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God of War: Ascension single player details

Loudninja

Member
Jul 30, 2007
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Some details from previews, psblogcast and tweets
-The game is GOW1 length
-Revamped combat and weapon system
-Promptless mini-games
-New puzzles
-The new composer is Tyler Bates
-New gameplay feature or features
-3D support
-The game will be more like GOW1 and GOW2
-It will have more color than GOW3.
-Bigger creatures than Polyphemus in SP.
-Variable framerate like past GOW titles
-Kratos model and clothes will be redone to reflect a younger version.
-You no longer struggle to open a chest, you just smash it now
-No story mode co-op
-More destruction than GOW3
-They are working on making all the features of the characters better than GOW3
-The game will have a variety of locations like past GOW games
-No big open environments
-Improved animation and a new collision system
-New cloth tech, new hair and skin shaders and revamped lighting
-New climbing system for point-to-point movement
-No Move or SIXAXIS controls
-Nudge ability added to the camera. It isn't complete control but allows you to see more of the environment.
https://twitter.com/#!/ToddPapy
Thats all we got so far.

PS blog livestream playback
http://blog.us.playstation.com/2012/04/30/god-of-war-ascension-multiplayer-announcement-live-from-santa-monica-studio/

This is a Nirolak approved topic :p
 

thekonamicode

Member
Jan 29, 2012
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470
I'm not familiar with this franchise. Why would "variable framerate" be a talking point?

Why not just lock the framerate?
 

BassForever

Member
Dec 30, 2011
58,359
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Orlando FL
-The game is Gow1 length
-Revamped" combat and weapon system
-promptless" mini-games
-New puzzles
-The new composer is Tyler Bates
-New gameplay feature or features
-3D support
-The game will be more like GOW1 and GOW2.
-It will have more color than GOW3.
-Bigger creatures than Polyphemus in SP.
-Variable framerate like pass GOW titles
-Kratos model will be rebuild to reflect a younger version.
-You no longer struggle to open a chest, you just smash it now
-No story mode co-op
-More destruction than GOW3
-They are working on making all the features of the characters better than GOW3
-The game will have a variety of locations like pass GOW games
So will we get a DMC style Kratos that people will call Kino?
 

GhostTrick

Banned
Jan 11, 2012
16,580
9
0
I'm not familiar with this franchise. Why would "variable framerate" be a talking point?

Why not just lock the framerate?


Do you prefer locked 30 FPS or sometimes 45 fps then 30 FPS ?

Edit: I'm not implying that one is better than the other, just explaining the "variable framerate"
 

Afrikan

Member
Jun 27, 2007
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of course locked 30, since the constant switching between framerates creates an annoying stutter.
It doesn't switch like how expect it....you won't notice slowdowns that affect gameplay or the flow of the game, imo. It has to be played to be understood i guess...checkout GOW3 if you can.
 

An-Det

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Jun 27, 2008
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-You no longer struggle to open a chest, you just smash it now
About damn time. You can punch out gods, demigods, and titans, and yet you struggle to open a chest?
 

S1kkZ

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May 28, 2007
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It doesn't switch like how expect it....you won't notice slowdowns that affect gameplay or the flow of the game, imo. It has to be played to be understood i guess...checkout GOW3 if you can.
i played through gow 3 (2 times) and the stutter (mostly during slow camera pans) really pissed me off. if you cant make it solid 60 fps, dont even bother and stick to 30.
 

Drencrom

Member
Aug 17, 2011
13,146
2
660
of course locked 30, since the constant switching between framerates creates an annoying stutter.
Have you played GoW3? If you haven't it will probably change your mind about variable fps.

Edit: Seems like you already answered my question above my post. I thought it worked really well anyway.
 

Afrikan

Member
Jun 27, 2007
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1,170
i played through gow 3 (2 times) and the stutter (mostly during slow camera pans) really pissed me off. if you cant make it solid 60 fps, dont even bother and stick to 30.
oh ok....well that is your opinion....you do seem to have anger issues though. You shouldn't let camera pans like that really piss you off......imo.
 
Sep 2, 2011
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So will we get a DMC style Kratos that people will call Kino?
This made me laugh way way way more than it should.

If you had told me I would be looking forward to a upcoming GOW game more than the upcoming DMC title 3 years ago I would thought you were smoking PCP.

How the mighty have fallen.
 

Rapstah

Member
Jul 20, 2009
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Hey, didn't Tyler Bates do the soundtrack for 300? IMDB says he was involved with the movie.
 

Auto_aim1

MeisaMcCaffrey
Jul 7, 2010
12,863
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930
God of War 3's frame rate was usually pretty stable -- between 30fps - 60fps and averaging at 45 fps. There were a few hiccups but they weren't really bothersome; variable fps shouldn't be an issue.

You no longer struggle to open a chest, you just smash it now.
Looks like they finally realized that struggling to open a chest was pointless and made no sense. :lol
 

Loudninja

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Jul 30, 2007
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God of War 3's frame rate was usually pretty stable -- between 30fps - 60fps and averaging at 45 fps. There were a few hiccups but they weren't really bothersome; variable fps shouldn't be an issue.


