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Gamer leaks footage of Gran Turismo 7 VR running on PSVR2 before launch

Got it today to play Gran Turismo 7 in VR and holy shit Fantastic, it's very round, optimized and very fun Shooting in VR is another level, the graphics are so cool (but slightly worse for being heavier) and super fun It's funny that when the sun shines, I feel hot
It's crazy how VR tricks your brain so much Today the weather in SP is rainy and cloudy, but it was enough to hit a strong sun in the car and I felt hot AT THE TIME These sensations are bizarre and very cool, you silly head! My dad loved it! HAHA HA! He didn't get sick, but watch out+

That first video, hot damn that is almost near how it looks on the PS5 native.

Probably the best graphical showcase for the headset so far. Those lighting and shadows tho!
 
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RoboFu

One of the green rats
Umm that doesn’t look like head tracking. It looks exactly like tapping the right stick.

This is a fake.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
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Yeah, but it shows that the PSVR version will be close to the PS5 version graphically which is the good stuff we want to see.
and it's outputting to two screens (one for each eye) instead of one screen is mindblowing.

I think we will see VR2 games look better than flat screen games before long.
 
and it's outputting to two screens (one for each eye) instead of one screen is mindblowing.

I think we will see VR2 games look better than flat screen games before long.

No, GT7 isn't even really pushing the PS5 compared to other games we've seen, and since those are smaller screens in the headset per eye it's not that surprising.

However, being able to have graphics that can pass for PS5 games on some level is a big deal for PSVR2, and now the upcoming flux of headsets releasing within the next 1-6 months will need to be as good or better, especially for more complex non-racing games.
 

ABnormal

Member
No, GT7 isn't even really pushing the PS5 compared to other games we've seen, and since those are smaller screens in the headset per eye it's not that surprising.

However, being able to have graphics that can pass for PS5 games on some level is a big deal for PSVR2, and now the upcoming flux of headsets releasing within the next 1-6 months will need to be as good or better, especially for more complex non-racing games.
Well, even ultra settings in PC games are not designed for the highest end of GPUs, so, it's just matter to spend enough to have ultra settings in VR always, without compromises. Obviously very few gamers want or can spend so much for it, so the possibility to have high end VR on console is an umprecedented one, and it will last for the entire generation. Foveated rendering can even used to future proof it, since it can be pushed further, playing with the threshold of perception.
 
No, GT7 isn't even really pushing the PS5 compared to other games we've seen, and since those are smaller screens in the headset per eye it's not that surprising.

However, being able to have graphics that can pass for PS5 games on some level is a big deal for PSVR2, and now the upcoming flux of headsets releasing within the next 1-6 months will need to be as good or better, especially for more complex non-racing games.
I agree with you. We are going to see some crazy things in the future. One thing people forget when it comes to GT7 is that it isn't just a driving game of cars on tracks, there's a lot more going into the handling of the cars, the puddles, the weather, the tyre conditions etc. All of that invisible stuff is a resource hog and still the game looks that good in VR.

Praise be to Cerny.
 
to have high end VR on console is an umprecedented one, and it will last for the entire generation.

Well theres only two consoles and ones not in VR so yeah. Nintendo separately, doesn't have the machine with the horsepower.

Most VR is standalone or involving a PC or soon Mac as well (since mobile VR died and I'm not seeing anything yet to revive it).
 

Raonak

Member
It's been the 22rd in NZ for 15 hours now. Not sure i'd consider it a leak if it's from one of the earlier counties.
Hell, I have mine sitting at home waiting for me to finish work.
 
It's been the 22rd in NZ for 15 hours now. Not sure i'd consider it a leak if it's from one of the earlier counties.
Hell, I have mine sitting at home waiting for me to finish work.

He apparently recorded it earlier, but uploaded it to his Twitter account late.
 

THE DUCK

voted poster of the decade by bots
Flat screen won't do it justice. Sitting inside the headset with the haptics, audio and immense scale will make that video look laughably bad.

A good point, 3d in these headsets offer another layer that's hard to quantify in these demos. Also to that point, for anyone who is playing on an older lcd TV the upgrade to oled contrast, speed and true hdr will matter a lot as well.
 

Karak

Member
Its pretty good. It's not up to the sharpness of a PCvr system with an expensive gfx card but that only makes sense. Overall it looks good and performs well.
Been happy with the PSVR2 pretty much too.
For people asking if its equal in overall looks-effects as the original version. Ya lower resolution in effects and some noticeable stuff for those looking for it but overall pretty close. On a scale of one to ten probably a 7 to 8. With that held down a bit by the smearing in the headset thats pretty noticeable. But for consoles its just great to see this. Gives me hope for the future.
 
