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Google Game Streaming Reveal Thread 'Stadia' (Launching in 2019)

Are you excited for Googles Entry in the Industry!?


  • Total voters
    256

Solarstrike

Member
Hopefully soon Sony introduce it's PC division and port Last of Us, Horizon Zero Dawn, and other great titles to PC. I don't want Google anything in my gaming room.

#FuckGoogle #StadiaSTD #StadiaRhymesWithChlamydia
 

Redneckerz

Those long posts don't cover that red neck boy
I will point out with Steam, at least you can play to your single-player games offline as well as back them up to a medium or other drives.
I was freshning up and i realized there is one edge case Stadia is probably hitting at.

9 year olds.

I mean kids really. Kids absolutely would eat the idea of playing a game instantly and because they have less memories of the value of a physical product, they don't care about the third party dependence. Besides that, when a place like Google would go bankrupt, they don't care about losing their games either, because kids jump from game to game, a consistent hunger for new releases.

And i am sure they can force mom and dad to get that expensive quick internet, because you know?

If that is the angle Google is aiming for (And lets be real, its not a strange POV for them to have considering how YT is filled with Fortnite dance crap and how 9 year olds literally see YT as their one stop gateway to fun) then yeah, i can see that be a success.

Its a toxic success though, because it is maintained over the naivety of the average consumer (Soccer Mom's/Business Dad's) of this world and the insatiable hunger and moaning of 9 year olds who have zero responsibilty on what they do online.

Basically, we 20+ years olds aren't the target audience. The naivety of parents and the spoiled nature of 9 year olds is Stadia's audience.

So yeah, very clever, Google...
 
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Google will talk about "some" of the games at their games conference at 6pm ESt at gdc.
They will show that "some" of the games presented there are made for Stadia. Don't know if they are exclusive though.
 

gafblid

Neo Member
I guess we’re really going all digital with this.
I could see this really shacking things up not just from a gaming perspective. Things like using game loading time to throw up a couple of commercials become possible which may ultimately allow them to really propose this thing for free.
I worry about the future of home owned consoles but this has the potential to be Netflix or the IPod ... At least we can still squarely expect triple A games.

I hope Sony, Microsoft and Nintendo don’t end up like BlockBusters and seriously hope they have something good up their sleeve.
 
I was freshning up and i realized there is one edge case Stadia is probably hitting at.

9 year olds.

I mean kids really. Kids absolutely would eat the idea of playing a game instantly and because they have less memories of the value of a physical product, they don't care about the third party dependence. Besides that, when a place like Google would go bankrupt, they don't care about losing their games either, because kids jump from game to game, a consistent hunger for new releases.

And i am sure they can force mom and dad to get that expensive quick internet, because you know?

If that is the angle Google is aiming for (And lets be real, its not a strange POV for them to have considering how YT is filled with Fortnite dance crap and how 9 year olds literally see YT as their one stop gateway to fun) then yeah, i can see that be a success.

Its a toxic success though, because it is maintained over the naivety of the average consumer (Soccer Mom's/Business Dad's) of this worldl and the insatiable hunger and moaning of 9 year olds who have zero responsibilty on what they do online.

So yeah, very clever, Google...
Huh? My 9 year old can tell when there is lag(network or input) and hates it. He also has played like 4 different games in the last 5 years.. Minecraft, Roblox, Fortnite and Math Prodigy.. You would more accuratly be describing a 5 year old.
 
I was expecting Google to announce a streaming service and not console hardware, so no surprise there.

While I don't see myself ever being part of the target audience, there's eventually going to be a real market for streamed games, and Google has as good a shot as any at being a lead provider. Beyond that, there wasn't enough information in the presentation to begin to guess, whether Stadia will be here in ten years or turn into another Google+.
 
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Fbh

Member
Pretty much in line with what I expected. Some of it sounded interesting, some of it sounded gimmicky and pretty much all it sounded like big promises delivered through PR buzzwords (which to be fair is normal for such an event).

Ultimately I think just as with TV and Music, convenience will be the driving force for this. Accessing games instantly from a variety of devices and with easy ways to transition from one device to another taking all of your content and progress with you.
The question here is if they will be able to deliver on all of their promises and offer consumers on a large scale an experience that's good enough to leave traditional "local" hardware behind.

Also it was disappointing that they talked nothing about the pricing model of this. I wonder if we'll be able to "buy" games and gain permanente access to them (probably not) or if it's all going to be subscription or "renting" based
 
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Vasto

Member
I have 3 questions.

1. How is the performance / input lag
1. Will Stadia have all new game releases day 1
2.. How much will it cost?

Good conference but it just made me more interested to see Microsoft's Project Stream. If this works as advertised what I see being in trouble is not the console market but the gaming pc market if I can get 8K and 4K / 60 FPS PC Quality Visuals from a streaming service.
 
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DeepEnigma

Gold Member
Huh? My 9 year old can tell when there is lag(network or input) and hates it. He also has played like 4 different games in the last 5 years.. Minecraft, Roblox, Fortnite and Math Prodigy.. You would more accuratly be describing a 5 year old.

Or maybe your kid was raised by an enthusiast dad. Average kids out there with parents that don't play games though, it's instant gratification and Fortnite dances.
 

