God of War details, in-depth RPG systems, No load screens, plus more

Jul 30, 2007
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#1
While you assume complete control of Kratos, you also passively control his son throughout the entire game, and both characters grow and evolve. There’s a single button dedicated to your son, and its use depends on the context. He becomes an active participant in combat, traversal, exploration, and puzzle-solving. In this, the game is about passing knowledge onto your child. At the beginning of your journey, you teach a reluctant child how to fire a bow and hunt. As you progress through the game, that becomes second-nature to the boy, and it’s clear that your knowledge has been passed on.
This bond isn’t the only new, surprising element of God of War. The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.
Right from the get-go, it was apparent that this was a very different God of War game. We now view the world from behind Kratos’ shoulders, with the previously-static camera now being controlled using the right stick. This part is important, because the world is rife with hidden paths, secret nooks, and collectables hidden all over the place. During my extended demo, we wandered off the beaten path and discovered a number of crafting resources, pieces of armor, and idols. God of War will feature larger, much more in-depth RPG systems, something Sony will discuss further down the road.
While the E3 demo was a quieter, more character-driven look at the game, Barlog assured me that the series isn’t shrugging off its bombastic, cinematic roots. The reason they didn’t focus the E3 demo on a huge, spectacle-filled set piece is that it's a given that the game will have those. Barlog and Sony Santa Monica have mastered those moments, so with this demo, they wanted to surprise fans and non-fans of the series with the unexpected.
http://www.ign.com/articles/2016/06...he-first-time?abthid=5760873dad0cc3bc5f000022
 
Sep 5, 2015
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#4
"This game is about Kratos teaching his son how to be a god, and the kid teaching Kratos how to be human again."

I can't believe I am so excited for a God of War game.
 
Jan 6, 2007
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#6
Well this is a significantly different direction for the series. Okay by me because I never liked god of war so much and now I'm more interested. This will be divisive, but how much so?
 
Sep 10, 2013
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This game has looked dope as hell so far.

If you'd told me before yesterday that I would be PUMPED for the new God of War, I'd have laughed in your face.
 
May 17, 2014
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#14
I didn't think it was possible but this is now my most anticipated Sony first-party game over Horizon. Everything about it looks/sounds amazing! Also digging the way the combat looks, seems to be a bit more tactical and less button-mashy but we will need to see more obviously.
 
May 4, 2014
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I can't believe how amazing this game sounds.

And I was so done with Kratos. I was so done with God of War. There is no way to grow up this series for 2016, I said. This is a juvenile property best left in 2005, I said.

Then all this comes out and I am so humbled to admit how wrong I was. Santa Monica is showing me everything I didn't think God of War could be.

And I love it.
 
Dec 6, 2014
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#20
While the E3 demo was a quieter, more character-driven look at the game, Barlog assured me that the series isn’t shrugging off its bombastic, cinematic roots. The reason they didn’t focus the E3 demo on a huge, spectacle-filled set piece is that it's a given that the game will have those.
That should be somewhat soothing to those that were upset at how the game felt so much different.
 
Feb 23, 2013
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#23
This bond isn’t the only new, surprising element of God of War. The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.
I am so fucking pumped for this game, holy mackerel.
 
Mar 11, 2011
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#33
So your son is going with you for what seems to be the whole game? Euhhh...Those TLoU jokes seem pretty spot on right now.
What about the combat though? It looked pretty slow from what I saw.
Also, I always made jokes about what people wanted in a new GoW, so stuff like crafting and RPG elements etc...well there you go.
 
Mar 21, 2005
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#42
Love the sound of this.
Cheers to Barlog & team for having the balls to do something different.

A lot of the GoW fanbase might be gritting their teeth right now, but I imagine the end result will be something really special.
 
Jul 30, 2007
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#44
Eh. The QTEs could be hella long.
I dont they meant QTE.

Love the sound of this.
Cheers to Barlog & team for having the balls to do something different.

A lot of the GoW fanbase might be gritting their teeth right now, but I imagine the end result will be something really special.
I fine all I wanted was Kratos so this is the best possible outcome to me.
 
Mar 12, 2013
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#47
This looks promising.I am finally looking forward to it and I never liked GoW.

Kratos is infinitely more likeable now.Hope he doesnt devolve into an asshole again though.
 

hey_it's_that_dog

benevolent sexism
Sep 10, 2009
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#50
So your son is going with you for what seems to be the whole game? Euhhh...Those TLoU jokes seem pretty spot on right now.
What about the combat though? It looked pretty slow from what I saw.
Also, I always made jokes about what people wanted in a new GoW, so stuff like crafting and RPG elements etc...well there you go.
Who cares about combat? Apparently everyone played God of War for the rich, emotional journey.

And now there's fucking crafting. Jesus.