Looks like they finally realized that struggling to open a chest was pointless and made no sense. :lol
Yeah I never got that, chests was his strongest enemy lol.
 

test_account

XP-39C²
Mar 22, 2007
23,613
2
1,130
Very good news :) The new system about opening chest is also highly welcome. I hope it is the same with health/magic fountains as well.


It doesn't switch like how expect it....you won't notice slowdowns that affect gameplay or the flow of the game, imo. It has to be played to be understood i guess...checkout GOW3 if you can.
Indeed. I actually though that GoW3 was 60fps until i've recently read that i was around 45fps. From what i can recall, i never noticed any slowdowns in GoW3.
 

Endo Punk

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Sep 4, 2011
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This made me laugh way way way more than it should.

If you had told me I would be looking forward to a upcoming GOW game more than the upcoming DMC title 3 years ago I would thought you were smoking PCP.

How the mighty have fallen.
On the same boat. Funny, SSM are bringing big changes to the franchise and remodelling the main character but I don't feel I need to worry, even with the inclusion of MP. Capcom are doing the same with DMC but there's a world of a difference. Perfect exampe of Good change and Bad change.
 

BruceLeeRoy

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Oct 26, 2006
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God of War 3's frame rate was usually pretty stable -- between 30fps - 60fps and averaging at 45 fps. There were a few hiccups but they weren't really bothersome; variable fps shouldn't be an issue.


Looks like they finally realized that struggling to open a chest was pointless and made no sense. :lol
I always felt like the chests being difficult was to add to the tension of the combat. To create enough time to open a chest could be a delicate balance.
 

Kinyou

Member
Sep 12, 2009
48,196
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So this means Kratos was getting weaker if over time he struggled to open them.
Well I wouldn't be that nitpicky about it, but the way you had to open the chests always had a very God of War feel to me. Hell, even Dante's Inferno copied that 1:1.

It's not going to make the game worse or better but it just had some characteristic value to me.
 

RoboPlato

I'd be in the dick
Oct 29, 2006
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Does anyone know if that paragraph from IGN UK about this involving the Furies Torture was legit?
 

Endo Punk

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Sep 4, 2011
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Well I wouldn't be that nitpicky about it, but the way you had to open the chests always had a very God of War feel to me. Hell, even Dante's Inferno copied that 1:1.

It's not going to make the game worse or better but it just had some characteristic value to me.
I agree, openinig chest was never an issue and I sort of enjoyed it. I just hope in Ascension chests are not in the middle of battle because I would hate to bash them accidently. I want to be able to relish in the moment knowing I am just about to get health/orbs/magic.
 

hey_it's_that_dog

benevolent sexism
Sep 10, 2009
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Well I wouldn't be that nitpicky about it, but the way you had to open the chests always had a very God of War feel to me. Hell, even Dante's Inferno copied that 1:1.

It's not going to make the game worse or better but it just had some characteristic value to me.
Dante's Inferno made you mash a button. You just hold a button in GOW, though people frequently misremember that. I'm glad they're changing it. When I replay this game, I'll be thankful that I can instantly smash chests open. I'm even more thankful that they're willing to break the continuity of the fiction for the sake of changes to the mechanics. It says to me they really want this to be its own game.

I always felt like the chests being difficult was to add to the tension of the combat. To create enough time to open a chest could be a delicate balance.
That was clearly the reason, but how often do you really need to open a chest during combat anyway? I think this is definitely one of the design choices that is due for a change.
 

Seraphinianus

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Sep 2, 2010
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-You no longer struggle to open a chest, you just smash it now

cool...and doors? do i have to roid rage to open doors too? To convey that angst and suffering and rage for the bad ass story, bro?
 

injurai

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Oct 18, 2011
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Dante's Inferno made you mash a button. You just hold a button in GOW, though people frequently misremember that. I'm glad they're changing it. When I replay this game, I'll be thankful that I can instantly smash chests open. I'm even more thankful that they're willing to break the continuity of the fiction for the sake of changes to the mechanics. It says to me they really want this to be its own game.



That was clearly the reason, but how often do you really need to open a chest during combat anyway? I think this is definitely one of the design choices that is due for a change.
But you used to have to smash walls to get to chests which you pried open. Now we will be repeating the same action twice over. I think in general minor quirks in a game shouldn't be changed just to refine the experience. Instead they should be left as defining traits.
 

hey_it's_that_dog

benevolent sexism
Sep 10, 2009
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790
But you used to have to smash walls to get to chests which you pried open. Now we will be repeating the same action twice over. I think in general minor quirks in a game shouldn't be changed just to refine the experience. Instead they should be left as defining traits.
Sometimes you smash walls to find chests but that really isn't on the list of things that define the GOW experience for me. I'll happily repeat the same action twice if it takes half the time.
 

Neat Machine

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Jun 2, 2007
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I know it's just nitpicking, but I liked the way chests were handled before. You couldn't easily pop them open in the middle of a fight, and it added a bit of feeling to it or something.

I like promptless mini-games.

I love bigger enemies. (they were so epic already)
 

funkystudent

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Apr 3, 2010
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calling it again: black Kratos with no ashes
the game is set 6 months after he killed his family.


Didnt he get ashed right after he left the hut he murdered them in?


He is probably going to be ashy unless they do some flashbacks to a even younger pre Ares Kratos.