I don't disagree with any of this and I haven't even played Fallout 4, nor do I like the series, I was just saying that Brad didn't pull his argument out of thin air.The problem with this argument is that systems aren't a game. An open world game uses systems, writing, sound and graphics to create a world. Many of the systems in Bethesda games amount to not much at all.
Really do radiant quests add to the world? No.
There is a famous explanation given by John Carmack on how they were designing a complex audio system for Doom 3 that modeled sound propagation and reverberation. The problem with that system is that it ran like shit and manually placed audio samples worked far better than the systemic approach. Systems aren't always the solution.
What is worse very little of the game is based on making interesting use of systems. Can you talk your way out of a fight with an NPC? No.
Is the base settlement system just a shittier tower defense game? yes.
Do the NPCs matter in your settlements or are they just cattle? The latter.
So we get to the crux of the argument. Nobody is making games like Bethesda, not because the can't, but because they realised that systems aren't always the solution. Everybody else has been honing their craft in building better worlds, improving massively, but Bethesda has seemingly stood completely still for 10+ years.
As jeff said, it hits people differently. He didn't have trouble with new vegas, but he did with 4. There are certainly other people who have no problems with the game, but plenty of other people who have bugs as well.
At least it's agreed in consensus that the console versions have common technical problems.
also I kind of wish people would stop comparing Bethesda game design to clockwork
you know, because clocks are designed to be predictable and functional to a fault
No one should be trying to argue Fallout 4 is as buggy as New Vegas. If you're just going to say it's all arbitrary anyway then why bother complaining about bugs in the first place?
As jeff said, it hits people differently. He didn't have trouble with new vegas, but he did with 4. There are certainly other people who have no problems with the game, but plenty of other people who have bugs as well.
At least it's agreed in consensus that the console versions have common technical problems.
No one should be trying to argue Fallout 4 is as buggy as New Vegas. If you're just going to say it's all arbitrary anyway then why bother complaining about bugs in the first place?
NV's bugs were on another planet, yeah. Not surprising given the developer.
Probably has something to do with Beth/Zeni pushing forward the release a few months. :V
They were also responsible for QA :V :V :V
It's most definitely a buggy mess but yeah New Vegas was on its own other level with that shit.I mean, except for this one... really big way.
Fallout 4 is a lot of things. It's absolutely not a "buggy mess."
Especially when compared to New Vegas.
Did you play it after patches? STILL A BUGGY MESS.I dunno. I played Alpha Protocol before any patches.
Didn't that clay Kirby game come out this year? I thought that was better looking than Wooly World.
Did you play it after patches? STILL A BUGGY MESS.
Obsidian got better at least. Stick of Truth and Pillars of Eternity don't really have huge issues.
I think it was profoundly disappointing, so people have kind of forgotten it.Didn't that clay Kirby game come out this year? I thought that was better looking than Wooly World.
The unfortunate thing about a really nice art style wrapped around a really forgettable and dull game is that people forget about it. I also think it looked really good.Didn't that clay Kirby game come out this year? I thought that was better looking than Wooly World.
Did you play it after patches? STILL A BUGGY MESS.
I do actually think that their guns for hire model didn't help them, gotta hit them deadlines. Although their camera issues across Neverwinter Nights and Dungeon Siege 3 were hilarious. WHO LET THE SAME GUY DO THEM?!
Stick of Truth had plenty of time in limbo to be polished and no camera to worry about, but if they're now doing their own thing and only have their own deadlines to worry about, I think they'll be fine.
hahahhaha that EDM one is perfect
Also why is NV the go to comparison anyway? It has far more in common with skyrim than NV, as far as tech and systems go.
Also it's not like the performance issues on consoles aren't widely experienced. At least it doesn't corrupt your save like skyrim did though, I'll give it that.
The ost arguments were terrible. Half the time no one could name a song from the sound track the other half was 20 second clips of random songs off of youtube
....Really?
That seems wildly unlikely.
....Really?
That seems wildly unlikely.
Can anyone explain to me what Vinny meant by comparing Xenoblade to FO4? Was it just that the former pushed the WiiU to the limit and didn't break anything unlike FO4 and current gen consoles? Because I didn't understand what he was going for and it's clear he didn't think Austin or Brad got it either.
I think the joke might have gone over your head
How? Skyrim and Fallout 4 were built using the same engine, which is an upgraded version of the engine they used from Morrowind to Fallout 3.
Obsidian got better at least. Stick of Truth and Pillars of Eternity don't really have huge issues.
I mean, I loved The Witcher 3 OST but I couldn't name one song from it either except stuff like "That skellige song you know what I mean " It's not like they give you a playlist ingame or something.
Yeah, that was pretty much it. I didn't think it was a very convincing argument even though I got what he was going for.
Never has a game more perfectly spoken to my teenage years than Emily is Away.
Sure, but are you supposed to record a podcast to determine who has the best soundtrack? I don't expect them to know everything but at least have an example queued up and not ask them to go to the sound track and choose a few songs (dan)I mean, I loved The Witcher 3 OST but I couldn't name one song from it either except stuff like "That skellige song you know what I mean " It's not like they give you a playlist ingame or something.
Dan hated that game so much that he forgot about it.
I think it was profoundly disappointing, so people have kind of forgotten it.
Yeah I suppose you're all right about it being a bad game, but I loved the look of it. Should have at least been mentioned for Best Looking!The unfortunate thing about a really nice art style wrapped around a really forgettable and dull game is that people forget about it. I also think it looked really good.
Can anyone explain to me what Vinny meant by comparing Xenoblade to FO4? Was it just that the former pushed the WiiU to the limit and didn't break anything unlike FO4 and current gen consoles? Because I didn't understand what he was going for and it's clear he didn't think Austin or Brad got it either.
It is a perfectly serviceable argument.
Here is a game that is pushing its tech and systems, however much it is pushing the hardware, it doesn't let its systems spin out of control. The systems in that game, serve the game instead of being end goals in of themselves. They integrated every aspect in order to create a solid end product.
The Bethesda way is to to graft shit to their game. Coherency both technically and as an end product does not matter. Here is a bunch of shit, go play in your sandbox filled with syringes and broken glass.
I didn't listen to the podcast yet but I imagine this exchange played out kinda like this.Then YOU are SOFT!!
But isn't the point of Bethesda games pretty much "Here is a bunch of shit, go play", and that's what made them so popular? I'm not sure either Bethesda or their fans want them to tone that down. Brad and Austin's point was that that's the kind of game Bethesda wants to make and that's why it's so damn difficult to make everything work. Of course there's games pushing the system they're on, but that's not the point here. I'm sure Uncharted 4 will push the PS4, but it's a whole different thing.
But again, we're going around in circles.