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Giant Bomb GOTY 2015 - Metal Gear Meets Its Mario Maker

I keep wanting to give NV a pass for some reason, before remembering how many CTDs I had the entire time. the rest of the glitchiness never really bothered me.

Vinny captured my feelings on Fallout 4 perfectly by saying, "Maybe you shouldn't do it if you can't do it well."

kind of depends on whether you treat what you put out as a creative work or a commercial one I guess. because of so much of how FO4 is put together, I'm taking the cynical route
 
The way I interpreted what Vinny was saying was that we thought we knew the limits of the Wii U until Xenoblade Chronicles X happened and therefore seeing how games run on newer consoles now isn't an indication of their technical potential.

I'm probably wrong.

It was something like that altho I'm not sure why Vinny brought that up other than trying to change the subject and diffuse the argument.
 
Some GB logos designed by a fan (might've been posted, but there's been like 15 pages of this thread while I was asleep):

2810172-group-15.jpg

Always wished they would change their logo. Their current one just feels cheap to me. If I didn't know what GB was and came across the site, I would be immediately be turned off by it as it just seems goofy and fake.
 
I think it's a flawed argument though, because even if you want to use the "live testing is going to find more bugs than QA" argument, they did have live testing. It's called skyrim. They used the same engine. Sure they've bolted some stuff on but it's still the same engine underneath it all.

Of course, and that engine might be part of the problem. That's why I wasn't "disappointed" by Fallout 4. It's exactly what I thought it would be, with some tweaks to the dialogue system I didn't like. It's not close to being my top game of the year even though I liked it quite a bit, but I can't say I was disappointed by it either given what we knew about the game.

People in the GB-GAF community were absolutely shitting on Bethesda before the game came out, and I'm sure it was some of the same who are now complaining about Fallout 4. Can anyone honestly say that they didn't expect Fallout 4 to be pretty much what it was?
 
But isn't the point of Bethesda games pretty much "Here is a bunch of shit, go play", and that's what made them so popular? I'm not sure either Bethesda or their fans want them to tone that down. Brad and Austin's point was that that's the kind of game Bethesda wants to make and that's why it's so damn difficult to make everything work.

That argument doesn't play because Bethesda isn't afraid of nerfing interesting gameplay elements in favour of expediency. Quest design, dialogue trees, the faction system, these are all lesser versions of systems that they had before. Yet they choose to keep and introduce bullshit systems that don't matter to the core of the game.
 
The way I interpreted what Vinny was saying was that we thought we knew the limits of the Wii U until Xenoblade Chronicles X happened and therefore seeing how games run on newer consoles now isn't an indication of their technical potential.

I'm probably wrong.

I really don't know what he was trying to say. The only way it made any sence would be if he thought the Wii U was less powerful then the 360/PS3 and was amazed at what the system was doing. But since the Wii U is more powerful then both of those systems, I don't know why he is so blown away by it.
 
I can't tell if you're joking or not.

Some of the remixes are hot fire.

https://www.youtube.com/watch?v=ELDw11tD0ts

Of course, and that engine might be part of the problem. That's why I wasn't "disappointed" by Fallout 4. It's exactly what I thought it would be, with some tweaks to the dialogue system I didn't like. It's not close to being my top game of the year even though I liked it quite a bit, but I can't say I was disappointed by it either given what we knew about the game.

I think that's fine too, but I also think that the argument of "the sort of testing needed for the game can't be done" is kinda bullshit due to that.

It's not wrong for Jeff to hope for some improvement.
 
Haha, I loved listening to jeff getting heated on the ride to work this morning. Fallout was incredibly disappointing, and not because it was janky, but of in how many ways it regressed with 4. Austin trying to turn it in to a known quantity for jankiness was disappointing too. That's far from the game's biggest issues.

The hacksaw taken to dialogue in fallout 4 is enough to make me decide I'm not really interested in the future of the franchise any more. It went full elder scrolls this year, and I don't see it going back.
 
I keep wanting to give NV a pass for some reason, before remembering how many CTDs I had the entire time. the rest of the glitchiness never really bothered me.

While it's also a mess, I think Obsidian having to port their own replacement dialogue engine into NV says everything you need to know about working within Bethesda's technical standard. If something that 'simple' and intrinsic to your game isn't fit for purpose, I'm not going to give Bethesda the benefit of the doubt that the rest of their game is the way it is because they've hit the limit of modern game design.
 
That argument doesn't play because Bethesda isn't afraid of nerfing interesting gameplay elements in favour of expediency. Quest design, dialogue trees, the faction system, these are all lesser versions of systems that they had before. Yet they choose to keep and introduce bullshit systems that don't matter to the core of the game.

How is that in any way relevant? That they keep "nerfing" their RPG systems has nothing to do with them continuing to make games around what makes the Bethesda formula popular: The sandbox. That's also partly what makes those games so big in the modding community. You're just arguing that you don't like the game, which is fine, but it's not like anyone expected them to tone down the aspects that make those game so fucking huge. Introducing more variables to that makes perfect sense, if they know their own audience.
 
