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Gears of War 4 - In depth details (Game Informer)

pizzacat

Banned
Nov 10, 2014
12,516
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I'm actually liking the sound of everything but the weather stuff. Just let me shoot cunts, don't make me check the weather before I do.
They were getting into this shit since 2 with Avalanche and the last gears 3 dlc were all weather based maps
 

Comfort Jones

Banned
Sep 8, 2013
3,244
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Would be great if they abandoned regen health, otherwise hard for me to get excited. I always felt like there was so much more they could do with their crazy enemies but regen health really limits what you can do there.
 

Ghostbound

Member
Apr 22, 2015
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-Wanted to revamp the cover system; can more easily mantle kick over any piece of cover & perform knife kills
-Can also perform a short distance shoulder charge, knocking enemies off balance
-Enemies can also pull players out of cover and perform their own takedowns
I'm hesitant to see how this stuff works in mp. Other than that, everything else sounds great.
 

PetulantChild

Banned
Jul 11, 2015
1,063
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Would be great if they abandoned regen health, otherwise hard for me to get excited. I always felt like there was so much more they could do with their crazy enemies but regen health really limits what you can do there.
They should definitely include a difficulty level/modifier that makes it so you only regain your health back after a fight is actually over.
 

klaushm

Member
Feb 7, 2013
1,302
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Misread the thread. I've read God of War 4.
Realized my mistake when read 2 player couch co-op.

Still good news.
 

Comfort Jones

Banned
Sep 8, 2013
3,244
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They should definitely include a difficulty level/modifier that makes it so you only regain your health back after a fight is actually over.
Honestly just having medkits you can carry like potions in an rpg would go a long way. Would have to really rebalance MP with some of those changes in mind but either way imo would be for the better. Half the reason the shot gun is so strong is because regen health makes it such an all or nothing affair, landing some stray shots on a guy basically means nothing.
 

HateGames

Member
Nov 10, 2013
2,376
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all this dynamic weather crap better be kept away from multiplayer. not sure how i feel about a shoulder charge or pulling enemies out of cover, fine for campgain but multiplayer i dont know.
 

etta

my hard graphic balls
Mar 24, 2015
12,712
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Errrrrrrrrrr "shooting against the wind means the bullets come back to you"?? How is that relevant, it's not like they will pick up enough speed to do any damage. Unless it's just a thing that looks cool.
 

jbug617

Banned
Jan 8, 2012
37,183
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Need info on horde mode. Also will they be like Halo 5 and have all the maps for free.
 

Comfort Jones

Banned
Sep 8, 2013
3,244
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Errrrrrrrrrr "shooting against the wind means the bullets come back to you"?? How is that relevant, it's not like they will pick up enough speed to do any damage. Unless it's just a thing that looks cool.
Why are you assuming the wind is a realistic thing in a world where they have a weather condition called razor hail lol.
 

PetulantChild

Banned
Jul 11, 2015
1,063
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Honestly just having medkits you can carry like potions in an rpg would go a long way. Would have to really rebalance MP with some of those changes in mind but either way imo would be for the better. Half the reason the shot gun is so strong is because regen health makes it such an all or nothing affair, landing some stray shots on a guy basically means nothing.
I don't think Gears multiplayer would honestly work without regen health. I mean there could be a mode with it and that would be neat but regen health is part of what keeps Gears from becoming a camp fest.
 

Samurai G0SU

Member
Jan 3, 2015
10,844
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Denver, CO
Errrrrrrrrrr "shooting against the wind means the bullets come back to you"?? How is that relevant, it's not like they will pick up enough speed to do any damage. Unless it's just a thing that looks cool.
The weather probably relates to this

"-New weapons like "construction based" tools repurposed for combat"

Can you see a nail flipping back at you if you shoot it during gale force winds?
 

shinobi602

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Sep 28, 2010
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Errrrrrrrrrr "shooting against the wind means the bullets come back to you"?? How is that relevant, it's not like they will pick up enough speed to do any damage. Unless it's just a thing that looks cool.
Meaning they won't hit your enemies. The article also mentions they can come back and hit you. I'm not sure if that means doing damage or not.
 

Steverulez

Member
Dec 13, 2006
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All of it sounds awesome although I'm confused as to why they are diving deep on the campaign and not the multiplayer... the beta is due soon, I was expecting (and hoping) for news on that and horde before I thought they'd go hard on the campaign...
 

