Tsushima was an important trade center during this period. After the Toi invasion, private trade started between Goryeo, Tsushima, Iki, and Kyūshū, but halted during the Mongol invasions of Japan between 1274 and 1281. The Goryeosa, a history of the Goryeo dynasty, mentions that in 1274, Korean troops of the Mongol army led by Kim Bang-gyeong that included many Korean soldiers killed a great number of people on the islands.
I wasn't really interested until I saw this was from Sucker Punch. I feel a bit shallow about that, but the trailer didn't really inspire me much. That said, I can't recall a Sucker Punch game I didn't ultimately love... so they have my attention.
Also, dang I can't imagine working on something for 3.5 yrs without being about to talk about it... this must feel great for them to have it announced.
Just posting again to say that I'm really happy about this. Was glad to see that it was SP developing it at the end too, almost relieved even that it wasn't third party. I think the potential is big and they will do the theme justice.
I'm hoping for swords, swords, swords. Lots of customisation and attention to detail and with intricate, critical combat to match. And stealth, and ninjas.
The next open world adventure from Sucker Punch has been revealed. We spoke with Creative Director Nate Fox and Creative/Art Director Jason Connell to learn how Sucker Punch decided on Ghost of Tsushima as their next project, and what they have in store for the open world design.
What a very non informative way of explaining what the game is about. All I took away from that is "We're cool, we're excited, it's going to be awesome. Samurai's are cool right? See that temple in the distance? You can go there! Please be excited!".