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God of War III: Demo Impressions Thread

Dirk Shmiggler

Neo Member
Apr 27, 2008
213
0
0
dumb question, but how do you get another harpy after the first one? across the chasm. I can't remember, O doesn't work and it doesn't re-educate me for some reason. tells me how to get one, ride one, but not switch off

nevermind... it's X.. yay..
 

Melfice7

Member
Jul 24, 2007
3,443
1
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Portugal
chubigans said:
I'd love a screencap of that moment when all those guards are protecting that guy 300 style, TTP. I know it's too late now but man that was great. :lol
i bashed the defense with the cestus o_O
 

k0ji-wd

Member
Mar 22, 2006
1,299
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OMFG THAT WAS EPIC!

Holy shit at the scale of just this one level, and the ending of the demo. . .left me wanting mooooooooooore

GODDAMN!
 

chubigans

y'all should be ashamed
Dec 7, 2006
27,115
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1,290
www.vertigogaming.net


One of the most impressive shots for me...looks like a freaking resin statue. And you never get a better look at this thing in the entire demo except for this one moment...and the details are crazy. From the wrinkles to the scales on the feet, to the slightly blood-tipped wings and individually modeled sharp teeth...

WOW.
 

Dirk Shmiggler

Neo Member
Apr 27, 2008
213
0
0
PS3 hitting its stride it seems as of late.

Demo is one of the best.. gives the feeling of what's to come. I watched it on the E3 videos back in the day, but they do NOT do it justice in person...

will check back tomorrow b/c i'm curious about more folks impressions, i guess we're the first round and we've all been into it from the beginning anyways... want to see the consensus..
 

chubigans

y'all should be ashamed
Dec 7, 2006
27,115
0
1,290
www.vertigogaming.net
DMPrince said:
Looks TOOO Good. hopefully no soccer moms or crazy christian fanatics come out of nowhere trying to ban this game :lol.
They'll have their hands full with Dante's Inferno. It's the perfect decoy until GOW comes out. :lol
 

Bearillusion

Banned
Jan 17, 2006
5,777
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I just received an email from playstation.com with a code for the demo. First time that's happened and it was totally unexpected. :D
 

kaskade

Member
Oct 21, 2007
9,332
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0
I played it and I have to say it's God of War. But absolutely fucking gorgeous. Kratos covered in blood was amazing. Next year is going to be crazy good.
 

Ninja Scooter

Member
Jun 7, 2004
123,718
5
0
short but sweet. Gave me a little GoW hit, which I think I needed since I haven't played it since Chains of Olympus came out. It actually makes me think im gonna skip the double pack release next month so I can be on full GoW withdrawl next March.

I also need a new TV by then. Playing this on a 32 inch just doesn't do it justice.
 

Manus

Member
Jan 12, 2009
4,709
776
1,055
Just got home to see my download finished, now just to instal and play!
 

RoboPlato

I'd be in the dick
Oct 29, 2006
42,985
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Just played through again and enjoyed it a lot more than the first time. I think I was just really out of practice for how to play GoW. I used the cestus a decent amount this time around. You can really feel every hit you land with that thing. I honestly can't wait to see what a fully polished version of this is going to look and play like. The game has skyrocketed up to the top my hype list.
 

jiggle

Member
Jun 7, 2004
20,372
1
0
just played it and it was very wow worthy
i was cursing the end sequence, had to try it 3 times XD but the part that came after was so :O that it was so worth it



but ew i need to get a rumble control for this or i'm gonna miss out on all the secrets ><
 

Wario64

works for Gamestop (lol)
Jun 6, 2004
74,323
3
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Ripping the head off was one of the most satisfying things in a game. The camera angle, pressing the shoulder buttons to rip it off...just pure awesomeness. It was pretty gruesome too, almost forgot how violent the God of War series was.
 
Jul 7, 2007
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Playing it for a second time now. I've never played a GOW game on a console before, only Chains of Olympus PSP. My jaw hurts. My face hurts. My ears hurt. I put the volume up so loud while my window was open and people would walk by my house and pause infront wondering WTF was going on in here.

I bow to Sony Santa Monica; one of The greatest devs around. These guys know what they're doing.
 

Ploid 3.0

Member
Jun 6, 2004
28,301
3
1,340
jiggle said:
just played it and it was very wow worthy
i was cursing the end sequence, had to try it 3 times XD but the part that came after was so :O that it was so worth it



but ew i need to get a rumble control for this or i'm gonna miss out on all the secrets ><
Yea I don't have a dual shock either, not planning on getting one, and I hope they add another cue for hidden stuff. Visual is better, I guess I'll be looking all over with the head or just use a youtube guide if needed.
 