Redneckerz

Those long posts don't cover that red neck boy
Huh? My 9 year old can tell when there is lag(network or input) and hates it. He also has played like 4 different games in the last 5 years.. Minecraft, Roblox, Fortnite and Math Prodigy.. You would more accuratly be describing a 5 year old.
9 year olds can be exclusives.

Something Google Stadia won't have due to their nature.
 

Tekkie

Member
Meh, this won't be much of a threat for the foreseeable future. Maybe after the next generation of consoles but frankly I don't see this working out very well even then. Far too many bottlenecks that are simply outside of Google's control.
 

wipeout364

Member
I tried this recently in beta. I have 0ms latency gigabit fiber, and I assume I'm sitting directly on an edge node in Austin. The latency was very noticeable.

This is what I don’t understand. People are very excited about this but what has changed really from yesterday. PSNow has been doing this for years running a much lower quality stream and there is noticeable lag. Moving 4K data streams is not a small task and not truly possible with the current internet backbone without compromises in latency.

I do believe that this will be the future but it’s a long ways out but maybe like streaming audio the masses can be made to accept lower quality for convenience which is not always a bad trade off.
 

SyberWolf

Member
i dont support game streaming stuff, i like owning the machine i play on. its already bad enough that pc gaming is mostly digital downloads these days.
 

makaveli60

Member
Reading this topic shows that how many people can be bought by marketing. This is nothing just a sugarcoated streaming service. I hope it will fail.
 

nkarafo

Member
I always wondered, how is this efficient for Google or any other company? Imagine having, say, 10 million players online at the same time playing games @ 4k/60fps. They have to host and maintain 10 million high end machines. How is this cost effective?
 

Jigsaah

Gold Member
So in the beta, was the latency as bad as it is playing on a console with a 4ktv? I'm curious if you play more on console or PC. Pc latency is almost nonexistent because of the monitors and you were obviously playing AC:O on a monitor which I'll assume is 1-4 ms response time. My Samsung KS8000 is roughly about 20ms response time. A noticeable difference. I guess I'm just wondering if your experience playing on your pc equivalent to a console experience, because I could deal with that.
 
Not touching a Google product. But I bet it will be bug ridden and mediocre but super convenient... just the way Google does it, and the way the world likes its sugar coated feces served.
 

Quezacolt

Member
this will be the worst thing to happen to the industry, and i hope it fails badly. i'd rather give up on gaming than have to depend of streaming.
 

GreenAlien

Member
I don't believe most of the claims they made. I mean.. look at how Crackdown with the power of xbox cloud turned out.. or every other similar service..
 

VAVA Mk2

Member
i have the same thoughts about this as i did with microsoft in 2001. I didnt think they could break through into the market with established powerhouses like Nintendo, Sega, and Sony. I didnt think they would habe enough to offer by starting so far behind everyone else.

Then I played Halo:CE amd have owned every MS console since

So who knows? Although i detest google as a company probably more so any other company on earth

More than Facebook?
 
This is interesting but it'll take a while for them to get the games to make their service attractive.

I am sure this means Microsoft will unveil XCloud at E3 this year. XCloud is supposed to be available this fall as well. I wonder if they can deliver 4k HDR at 60 fps as well. I don't see why they wouldn't be able to.

And will this make Sony upgrade PSNow?
 

EviLore

Expansive Ellipses
Staff Member
So in the beta, was the latency as bad as it is playing on a console with a 4ktv? I'm curious if you play more on console or PC. Pc latency is almost nonexistent because of the monitors and you were obviously playing AC:O on a monitor which I'll assume is 1-4 ms response time. My Samsung KS8000 is roughly about 20ms response time. A noticeable difference. I guess I'm just wondering if your experience playing on your pc equivalent to a console experience, because I could deal with that.

It was significantly worse than playing on a console w/ a 4K TV (I tried it on my 4K TV). I'd guess 100ms+ added on.

No one playing competitively is going to bother, which will undermine their strategy to tie-in with streamers.
 
It was significantly worse than playing on a console w/ a 4K TV (I tried it on my 4K TV). I'd guess 100ms+ added on.

No one playing competitively is going to bother, which will undermine their strategy to tie-in with streamers.

So what you're saying is if 2 million people playing a popular game connected to the service all at once, it would be a catastrophe?
 

nani17

Gold Member
Hopefully soon Sony introduce it's PC division and port Last of Us, Horizon Zero Dawn, and other great titles to PC. I don't want Google anything in my gaming room.

#FuckGoogle #StadiaSTD #StadiaRhymesWithChlamydia

I would love Sony to redo PSNow and have it on the PC.
 
Well, i dont think anyone is ready or capable to take on google. That infrastructure is key here. I dunno what MSs plan is with xcloud, but its gonna be hard to compete with this. Streaming 4k60 (up to 8k eventually), with the possibility of using as many gpus as you want, each at 10.6TF.......

This is god damned impressive.

I am confused by this statement. Why would the number of GPUs you have have anything to do with this service? Isnt' the whole point that it is streaming software to your browser or whatever device you own? How would having a good GPU make this service in any way better other than making the stream more dependable possibly?
 

EviLore

Expansive Ellipses
Staff Member
So what you're saying is if 2 million people playing a popular game connected to the service all at once, it would be a catastrophe?

Google has plenty of infrastructure and the cash to scale as necessary. I expect the technology is fundamentally limited by video compression/decompression time primarily, not bandwidth or physical distance limitations, though the latter two will also come into play for most people.
 
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