I was curious what Death Stranding would honestly look like on PS4 Amateur with no HDR. Because when you play the game on a PRO with HDR turned on, you can clearly see how much better it makes the game look.
I agree that microsoft is bullshiting everyone again ive said this before they arent straight. They are queer in how they represent stuff they cloud their presentations with mysteries its like they are losers already, halo infinite had no gameplay and now hellblade has no gameplay.
When sony first displayed the ps4 they had tonnes of gameplay from killzone to dreams to knack even godfall had gameplay, im inpressed with hellblade 2 i totally see it running on a ps5 or series x even at 60 fps at 1080p but im disgusted by how microsoft hide and shy away everythings a mystery to them, cowards.
point is sea of thieves is a current gen game and remders water better than hellblade 2 a trailer people say is cgi, why would anybody make cgi water that looks rubbish than current gen tech?
And secondly sea of thieves is just one of the examples and since u said it uses all the budget here are other games, keep talking shit
Its a fucking tesselated mesh with a vertex and pixel shader trick theyve done it time and time again since the ps3 and 360, the famous assasins creed series is known for this literally u can plug ur ps3 or 360 and play ass creed 3 naval battles.... Hellblade 2 water isnt impressive nothing on hellblade 2 is cgi because its a fucking next gen console. Ur thick heads are stuck in current gen visuals and cant think of anyway or how outside ur boxes.
In-engine just means the scene was made using the developed engine for the game... there is no gameplay logic, the hardware can be a TOP PC, a PC target console hardware, actual final console hardware, you can render in what framerate you want and speed up to match the desired framerate (like pre-rendered).
Real-time is when a scene is rendered by gameplay running on the final hardware with.
Pre-rendered... the best you can do on TOP PC hardware (or PC farm, cluster, etc) that have no limitations of the game engine... it can take days to render a frame after it is speed up to mach the desired framerate.
The biggest difference between the three are:
Pre-rendered: No game engine limitation... you can reach the heavens
In-engine: you can do anything your game engine limitations allow without gameplay.
Real-time: what you actually see in gameplay.
This is Uncharted 4 in-engine vs actual gameplay trailer (the first part of the video after they are comparing with 2015 trailer that was already inferior to in-engine 2014 one):
At least hellblade 2 trailer looked like a trailer not like gameplay but this... this is fucking crap right here.
this looks VERY misleading Almost like a scam, wtf? Where is the outrage? If Microsoft would have done this, people would lose their minds.