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Gears 5 Dev Confirms Scarlett Have Dedicated Ray Tracing Cores.

IbizaPocholo

NeoGAFs Kent Brockman

Penty said he is "definitely super excited" about the forthcoming release of Microsoft's next-generation console, Project Scarlett, in Holiday 2020. "We don’t have anything to announce right now in terms of Gears with the new hardware--but I’m definitely super excited about what the new hardware could do. Having dedicated ray tracing cores is huge," he said.
 

Moneal

Member
Real custom navi then, since amd said they had no plans for ray tracing with navi.
 
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SonGoku

Member
Real custom navi then, since amd said they had no plans for ray tracing with navi.

amd_radeon_raytracing-100798963-orig.jpg
 
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DeepEnigma

Gold Member
Well, at least this should fix the baked lighting inconsistencies when it gets a Scarlet patch.
 
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IbizaPocholo

NeoGAFs Kent Brockman

Digital Foundry: DirectX 12 supports ray tracing on PC now through DXR and the Project Scarlett has announced hardware ray tracing support, UE4 has also added support for various ray traced effects. Where do you see the usage of ray tracing in Gears 5 or in future titles from The Coalition?

The Coalition: On Gears 5 we are using GPU compute-based ray traced distance field shadows which works across all platforms and does not depend on DXR or dedicated ray tracing hardware. We are excited with the possibilities of DXR and Project Scarlett's native hardware support for accelerated ray tracing. At this point, we are not ready to talk about our future plans, however we are following closely the emerging techniques and innovations in this exciting space.
 
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