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God of War details, in-depth RPG systems, No load screens, plus more

Loudninja

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Jul 30, 2007
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While you assume complete control of Kratos, you also passively control his son throughout the entire game, and both characters grow and evolve. There’s a single button dedicated to your son, and its use depends on the context. He becomes an active participant in combat, traversal, exploration, and puzzle-solving. In this, the game is about passing knowledge onto your child. At the beginning of your journey, you teach a reluctant child how to fire a bow and hunt. As you progress through the game, that becomes second-nature to the boy, and it’s clear that your knowledge has been passed on.
This bond isn’t the only new, surprising element of God of War. The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.
Right from the get-go, it was apparent that this was a very different God of War game. We now view the world from behind Kratos’ shoulders, with the previously-static camera now being controlled using the right stick. This part is important, because the world is rife with hidden paths, secret nooks, and collectables hidden all over the place. During my extended demo, we wandered off the beaten path and discovered a number of crafting resources, pieces of armor, and idols. God of War will feature larger, much more in-depth RPG systems, something Sony will discuss further down the road.
While the E3 demo was a quieter, more character-driven look at the game, Barlog assured me that the series isn’t shrugging off its bombastic, cinematic roots. The reason they didn’t focus the E3 demo on a huge, spectacle-filled set piece is that it's a given that the game will have those. Barlog and Sony Santa Monica have mastered those moments, so with this demo, they wanted to surprise fans and non-fans of the series with the unexpected.
http://www.ign.com/articles/2016/06/14/e3-2016-god-of-war-made-me-care-about-the-series-for-the-first-time?abthid=5760873dad0cc3bc5f000022
 

ironcreed

Banned
Jun 4, 2011
30,337
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Sounds even more amazing than what I was expecting. And thank goodness I can control the camera and have room to explore more.
 

zsynqx

Member
Sep 5, 2015
7,136
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"This game is about Kratos teaching his son how to be a god, and the kid teaching Kratos how to be human again."

I can't believe I am so excited for a God of War game.
 

Crayon

Member
Jan 6, 2007
11,228
2
0
Well this is a significantly different direction for the series. Okay by me because I never liked god of war so much and now I'm more interested. This will be divisive, but how much so?
 

Phediuk

Member
Sep 10, 2013
7,707
14
655
This game has looked dope as hell so far.

If you'd told me before yesterday that I would be PUMPED for the new God of War, I'd have laughed in your face.
 

OléGunner

Member
May 4, 2014
6,149
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This is my dream evolution to GoW that I didn't even know I wanted.
As a fan of all previous 6 games, I love this new direction SSM has taken.
 

Zukkoyaki

Member
May 17, 2014
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I didn't think it was possible but this is now my most anticipated Sony first-party game over Horizon. Everything about it looks/sounds amazing! Also digging the way the combat looks, seems to be a bit more tactical and less button-mashy but we will need to see more obviously.
 
May 4, 2014
11,150
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I can't believe how amazing this game sounds.

And I was so done with Kratos. I was so done with God of War. There is no way to grow up this series for 2016, I said. This is a juvenile property best left in 2005, I said.

Then all this comes out and I am so humbled to admit how wrong I was. Santa Monica is showing me everything I didn't think God of War could be.

And I love it.
 

Nere

Member
Jul 29, 2014
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360
Sounds nothing like God of War, they should had just made it into a new IP.
 
Dec 6, 2014
2,228
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While the E3 demo was a quieter, more character-driven look at the game, Barlog assured me that the series isn’t shrugging off its bombastic, cinematic roots. The reason they didn’t focus the E3 demo on a huge, spectacle-filled set piece is that it's a given that the game will have those.
That should be somewhat soothing to those that were upset at how the game felt so much different.
 

sense

Member
Aug 4, 2012
4,176
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"This game is about Kratos teaching his son how to be a god, and the kid teaching Kratos how to be human again."

I can't believe I am so excited for a God of War game.
sounds like joel and ellie :) if only joel taught ellie how to swim!
 

Dinjooh

Member
Feb 23, 2013
4,511
3
510
This bond isn’t the only new, surprising element of God of War. The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.
I am so fucking pumped for this game, holy mackerel.
 

Dragon1893

Member
Feb 20, 2013
12,388
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All of that sounds great. This new direction is really growing on me, the franchise needed a huge shake-up.
 

SgtCobra

Member
Mar 11, 2011
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So your son is going with you for what seems to be the whole game? Euhhh...Those TLoU jokes seem pretty spot on right now.
What about the combat though? It looked pretty slow from what I saw.
Also, I always made jokes about what people wanted in a new GoW, so stuff like crafting and RPG elements etc...well there you go.
 

Xer0

Member
May 8, 2013
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Not feeling the one-shot idea. Found it remarkably boring in MGSV. All the other stuff sounds sweet.
 

Ricky_R

Member
Dec 28, 2010
11,969
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I'm going out on a limb and say that many who dislike Kratos will end liking him by the end of this game. ;)
 
Mar 21, 2005
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Love the sound of this.
Cheers to Barlog & team for having the balls to do something different.

A lot of the GoW fanbase might be gritting their teeth right now, but I imagine the end result will be something really special.
 

Loudninja

Member
Jul 30, 2007
53,089
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Eh. The QTEs could be hella long.
I dont they meant QTE.

Love the sound of this.
Cheers to Barlog & team for having the balls to do something different.

A lot of the GoW fanbase might be gritting their teeth right now, but I imagine the end result will be something really special.
I fine all I wanted was Kratos so this is the best possible outcome to me.
 

RoboPlato

I'd be in the dick
Oct 29, 2006
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Sounds excellent

Really like this direction. If they can balance it well with the spectacle of GoW it'll be a home run.
 

HeelPower

Member
Mar 12, 2013
11,342
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This looks promising.I am finally looking forward to it and I never liked GoW.

Kratos is infinitely more likeable now.Hope he doesnt devolve into an asshole again though.
 

Jasoneyu

Member
Aug 19, 2011
1,124
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Seems like they are setting up kratos to die and his son to take his mantel... don't know how I feel about that.
 

hey_it's_that_dog

benevolent sexism
Sep 10, 2009
14,198
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So your son is going with you for what seems to be the whole game? Euhhh...Those TLoU jokes seem pretty spot on right now.
What about the combat though? It looked pretty slow from what I saw.
Also, I always made jokes about what people wanted in a new GoW, so stuff like crafting and RPG elements etc...well there you go.
Who cares about combat? Apparently everyone played God of War for the rich, emotional journey.

And now there's fucking crafting. Jesus.