I am not disagreeing. But didn't we also got told that many other third parties didn't get ANY incentives at all, to port games to Stadia?
Obviously, both could be true. That someone at Stadia was wasting money on a few titles, and found out there was zero money left for anyone else. That is my current interpration now.
They launched when there's 150 million consoles out in the wild and they paid to get games over 150 million (+ people on PC) could access to. They should have focused on cheap barrier to entry and then raise prices later. Like not taking a royalty for the first year or two. So that people can buy cloud versions of games for 30% cheaper. They plan on losing money anyways and want to launch before next-gen, why not lose it by driving up sales and making publishers happy so that they organically want to support the platform.