When I hearken back to 2004, I was even unconvinced about the God of War concept in the
first game... until I started playing, i.e. once I reached Athens (magnificent combat, art-style & music), kaboom, I was addicted. So I'm still on the fence. Yet with regards to this new GoW, I'm just 'urgh' vis-à-vis the kid & narrative driven father/son story & other changes. I also really don't get the "we needed a new direction!" claims in the God of War series either (I'm not specifically referring to your views), i.e. Nintendo (yes, a good example) never says "we need to change Super Mario's concept!" & throws the previous gameplay down the drain.
In a best case scenario I would like to equate the new God of War with Super Mario 3D World's divergence from the side-scrolling traditional Mario games, i.e. different, yet just as good. I really cannot emphasize enough just how good the original God of War trilogy
was.
http://comicbook.com/gaming/2018/01/05/god-of-war-gameplay-details-playstation-4/
The parts I've bolded are red flags, IMO. I'm certainly not enthusiastic about these changes, likewise their claim vis-à-vis "
While not being directed in combat Aretus will rain arrows on enemies" is nothing new because Kratos previously employed
Soul Summon in combat, i.e. summoning allies to fight alongside him.
Wait & see.