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Giant Bomb GOTY 2015 - Metal Gear Meets Its Mario Maker

Just got to Most Disappointing on the Podcast and I cant disagree more on their views of Evolve. I played with nothing but randoms, and had way more good matches than bad ones.
I was extremely excited for Evolve, then I played the beta and it killed all interest I had in the game. It's a shame because I loved Left 4 Dead and the concept seemed cool.
 
They're right though.

They weren't excusing it's quality. They were saying you shouldn't expect something different given the type of game Bethesda has decided to make with the type of flaws it has, especially since they sell so well.
I don't think it's unreasonable to expect a similar type of game, while also expecting a studio to make improvements to problems that existed in their previous games. Jeff wasn't saying he expected 100% bug free, he was just expecting the sort of improvements we should expect from any video game sequel. Brad was basically saying the type of game precluded Bethesda from doing any better. That's absurd, and a cop-out.
 
story spoiler? No. They deliberately stopped themselves before dropping big spoilers a few times.



Austin only talks about Hannah and Eve, right? That's not a big thing, I think

That's definitely a big thing. Her Story spoilers
The fact there are actually 'two persons' (be it split personality or sisters, that's a discussion for the Spoiler thread) is quite key to the story IMO.

There should totally a spoiler overview. Not it!
 
Persona 3's story is amazing, but I wouldn't consider Persona 4 to be well written. P4 is mainly engaging characters and a handful of great moments writing-wise.

It's well written because the characters are so excellent and engaging. Writing isn't just the story.
 
Ok, I need some clarification here. what kind of inexcusable bugs are people talking about with regards to Fallout 4? I was under the impression that Fallout 4 had one of the least buggy launches in Bethesda history. I mean, it's certainly no PS3 Skyrim.

What exactly are they continuing to "get away with"?
 
Honestly the only video segment I actually enjoyed so far was Jeff's, that was great.

Hopefully Dan's is wrestling themed or related to his ongoing feud with small youtuber Patrick Klepek.
 
I don't think it's unreasonable to expect a similar type of game, while also expecting a studio to make improvements to problems that existed in their previous games. Jeff wasn't saying he expected 100% bug free, he was just expecting the sort of improvements we should expect from any video game sequel. Brad was basically saying the type of game precluded Bethesda from doing any better. That's absurd, and a cop-out.

It's not unreasonable, it's just that you would never have that expectation of Bethesda. They are either unable or unwilling to do better at the moment.

They're content to release those sorts of games in those states. They get rewarded for it because the market has shown them its ok (at least for the moment).

I probably wouldn't put Fallout 4 in my top 20 games for the year, but it was exactly where I expected it to be in terms of writing, jank and general lack of connectivity between game systems and UI.
 
Honestly the only video segment I actually enjoyed so far was Jeff's, that was great.

Hopefully Dan's is wrestling themed or related to his ongoing feud with small youtuber Patrick Klepek.
God, I'm so damn tired of the wrestling stuff. I bet it'll end up being the longest segment, too.
 
Ooomph Hotline Miami 2 took a slight pummeling for disappointing game and I was surprised to see the guys place it in the top 3.

I thought the sequel was better than the original in nearly every aspect.
 
Ok, I need some clarification here. what kind of inexcusable bugs are people talking about with regards to Fallout 4? I was under the impression that Fallout 4 had one of the least buggy launches in Bethesda history. I mean, it's certainly no PS3 Skyrim.

What exactly are they continuing to "get away with"?

In my time with the game which was around 15 hours I encountered the following:

- enemies shooting me through walls
- me shooting enemies through walls
- floating characters
- characters getting stuck in geometry
- dialog not being played
- conversations just stopping with my character on screen and no dialog options to pick
- quests breaking in ways that make them unfinishable

And that's just what I was able to quickly remember. I am sure there was even more.
 
Honestly the only video segment I actually enjoyed so far was Jeff's, that was great.

Hopefully Dan's is wrestling themed or related to his ongoing feud with small youtuber Patrick Klepek.

I actually don't really know what drew is going for.

Like, rich assholes of youtube?
 
Also you'd think that bethesda would be the studio most equipped to hire all the QA testers they need.

They do hire all the QA testers they need. And given that Fallout 4 is far less buggy and problematic than even Skyrim, and all their previous games, it's obvious to me they're on the right track.
 
Play Tales from the Borderlands then ask yourself if you really want Telltale to stop.
I at least want them to stop using the same half assed canned animations across all their games.

King's Quest should be a wake up call for how mediocre Telltale's games are, even if Borderlands has great writing.
 