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A good point, 3d in these headsets offer another layer that's hard to quantify in these demos. Also to that point, for anyone who is playing on an older lcd TV the upgrade to oled contrast, speed and true hdr will matter a lot as well.
Absolutely. I remember when I upgraded from crt to HD (after seeing my friends HD TV that he was boasting about) and it blew me away. I would, and could, never have understood the difference until I saw it. Then when you do see it it changes everything.

Put an average person in a VR headset with a genre of game they like and they will buy one. If every Fortnite kiddy, CoD gamer, Apex legend lover or Unreal twitcher put a VR headset on tomorrow, manufacturers wouldn't be able to keep up with the demand.
 

Innoculis

Neo Member
Its pretty good. It's not up to the sharpness of a PCvr system with an expensive gfx card but that only makes sense. Overall it looks good and performs well.
Been happy with the PSVR2 pretty much too.
For people asking if its equal in overall looks-effects as the original version. Ya lower resolution in effects and some noticeable stuff for those looking for it but overall pretty close. On a scale of one to ten probably a 7 to 8. With that held down a bit by the smearing in the headset thats pretty noticeable. But for consoles its just great to see this. Gives me hope for the future.
Thanks. This sounds grounded in reality. As someone who owns multiple headsets for PC, I was curious to know how it stacks up other than “OMG ITS A VR RACING GAME”.
 
Absolutely. I remember when I upgraded from crt to HD (after seeing my friends HD TV that he was boasting about) and it blew me away. I would, and could, never have understood the difference until I saw it. Then when you do see it it changes everything.

That's odd because even images in paper media clearly showed a difference between a CRT and HD TV shot of the same scene.

But yeah, thing with PSVR2 though is less demos for people to try compared to the first one for some reason, Sony isn't spread out among many retailers this time either so it'll be harder to get people to try it.

I'm sure they'll pick up the marketing because they have been in some regions already, but I do find it odd they weren't ready at launch with retail partners.
 
That's odd because even images in paper media clearly showed a difference between a CRT and HD TV shot of the same scene.
It's not the same as seeing it in person

But yeah, thing with PSVR2 though is less demos for people to try compared to the first one for some reason, Sony isn't spread out among many retailers this time either so it'll be harder to get people to try it.

I'm sure they'll pick up the marketing because they have been in some regions already, but I do find it odd they weren't ready at launch with retail partners.
I reckon Sony have gone soft/late on the marketing push because they didn't want to run out PSVR2 headsets in the same way they did PS5 consoles. It wouldn't look good for a company to under-produce their products, twice in a row, two years on the bounce and two releases back to back.

I can see Sony wanting to gauge the reception of VR2 and then throttle up the marketing accordingly. Really all they need to do is keep VR games trickling in and then have a huge push come Christmas
 
I reckon Sony have gone soft/late on the marketing push because they didn't want to run out PSVR2 headsets in the same way they did PS5 consoles.

Which is why Sony produced 2 million headsets to have ready, so that can't be the reason.

Really all they need to do is keep VR games trickling in and then have a huge push come Christmas

You're forgetting about the 300 competitors that will be releasing headsets by that time.
 
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Which is why Sony produced 2 million headsets to have ready, so that can't be the reason.
True. Playing devil's advocate maybe they can't make another 2 million as quickly as they could the first 2 million?

You're forgetting about the 300 competitors that will be releasing headsets by that time.
It kind of doesn't matter. Console is where things go mainstream and make the big money, not PC. For at least the next 18 months, Sony has VR exclusivity in the Vr space, which affords them time to build a library and attract a lot of the PC VR devs to go multiplatform.
 
It kind of doesn't matter. Console is where things go mainstream and make the big money, not PC.

The biggest headset on the market isn't console or PC (though compatible with PC). Price is going to be another factor as well for some of them (TCL etc)

Sony has VR exclusivity in the Vr space, which affords them time to build a library and attract a lot of the PC VR devs to go multiplatform.

No they don't.
 
and it's outputting to two screens (one for each eye) instead of one screen is mindblowing.

I think we will see VR2 games look better than flat screen games before long.
Is that possible? Won't having to render everything twice always hold it back? Or can foveated rendering bridge (and surpass) that gap?
 
The biggest headset on the market isn't console or PC (though compatible with PC). Price is going to be another factor as well for some of them (TCL etc)
Quest 2? I would class it as a PC headset but it is a fair point, as it is stand alone. Maybe Nintendo could work their magic with a stand-alone, low spec headset, but I see the weight and battery life becoming an issue when better solutions are tried, like the VR2 and next gen Pc headsets

No they don't.
There is no other VR headset in the console space.


Is that possible? Won't having to render everything twice always hold it back? Or can foveated rendering bridge (and surpass) that gap?
I think, and this is just guessing and maybe wild optimism, but I think tricks like foveated rendering and outputting to a smaller screen will allow some magic to happen. There's a good chance that a game in VR will look better graphically than a game on flatscreen due to more tricks been made available.
 
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