Gears of War 4 - In depth details (Game Informer)

#1
Be sure to check out the full cover story with more info and some great gameplay screenshots: http://www.gameinformer.com/b/news/archive/2016/03/08/april-cover-revealed-gears-of-war-4.aspx

-2 player couch co-op (Online TBA)
-Set on Sera 25 years after Gears of War 3
-Imulsion weapon set off at the end of GOW3 killed off all fossil fuels
-Humanity has become an endangered species huddled in walled cities seeking shelter from devastating wind storms (as a result of the bomb & intense war aftermath)
-Called "windflares", sort of a melting of a hurrican and volcano
-4 categories of weather in the game: Start out as heavy breeze (trees, leaves, dust kicking up) and grow into violent category 3 windstorms that can affect combat and weapon usage
-Category 4 windstorms have you just trying to survive, super violent, dodging lightning strikes, etc
-Think of the wind when fighting: Putting the wind behind could help projectile travel, but fighting directly against the wind could throw bullets back at you
-Enemies also affected by the weather (which you could exploit and use strategically)
-"Outsider" camps outside of COG
-Heavy inspiration on the setting from Northern Italy (forests, forts, etc)
-Want to get back to the "intimacy" and "boogeyman" feeling of the original Gears
-Team settled on story that features 3 protagonists and stretches across a 24 hour span in game
-JD Fenix (main character) is Marcus Fenix's son
-JD: Joined the COG militia, classified incident forced him to AWOL
-Del: JD in the campaign, befriended him at boarding school (deep bond)
-Kait: Outsider, capable survivalist, shares Outsider perspective with JD/Del
-Story begins as their Outsider village is invaded by a mysterious new force; kidnapped
-The trio goes into the forest in search, wondering why only they were spared
-New enemy is called "The Swarm"
-After the war, too many Locust to bury so many were tossed into mass graves (our trio believe this new threat may be linked)
-First mission sets off with the trio in the forest, discovering giant cocoon-like pods, pale monstrous creatures erupt looking almost human
-These enemies are dubbed "Juvies" (harkening to their seemingly first evolutionary stage of a new enemy)
-Juvies can eventually evolve into "Drones" (homage to the trilogy), able to use weapons, seemingly the main enemy type
-Also experimenting with new enemies like the "Pouncer" (E3 demo)
-Pouncer switches tactics based on player (if you run out in the open, it shoots poisonous quills; stay in cover and it comes after you)
-New weapons like "construction based" tools repurposed for combat
-Wanted to revamp the cover system; can more easily mantle kick over any piece of cover & perform knife kills
-Can also perform a short distance shoulder charge, knocking enemies off balance
-Enemies can also pull players out of cover and perform their own takedowns
-Implementing dynamic cover (for example shooting enemy pods from ceilings in an otherwise open area)
-Big emphasis on multiplayer, saying original Gears development was 90% SP, 10% MP
-Want to meet needs of recreational players and esports players
-Acknowledges love for horde mode and promises fans won't be disappointed
 
#6
Be sure to check out the full cover story with more info and some great screenshots: http://www.gameinformer.com/b/news/archive/2016/03/08/april-cover-revealed-gears-of-war-4.aspx

-2 player couch co-op (Online TBA)
-Set on Sera 25 years after Gears of War 3
-Imulsion weapon set off at the end of GOW3 killed off all fossil fuels
-Humanity has become an endangered species huddled in walled cities seeking shelter from devastating wind storms
-"Outsider" camps outside of COG
-Heavy inspiration on the setting from Northern Italy (forests, forts, etc)
-Want to get back to the "intimacy" and "boogeyman" feeling of the original Gears
-Team settled on story that features 3 protagonists and stretches across a 24 hour span in game
-JD Fenix (main character) is Marcus Fenix's son
-JD: Joined the COG militia, classified incident forced him to AWOL
-Del: JD in the campaign, befriended him at boarding school (deep bond)
-Kait: Outsider, capable survivalist, shares Outsider perspective with JD/Del
-Story begins as their Outsider village is invaded by a mysterious new force; kidnapped
-The trio goes into the forest in search, wondering why only they were spared
-New enemy is called "The Swarm"
-First mission sets off with the trio in the forest, discovering giant cocoon-like pods, pale monstrous creatures erupt looking almost human
-These enemies are dubbed "Juvies" (harkening to their seemingly first evolutionary stage of a new enemy)
-Juvies can eventually evolve into "Drones" (homage to the trilogy), able to use weapons, seemingly the main enemy type
-Also experimenting with new enemies like the "Pouncer" (E3 demo)
-Pouncer switches tactics based on player (if you run out in the open, it shoots poisonous quills; stay in cover and it comes after you)
-New weapons like "construction based" tools repurposed for combat
cntrl+f PC. Hmmm, no mention of PC version?
 
#8
A lot of that sounds like an echo of Gears 1:

* 2 player co-op
* Marcus Phoenix('s son) gone AWOL
* Marcus's old buddy
* More intimate scale and boogeyman vibe
* Outsider camps.
* Environmental hazards (the Kryll in Gears 1, wind storms here)
 
#10
I'm glad people like an entire 14 page story broken down into bullet points, but our story certainly captures more of the vibe. Hopefully these details will get people to read our story. =)

Cheers

Andy
 
#21
I'm glad people like an entire 14 page story broken down into bullet points, but our story certainly captures more of the vibe. Hopefully these details will get people to read our story. =)

Cheers

Andy
Well Andy, Thanks for popping in. I think we all would love to see the full 14 pages, but we dont want to subscribe to GI. So in essence, beggers cant be choosers. :p

Unless you have some information you can provide us? All fresh from the press like a screenshot :p
 
#22
I'm glad people like an entire 14 page story broken down into bullet points, but our story certainly captures more of the vibe. Hopefully these details will get people to read our story. =)

Cheers

Andy
Can we expect the print edition to be in stores in the next week or so (based on what the article says)?
 
#26
No mp or cover system details?
-Wanted to revamp the cover system; can more easily mantle kick over any piece of cover & perform knife kills
-Can also perform a short distance shoulder charge, knocking enemies off balance
-Enemies can also pull players out of cover and perform their own takedowns
-Implementing dynamic cover (for example shooting enemy pods from ceilings in an otherwise open area)
.
 
#34
That all sounds pretty awesome, thanks for posting :)

Really hoping The Coalition knock this out the park and get Gears back to the dark scary moody beast of a game the first one was.

I think they can do it, I have faith in Rod!
 
#44
-Want to get back to the "intimacy" and "boogeyman" feeling of the original Gears
That's all I need to hear really.

Other details seem great honestly, looks like they're changing things up a bit, while retaining some familiar elements that made the original games great.



I'm really looking forward to this.