That's definitely a big thing. Her Story spoilers
The fact there are actually 'two persons' (be it split personality or sisters, that's a discussion for the Spoiler thread) is quite key to the story IMO.

There should totally a spoiler overview. Not it!

Her Story spoiler:
At least he treated them as different characters, with different performances :P If you haven't played it, you could think that they are unrelated.

But I get your point.
 
Also you'd think that bethesda would be the studio most equipped to hire all the QA testers they need.

This was addressed directly on the podcast, it's impossible. You can have 300 testers working 12-hour days for a year and the minute the game launches and 10 million people play it, they're gonna find bugs.

Also games aren't locked down and feature complete until weeks before ship so it's just logistically impossible, EVEN if the game spends a year in feature-complete bug testing mode they're still not gonna get all of them and obviously that's not going to happen.
 
I at least want them to stop using the same half assed canned animations across all their games.

King's Quest should be a wake up call for how mediocre Telltale's games are, even if Borderlands has great writing.
If TellTale were only making one game at a time they could. The problem is they stretch themselves so thin that they take half assed shortcuts everywhere.
 
I own it untouched, plan to play it when I have time. I guess more specifically, I want TellTale to stop taking 3 new projects every year.

Telltale, like Bethesda, is really another company that should pull their fucking finger out and make some basic quality of life improvements to their games, but like Bethesda I have absolutely no inkling they'll do so in the immediate future.

Still loved Tales from the Borderlands though, but that was totally separate from how it played.
 
I at least want them to stop using the same half assed canned animations across all their games.

King's Quest should be a wake up call for how mediocre Telltale's games are, even if Borderlands has great writing.

The technical issues in Taletale's games are the worst offenders to me. Technically they look pretty simple yet they always run like shit on my system despite the fact I can run Witcher 3 without an issue.
 
I own it untouched, plan to play it when I have time. I guess more specifically, I want TellTale to stop taking 3 new projects every year.

I at least want them to stop using the same half assed canned animations across all their games.

King's Quest should be a wake up call for how mediocre Telltale's games are, even if Borderlands has great writing.

Yeah there's engine is a mess, I would love to see them put new everything in their games, but at the same time they can still do some amazing work with their current setup so I'm kind of conflicted, I think they are too far along in too many deals to really stop doing what they're doing now, in terms of release schedule.

the answer is yes

Fo4uk4U.gif
 
In my time with the game which was around 15 hours I encountered the following:

- enemies shooting me through walls
- me shooting enemies through walls
- floating characters
- characters getting stuck in geometry
- dialog not being played
- conversations just stopping with my character on screen and no dialog options to pick
- quests breaking in ways that make them unfinishable

And that's just what I was able to quickly remember. I am sure there was even more.

I'm not saying you're lying, but I am saying you're super unlucky. I've played over 300 hours on ps4 and I've never once encountered:

- enemies shooting through walls
- shooting enemies through walls
- floating characters
- quests breaking in ways that make them unfinishable

The rest are annoying, but pretty much inevitable in a Bethesda-like game, or at least one using the engine they use.

If minor things like the occasional line of dialogue not playing or geometry bugs bother you that much, maybe you should just steer clear of these types of games.
 
This was addressed directly on the podcast, it's impossible. You can have 300 testers working 12-hour days for a year and the minute the game launches and 10 million people play it, they're gonna find bugs.

Also games aren't locked down and feature complete until weeks before ship so it's just logistically impossible, EVEN if the game spends a year in feature-complete bug testing mode they're still not gonna get all of them and obviously that's not going to happen.

Yeah I get that honestly, but the problem also is that they had the same problems last game so it's not like those are bugs from a fresh start. They had that public bug-testing with skyrim already.

Some of the stuff that jeff is talking about just seemed more like common performance issues, like the framerate indoors on PS4. Which I've experienced on PC and it's kind of baffling.
 
I don't think it's unreasonable to expect a similar type of game, while also expecting a studio to make improvements to problems that existed in their previous games. Jeff wasn't saying he expected 100% bug free, he was just expecting the sort of improvements we should expect from any video game sequel. Brad was basically saying the type of game precluded Bethesda from doing any better. That's absurd, and a cop-out.

Yea this, and it killed me to listen to that.

Like at this point I wonder if they could fix issues if they did a new engine and just stopped brute forcing the corpse of Creation or whatever the hell they are calling it now.
 
Now that I think about it they mentioned BLOPs 3 a bit for most disappointing and I think the campaign definitely should have been in the top 3.
 
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