Obsessed said:
Sonic 2k6: Did they even test the game out? So many awful bugs and glitches. Clearly they wanted to get the game out ASAP, rather than polishing it up.
It's not just about the glitches. Every character was going to get an "Episode". Including Metal Sonic, who is in no way in the final game. Sonic was supposed to be able to become Super Sonic and be playable in stages. Silver was supposed to get a power-up that increased his movement speed. There were going to be an additional set of stage layouts for a Super Hard difficulty. (Yes, the game was going to have Normal, Hard, Very Hard, and Super Hard.) There were going to be Sonic music trivia contests, with the soundtracks of almost every Sonic game purchasable.
Even some of the things in the game are just wrong. Characters like Tails and Omega are supposed to have flight meters. I don't think there's a single Shield monitor in the game despite the manual listing it. There's a tiny XP bar on the HUD for upgrading Sonic's gems that's not actually used, and his gems are always at full power instead of collecting power from the Chaos Drives and such (which worked in the demo). Some of his gems let him do screwed up things, like slow down the timer of any level using the red gem (without slowing down himself), or infinitely air-jumping using the Size Gem. Sonic can only Light Dash certain lines of rings in the final game, but Shadow can pretty much Light Dash any line of rings, and Sonic could in the demo. Hordes of things like that.
ShutDown202 said:
Can you explain this one please.
Im really interested in this game.
I'd have to scrounge for the link, but NiGHTS: Journey of Dreams apparently had tons of cinemas cut, but with some of the script still on the disc. I've never played through the game, just the beginning, but I've read that the plot literally makes no sense at some points because of how badly they hacked it up.