Sony
Nintendo
I don't understand how a One S V2 makes any business sense.
Quite simple: Gamepass and xCloud. Current GamePass in my opinion might not be a good justification for buying Xbox One S this late in the gen. That's because GamePass right not has around 100 games. However, there are 2500-3000 current gen games with the potential of being added to gamepass. For the publishers of those games, that would mean potential revenue that would otherwise be lost in a transition to next gen. Additionally, the next gen games that the Xbox One S can't run can be streamed though xCloud now that Gamepass and xCloud are merging together.
So in short:
Xbox One S ($):
- Low price
- Plays Current gen and cross gen games natively
- Plays Next gen games via xCloud
Xbox Series S ($$)
- Medium price
- Plays Current gen and cross gen games natively with better IQ and framerates (Microsoft's enhanced BC Program)
- Plays next gen games natively at lower resolutions and framerates.
Xbox Series X ($$$)
- High price
- Plays Current gen and cross gen games natively with better IQ and framerates, even better than Series S (Microsoft's enhanced BC Program)
- Plays next gen games natively at high quality
The key for this to succeed is to vastly expand on the Gamepass and xCloud library.
Liek I said, there is also an incentive for publishers to join Gamepass. Traditionally, curren gen games become last gen games.
If publishers join GamePass, then their games (and with that, revenue) will be preserved longer.
My personal guesstimate of pricing would be:
- Xbox One Sv2: 149-199
- Xbox Series S: 349-399
- Xbox Series X: 549-599
I have to say, I didn't understand what Microsoft what trying to do with their convoluted approach, but now it all makes sense to me.
On the one hand I wish that they would have discontinued the One S instead of the One X.
On the other hand, I understand why they did it. The difference between One X and Series S would amount to architecture, not raw power. Specifically SSD.
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