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God of War III has no Physics and not locked at 60 FPS

Tom Penny

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Oct 19, 2007
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How can you have no physics in a game?

http://www.shacknews.com/onearticle.x/57864

SCE Santa Monica developers Jim Tilander and Vassily Fillipov presented a speech on God of War III's technology at GDC today, and as a reward for sitting quietly through the class, the two gave the crowd a peek at some gameplay footage of the anticipated title.

The video showed Kratos approaching a small, rocky area. The camera zoomed in to show a wounded soldier, then smoothly zoomed back to the over-the-shoulder view as a dozen or so spear-wielding enemies leapt down from above.

At one point a giant cyclops lept down to face Kratos, leading the player to jump on top of the beast in a series of timed button presses. What followed was a predictable scene of mayhem, as Kratos rode the cyclops in circles, a kill counter keeping track of his destruction.

Tilander and Fillipov explained that the game will not be locked at 60 frames per second, and will likely drop below that during intense scenes. However, it will never fall below 30 frames per second.

Responding to a question about cloth physics, Tilander also revealed that God of War 3 doesn't actually do any physics processing.

"I guess you might be surprised to hear this, but God of War 3 doesn't have physics,"
said Tilander. "So does that answer your question?"
 

Redd

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Aug 23, 2007
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As long as it plays good most of the time I'm getting it even if it drops below 30fps at times.
 

Zero Hero

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Did any of the others?

QTE's are the core of fatalities. It's all been scripted. I don't see a problem here.
 

SolidSnakex

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Jun 7, 2004
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The framerate sounds the same as the two previous games. 60fps with some drops. So people should be happy with that.
 

Flunkie

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How can you not have physics in a game like this? When you chop enemies to pieces, there will be nothing but animations for them dying?

I don't get it.
 
May 19, 2005
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Having no physics?

Zuh?

Wouldn't that make it even more harder and needlessly time consuming to make if you had to motion capture/key frame everything at such detail? o_O

Sounded like it was a joke.
 

johnFkennedy

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Apr 21, 2007
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Durante said:
So they asked him about cloth physics, and then interpreted his reply to mean that the game doesn't do any physics processing at all? Well done. Game journalism at its finest.


Can someone copy and paste this post in the op before this thread goes nuts?
 

drohne

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Jun 6, 2004
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Teknoman said:
Oh c'mon...how can you have a God of War game that drops under 60fps at times? Thats just not right.

remember the tearing in the first two games? that's effectively a failure to render 60 full frames per second. i'm sure they've got framedrops too, though it's been some time since i've played them

i guess i'm with the people who take the physics comment to mean that all the animations are scripted. i wonder what other games don't do any physics modeling. sf4 presumably
 

Zen

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Jun 24, 2005
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TheJollyCorner said:
HI TOM PENNY!

..."no physics"? That doesn't even make any fucking sense. -_-

He means that, like previous God of War games, the game engine will have no physics system. Everything will be done by hand, or pre-recorded physics that are played as an animation.

Teknoman said:
Oh c'mon...how can you have a God of War game that drops under 60fps at times? Thats just not right.

All previous GoW games do this, that's why there's the abrely ever noticable screen tearing. It's a worth while tradeoff imo, and those people who dislike it are fools!
 

bounchfx

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Oct 6, 2006
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pretty sure the first two didn't have physics either.. neither did most games since.. well, the beginning of games.

I fail to see an issue.

if anything it avoids awkward looking rag dolls.
 
May 19, 2005
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Zen said:
He means that, like previous God of War games, the game engine will have no physics system. Everything will be done by hand, or pre-recorded physics that are played as an animation.



All previous GoW games do this, that's why there's the abrely ever noticable screen tearing. It's a worth while tradeoff imo, and those people who dislike it are fools!

bounchfx said:
pretty sure the first two didn't have physics either.. neither did most games since.. well, the beginning of games.

I fail to see an issue.

if anything it avoids awkward looking rag dolls.

Hmmm.....in retrospect, yeah, it really wouldn't matter.
 

Shinjitsu

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Oct 10, 2007
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Honestly does this matter? One of my favorite games recently was Chains of Olympus , no physics and it sure as hell wasn't 60 fps. :D I'm quite sure this game is going to melt my face off with awesome.
 

SolidSnakex

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jett

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About the physics thing, he must have misspoken or something.

Teknoman said:
Oh c'mon...how can you have a God of War game that drops under 60fps at times? Thats just not right.

GOW2 drops A LOT, like, all the time. Especially in hi-res mode.

Chains of Olympus runs at 30fps.
 
Jun 6, 2004
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what's the problem with no physics?

do you want enemies to react randomly and unreliably to your combo attacks, or do you want them to properly float in place and fucking die when you air combo them to death?


and @ the game not being locked @ 60fps... welcome to the club? welcome to HD? whatever... as long as it's stable most of the time.
 

Teknoman

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Pai Pai Master said:
We've already had three of those.


Zen said:
All previous GoW games do this, that's why there's the abrely ever noticable screen tearing. It's a worth while tradeoff imo, and those people who dislike it are fools!

drohne said:
remember the tearing in the first two games? that's effectively a failure to render 60 full frames per second. i'm sure they've got framedrops too, though it's been some time since i've played them

Hmm, well it has been awhile since I played God of War 2.