Oct 11, 2007
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So glad I didnt watch the entire e3 demo....now Im done installing and get to experience it mostly fresh :D :D :D :D

Also, most pissed title screen ever!!!
 

Manus

Member
Jan 12, 2009
4,709
776
1,055
Oh man this demo is awesome! As soon as I finished it I went right back and played it again.
 

VegaShinra

Junior Member
Jul 29, 2006
2,714
0
0
Amazing. The graphics are astounding. Even if the gameplay somehow sucked, the graphics and the desire to see new environments would keep me playing it.
 

Snipes424

Member
Jun 20, 2008
2,318
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so is David Jaffe redeemed?

And speaking of Jaffe, I wish he would come back, I miss him talking to us.
 

AnIco

Member
Jun 6, 2004
225
0
0
Dante said:
I'm so glad I own a fukkin ps3 :)
Seriously...

From March 2009 -- March 2010...the greatest period of gaming ever? Holy shit...Killzone 2, InFamous, Flower, MLB 09 The Show, Uncharted 2, Ratchet and Clank: ACiT, God of War, Gran Turismo 5, Final Fantasy XIII?

Jesus.

Sony's studios are on fire.
 

bridegur

Member
Sep 8, 2004
3,306
0
0
I enjoyed the demo quite a bit, and it looks awesome, but I feel like the amazing character models are sort of going to waste with the camera so zoomed out. I know that's how the last two games were, but hopefully there will be more close-up action in this one.
 
Oct 11, 2007
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Demo is fun, and I really like the darker color scheme.
Just made it to the flying section, the hell is going on lol, the perspective caught me off guard

Visual quality - Great details, modeling, lighting, etc. Good shit right here as far as screen shot quality goes.

Music - Good lord, how fucking epic can you get? Not as epic as GoW3.

Fluidity - Not so much, framerate is killing it. This is NOT good. Hopefully the final version has this ironed out much more.

bridegur said:
I enjoyed the demo quite a bit, and it looks awesome, but I feel like the amazing character models are sort of going to waste with the camera so zoomed out. I know that's how the last two games were, but hopefully there will be more close-up action in this one.
Pretty much.
 

Callibretto

Member
Nov 9, 2007
14,285
0
915
bridegur said:
I enjoyed the demo quite a bit, and it looks awesome, but I feel like the amazing character models are sort of going to waste with the camera so zoomed out. I know that's how the last two games were, but hopefully there will be more close-up action in this one.
I think I read somewhere they're using lod. switching different resolution kratos model depending on the camera. the amazing character model will definitely come in handy for many qte kill though. I wish we get lots of those.
 

Truespeed

Member
May 6, 2007
7,123
2
930
Some people mentioned the quality of the lighting in the demo so I thought I'd throw up an interview from CG Society on the very topic.

The lighting system in 'God of War III' is another one of the most noticeable pieces of gorgeous work judging just from the playable builds. “Lighting is very important to the look of 'God of War’s style so it was very important for us to come up with a system that is robust and meets the many needs of the game. We have been working on the lighting since the very start of production, and four years later it’s still something we are tweaking. We wanted to come up with a hybrid system that would meet the demanding needs of the game. For Titan gameplay, we need a fully dynamic lighting solution and for other areas we wanted to use high resolution light maps combined with dynamic lights.”

Choosing either a forward rendering system or a deferred rendering system would always depend on what the game requires and what the game system is capable of. Fortunately, the devs at Sony Santa Monica are extremely happy to be creating a game on a system as powerful as the PS3 and as a result, the rendering was never a choice of one or the other. “We use a combination of both,” says Feldman. “The dynamic shadow system utilizes a deferred rendering solution and the dynamic lighting system uses a forward rendering solution. From the start we wanted the ability to have a lot of dynamic lights. We did not want frame rate to suffer with each light in the scene."

The programmers were able to create a system that allows the artist to use up to 50 lights per game object while not using the graphics processor. All dynamic lighting is done on the PS3’s SPUs. We separate direct light (dynamic lights and baked shadowing light) from indirect (ambient, skylight, bounce). This allows us to merge baked and dynamic shadows by blocking direct light. We use Turtle for baked lighting. After testing a number of different global illumination renderers, we chose Turtle because of its feature set, lua scripting, its speed and the wonderful support offered by the Turtle guys. Turtle gives us the ability to separate direct lightmaps, or direct vertex lighting from indirect. We use all of its global illumination features including final gather. We use image based lighting or skylights and we have the ability to bake ambient occlusion to maps or verts. We also use Turtle light probes (spherical harmonics) as one of our solutions for lighting the characters.”
 

Jas

Member
Mar 1, 2008
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860
Absolutely loved the demo. Already played through it 6 different times. I didn't realize the different variations the Cestus had until playing the demo. I used it a lot more than I thought I would. March can't come soon enough.