Any word on AI?
Do they have to communicate your position; do they all know your whole team's position when alerted; can they lose your position; does visibility affect their aim and/or alertness; etc?
I just remember terrorist hunt in GR2 (the beginning of the end of OG Recon) that the enemy could hit you in the pitch dark even if you were prone in the grass -- magical aim and awareness -- that continued through many of the following games. Just wondering if they finally addressed this. Allowing you to break line of sight, and set up timing-based flanks (because one contact doesn't suddenly reveal your whole squad's positioning).
This is the kind of stuff I've been harping on all these years... not the camera change to OTSV, or any of the superficial stuff, but the actual combat engagements. Because future solider, gunsmith, open world is all just fluff if the enemy can return accurate, omniscient fire on your squad in the pitch black, rainy jungle, while you're prone in the weeds wearing NVGs.