MauroNL

Member
Jan 7, 2011
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Be sure to check out the full cover story with more info and some great gameplay screenshots: http://www.gameinformer.com/b/news/archive/2016/03/08/april-cover-revealed-gears-of-war-4.aspx

-Humanity has become an endangered species huddled in walled cities seeking shelter from devastating wind storms (as a result of the bomb & intense war aftermath)
-Category 4 windstorms have you just trying to survive, super violent, dodging lightning strikes, etc
-Think of the wind when fighting: Putting the wind behind could help projectile travel, but fighting directly against the wind could throw bullets back at you
-Enemies also affected by the weather (which you could exploit and use strategically)
-Heavy inspiration on the setting from Northern Italy (forests, forts, etc)
-Want to get back to the "intimacy" and "boogeyman" feeling of the original Gears
-After the war, too many Locust to bury so many were tossed into mass graves (our trio believe this new threat may be linked)
-Wanted to revamp the cover system; can more easily mantle kick over any piece of cover & perform knife kills
-Can also perform a short distance shoulder charge, knocking enemies off balance
-Enemies can also pull players out of cover and perform their own takedowns
-Implementing dynamic cover (for example shooting enemy pods from ceilings in an otherwise open area)
These all sound really, really good. I can't wait.

-Big emphasis on multiplayer, saying original Gears development was 90% SP, 10% MP
-Want to meet needs of recreational players and esports players

-Acknowledges love for horde mode and promises fans won't be disappointed
Ugh. I hope they at least make a decent SP with at least 8 hours length.
 

Kayant

Member
Feb 25, 2014
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I'm hesitant to see how this stuff works in mp. Other than that, everything else sounds great.
Yep mantle kick was so and so in gears 3. Worked sometimes but mostly don't work well at least for me. Hopefully with dedicated servers that might help things.
 

Comfort Jones

Banned
Sep 8, 2013
3,244
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I don't think Gears multiplayer would honestly work without regen health. I mean there could be a mode with it and that would be neat but regen health is part of what keeps Gears from becoming a camp fest.
That seems like a really strange conclusion to reach when regenerating health basically keeps both parties safe as long as they camp. If there's a timer counting down the match's time, once a team gets a kill they're in a good position to camp and if there is no timer it's stale mate city and at that point it's just down to who isn't feeling patient.

A shooter's "campiness" is imo driven far more by the actual objectives in the match than anything else.

exactly. stop trying to make gears into tlou, the best thing about gears is the fast pace multiplayer, how the hell is medic packs going to work in that? stupid idea
Regen health does not exactly make something fast paced. You're making assumptions about how regaining health would even work and also like I said, the speed of the match is determined far more by objective and map design.
 

pizzacat

Banned
Nov 10, 2014
12,516
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No regen health and stopping power and dmg of most rifles would lead to them finally stopping the gnasher from being toppest of tiers
 

Warxard

Banned
Aug 1, 2015
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.Ugh. I hope they at least make a decent SP with at least 8 hours length.
the last four Gears games have had very meaty single player experiences and you'd have to be pretty naïve to think that won't be the case here
 

etta

my hard graphic balls
Mar 24, 2015
12,712
3
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The weather probably relates to this

"-New weapons like "construction based" tools repurposed for combat"

Can you see a nail flipping back at you if you shoot it during gale force winds?
Meaning they won't hit your enemies. The article also mentions they can come back and hit you. I'm not sure if that means doing damage or not.
Interesting.
 

Samurai G0SU

Member
Jan 3, 2015
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I was really underwhelmed by the reveal of the game but that bullet point list sounds pretty great. Getting cautiously optimistic.
^I can agree on everything said here. That reveal didn't do anything for me at all.
Hopefully we get a video this week or something this month that details more about the beta.
 

Pif

Banned
Jul 4, 2015
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So afterall wis this coming to PC or...?

You really don't know these days what's left exclusive.
 

Obliterator

Member
Apr 21, 2015
17,649
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The most important aspect of this game to me is Horde. Please deliver an awesome experience like Gears 3 Horde had
 

Comfort Jones

Banned
Sep 8, 2013
3,244
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No regen health and stopping power and dmg of most rifles would lead to them finally stopping the gnasher from being toppest of tiers
Pretty much.

It hurts SP far more though, like in order for enemies to really matter they have to do a lot of damage, otherwise you can pretty easily just kinda run around doing w/e. The massive trade off there is by the time you get to more dangerous enemies you barely feel a difference. Like am I supposed to be all that scared of something with a boom shot when enemies I fought at the beginning of the game could already kill me in like half a second?

You've never played a fast paced game with health pickups?
Doom and Quake don't exist. Rounds in Counter Strike last minutes at most but hey one side is defending so it's a "campfest" lol.
 

Warxard

Banned
Aug 1, 2015
6,103
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You've never played a fast paced game with health pickups?
the idea of health as a pickup doesn't work in the context of Gears though. Easy to get into a firefight as it is to get out. As of Gears 3 the means of evading being downed by fire has a variety of options be it simply hiding behind cover, or shuffling through walls and mantles to get away from an enemy. It goes completely against the antethesis of 'take cover or die' when you add the ability to heal in the game.

Yet another facet as to why Stim Grenades in Judgment sucks, and why Judgment sucks altogether. Having healing stapled as a contextual ability instead of it being regenerative fucks with the pacing of multiplayer.
 

matrixman92

Member
Oct 5, 2013
7,071
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I really hope it is only 2 player co op across the board, and not 3 with the 3 characters online. My group of friends is 4 people, so one of us will be getting kicked to the curb if its 3.