It was more like an hour than a minute, but... Entwined.
Bought it blind after E3 because I loved the artstyle. I kept waiting for the gameplay to get deeper, but it never did. Just a bunch of near identical on-rails sections in a row. The premise was fine, but the constant framedrops made the experience more frustrating than fun.
The only time the gameplay changed was for a forced fly-through-hoops minigame. There was one of these after every level, with no enemies or obstacles, and the controls were clunkier than anything I'd played in years. Rhythm games should not have Superman 64 breaks.
Bought it blind after E3 because I loved the artstyle. I kept waiting for the gameplay to get deeper, but it never did. Just a bunch of near identical on-rails sections in a row. The premise was fine, but the constant framedrops made the experience more frustrating than fun.
The only time the gameplay changed was for a forced fly-through-hoops minigame. There was one of these after every level, with no enemies or obstacles, and the controls were clunkier than anything I'd played in years. Rhythm games should not have Superman 64 breaks.