I keep wanting to give NV a pass for some reason, before remembering how many CTDs I had the entire time. the rest of the glitchiness never really bothered me.

Because it actually did the leg work to craft an interesting and human world. It used its systems to tell stories to actually be an RPG.

By contrast Bethesda games don't do any of that, or at least do it half heartedly. Bethesda games are essentially just open world Goat Simulator with poorly layered lore and story on top.
 
How is that in any way relevant? That they keep "nerfing" their RPG systems has nothing to do with them continuing to make games around what makes the Bethesda formula popular: The sandbox. That's also partly what makes those games so big in the modding community. You're just arguing that you don't like the game, which is fine, but it's not like anyone expected them to tone down the aspects that make those game so fucking huge.

I consider conversation systems to be part of the sandbox. I consider multiple ways of dealing with enemies beyond "go here, kill" to be part of the sandbox. I consider layered and complex quests to be part of the sandbox.

As I said above, why even bother with Fallout. It is clear that all they want to do is make Goat Simulator.
 
Because it actually did the leg work to craft an interesting and human world. It used its systems to tell stories to actually be an RPG.

By contrast Bethesda games don't do any of that, or at least do it half heartedly. Bethesda games are essentially just open world Goat Simulator with poorly layered lore and story on top.

But were you disappointed by Fallout 4? Or was it pretty much what you expected it to be?
 
But were you disappointed by Fallout 4? Or was it pretty much what you expected it to be?

The latter for me honestly.

It was so obvious from Day 1 of the reveal what that game would.

I get wanting more from Bethesda, but hoping or expecting it, that's where you'd lose me.
 
As I said above, why even bother with Fallout. It is clear that all they want to do is make Goat Simulator.

Bethesda really brings out the hyperbole in people.

The latter for me honestly.

It was so obvious from Day 1 of the reveal what that game would.

I get wanting more from Bethesda, but hoping or expecting it, that's where you'd lose me.

Yeah, I'm in the same boat.
 
I'm extremely letdown by the story of Fallout 4 even though I knew how F3 was. I've still enjoyed every second of every hour I've put into running around Boston. The bugs shouldn't exist. It's awful... but luckily I haven't had any bad ones and only funny ones. I prefer the Fallout world (or maybe just the idea of what the Fallout world was/could be) to any other game of its type out there. New Vegas is still my favorite but I have gotten my money's worth with Fallout 4.

It should be better. We should ask for more. We didn't get that this time. It seemed like a lot of people already had their mind made up on how they'd feel about it before the game was even announced though.
 
But were you disappointed by Fallout 4? Or was it pretty much what you expected it to be?

I most certainly expected it to elevate their craft. Be it being buggy, but instead have properly written stories/quests or have an expanded scope, do something new in open worlds. Another alternative was to keep the same scope, but get their house in order, put all their systems in the game in service of the game, instead of shooting off in multiple directions.

Both of these outcomes would suit me. They did neither. They regressed in many ways over FO3 and offered nothing new to fill that void.
 
Vinny was saying that Xenoblade goes above and beyond what everyone else has done on the Wii U graphically and technically, so we shouldn't just accept without batting an eye that Bethesda will always release buggy broken messes, they should do better considering the money they have to back them up, they should go "above and beyond".


I personally don't get the argument about "the first time the game was shown developers didn't say this or that" as a way to not consider the game a disappointment, not with franchises with a certain pedigreee. Fallout 4 had 8 years in the oven and came out a buggy mess, with bad performance on consoles, subpar graphic and stripped down rpg elements. Hell yeah it's a disappointment.
 
Fallout 4 was pretty much what I expected it to be. Which is so disappointing.

Heh, that's also a way to look at it. I kinda feel the same way about THPS5, even though I have a hard time saying I've been disappointed by it since we all saw the writing on the wall with that one.

But anyways, I'm bowing out of this discussion since we've had it about 100 times now. 2 hours 20 minutes until Day 3.
 
I meant the previous Bethesda game that was picked as GOTY by Giant Bomb. And that one was actually broken. Seems stupid to say these games shouldn't get made anymore just because you moved on.

Guess who pushed for skyrim though. ( ͡° ͜ʖ ͡°)

Though I'd agree with Skyrim over SR3, but neither of them would be near my top game of the year.
 
It seemed like a lot of people already had their mind made up on how they'd feel about it before the game was even announced though.

I'll cop to being a bit guilty of this.

I was excited about the idea of a new Fallout game, but totally unexcited about what I assumed would be a by the numbers role playing experience from a developer who hadn't released a good role playing experience in over ten years. I wish I had been wrong.
 
I'll cop to being a bit guilty of this.

I was excited about the idea of a new Fallout game, but totally unexcited about what I assumed would be a by the numbers role playing experience from a developer who hadn't released a good role playing experience in over ten years. I wish I had been wrong.

What numbers?
 
the winner for hottest mess this year goes to
*double clicks envelope*


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that entire Fallout 4 conversation
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