It's always gonna be Scalebound for me. I loved the idea and concept. The gameplay we got was heavily scripted, but still I could see a lot of potential there. There was a lot of hype around the game at the time, enough to convince me to buy an Xbone when I previously was decided on not picking one up at all. I was also hoping it signified that MS was going to try to get serious about JP developers again, maybe get us a new Otogi or something of that nature. yeeeep.
I used to be pissed about Doom 4 being dropped. They took so much time between Doom 3 and Doom 2016 they could have finished Doom 4 and still finish a reboot by 2016. Even if wouldn't be that good, I just wanted to see a direct sequel to Doom 3's story and to see hell of Earth.
While not really a part of the Ecstatica series, Urban Decay was a another project by Andrew Spencer Studios which eventually got cancelled. Work on it began shortly after the release of the original Ecstatica but the project was put on hold in favor of Ecstatica II. Early footage showed that...
Urban Decay is a cancelled PC game that was being developed by Psygnosis, originally meant to be released around 1995. It was meant to use the same characteristic ellipsoid 3D graphics as its spiritual predecessor Ecstatica (by the same developers).
The gameplay would have been 3rd-person gun-action-based, set in a modern urban setting (in contrast to the medieval-fantasy Ecstatica). The plot would revolve around a man being chased by the police and miscellaneous criminals, violently defending himself. Some further reports imply that the gameplay/plot was quite ahead of its time, being similar to Max Payne years before the latter was released.
Development was troubled, as advancing technology made the ellipsoid 3D obsolete, and the designers weren't able to keep using their original ideas. It has thus been cancelled.
No beta version of the game is available to play, or video gameplay to see. A few screenshots remain to give an idea of what could have been.
The world was supposed to be larger and more open than in Ecstatica and the story unlinear. The city was going to be inhabited not only by enemies but also neutral NPCs and the player would have been free to decide how to interact with many of them, facing consequences for his choices. Killing civilians would increase the law enforcement's attempts to capture the protagonist and also make SWAT teams hunt the player.
Multiplayer was also a planned feature. Players were supposed to be able to fight each other as well as take on the AI-controlled gangsters cooperatively.
Different reasons for the cancellation were reported. First the project was shelved in favor of Ecstatica II. When work on the project continued, several employees left Andrew Spencer Studios. Additionally, despite having developed many impressive features, the team had trouble making serious progress with the project as a whole. Ultimately the relationship to Psygnosis supposedly suffered seriously at some point which may have resulted in the company abandoning support for the project which ultimately lead to Andrew Spencer Studios' shutdown.