bud said:somebody on that forum did a translation on the third page and said this:
so basically, damage is only for race cars and not the other cars?
Man, that would be sweet, too bad the FIA are a bunch of dumbasses.bouc_emissaire said:- Yamauchi dreams about creating a Formula 1 game, according to him it would be a game very different from what still exists. Unfortunately, according to him this type of game costs to much money and there are too many stakes with FIA.
- The studio is currently composed of 120 people. Staff get bigger with time, and nobody left the studio, all those which were there for the first GT are always present. Kazunori speaks about a true family.
bouc_emissaire said:- Yamauchi confirms that they are 120 people today at Polyphony. When they began the development of the first GT in 1992 (!), they were 7 and they spent 5 years to finish the game.
bouc_emissaire said:Yes, GT4 in 1080p with online and 12-20 players. A with the possibility to download new cars and tracks.
wotter said:First page:
Three stories down, we enter the most holy place of all holy places with an industrial architecture. We are accompanied by our photographer, our interpreter and our pilot. For this occasion, we asked Benoit Tréluyer, current champion in the Formule Nippon series and Nissan driver in the super GT class and pilot in the 24 hours of Le Mans, to join us on this trip. This is the first time Im here with Polophony, its a madhouse, he says while smiling. Polyphony is a studio like no other. Not everything is devoted to making money, but to making the game. There are piles of car magazines, several racks are almost falling because of the weight, maquettes are hiding the desks, without taking the sketches and models into account. A real hymne to the automobile.
- All the vehicles and circuit from GT4 will be present in the next GT
- Its possible that additional tracks/cars will be made available for download
- Four different views
- Number of vehicles online: between 12-20
- Changing weather conditions
- New city courses
- All Ferrari cars + F1 cars
- Damage in racecars
The people working in the studio can live completely without any help from the outside. Someone opens the door to a large room: there are music instruments in here, training devices, a library with books, DVD's, newspapers, video gaming consoles are available in the corner as well, Everything is there so everyone can relax and amuse themselves when taking a break . Most of the time, when a game is almost finished, programmers stay in the studio. This is why there is a kitchen, showers, rooms and even a washing machine! The tour continues. Kazunori opens some drawers, takes out some brochures and explains to us how
GT HD Classic or Premium
GT4 will be downloadable via the PSN, you will be able to create your own GT. Youll have to download additional tracks and vehicles if you like them. Price or method of operation are unknown as of now. What GT Premium concerns, it will be some sort of concept game with two circuits and a bit more than thirty vehicles (name is currently unknown). Its guaranteed that all Ferrari cars will be in this game. No confirmation yet for Porche and Lamborghini.
In this part of the studio, its possible to relax, play music, watch DVDs, etc. You can also find a large quantity of magazines here. First floor is dedicated to travelling magazines and the videotheque.
There are days where you cant get out of luck! Before our arrival, it wasnt foreseen that we would be able to play GT. Still we had a chance to play Nürburgring wit a 350Z GT500 on a 46 full HD screen, all sensations were present. Because GT HD is being developed to be played with a steering wheel, each version is tested with different models to get some comparison statistics. Four screens are connected in the same fashion to show the game in different resolutions (sd, 720p, 1080i, 1080p I guess). Its here Yamauchi tests GT during the development phase of the game.
the modelling takes place starting with the facts sheets from the different constructers. We discover that all characterics of all the cars in the world are here. From the 406 and the Ford GT, to the latest Audi TT, they are all here. It has come to our attention that theres an impressive glass cage illuminated with blue neons here as well. Kazunori explains: its a giant server (it would be the 4th in terms of size in Japan), working 24 hours a day and it handles as some sort of database. Constructers come here to store and access all the necessary data. Its impossible to access without a pass. (small anecdote: because of the impressive cooling system here, people use it to cool their wine bottles).
Every piece of the studio is personalised, most of the programmers have their own living space with mostly three to four monitors each on their desk, but also souvenirs they brought with them from past voyages. In total, there are 120 people working here, 120 to make the next GT. None of them have left the team since they started. To the contrary, the team has expanded: computer engineer specialists, graphical designers, game designers, This is what makes it possible for us to make a project like GT, Kaz explains. The team is like a family here.
For this occasion, the studion has installed two simulators. Todays match will be between Yamauchi and Benoit Tréluyer. After some laps, Benoit has found his rhythm, making 110. It really well made, he says. You can feel the difference when you place the tires on the marks (bas-côté?). And further visually its really impressive." Its time to race. The two men choose the Ferrari 599 on the GT HD track. Benoit asks the creator some questions. Sometimes, Yamauchi invites Japanese pilotes from the super GT class to test Gran Tourismo, so he really is interested to hear what the French pilot has to say. Indeed, Benoit has trouble feeling the limit when he breaks. Yamauchi explains this is due to the fact that current racing wheels are not evolved enough yet to know such subtle stuff. (its mostly in Japanese so it could be some of the dialogue got lost).
A very important phase, the modelling of each car. Every developer can use the specifications given by the car manufacturer, but also pressphoto's from the model itself. This will be the first time there will be a cockpit view in a GT game, a hard thing to do considering the number of cars in this game.
Shaping things up
Last year, when the studio got the final specifications of the PS3, they realised they had to build all the models and circuits again from the ground up. The power of the machine offers some new possibilities when it comes to details. The guys from Polophony have modeled each vehicle again with the interior. The result: 6 months work for one vehicle.
When everyone is taking a break, Im using the opportunity to make a small tour. Nobody pays attention to me, so it seems like Im already blending in quite well. Right in front of Kazs desk, there are four screens with a steering wheel. Behind them around ten PS3 development kits and three big pcs. The first screen is 46 wide, the three others are smaller. Im told that it is here the big boss tests his GT. There are four screens so he can see everything from the game on TVs from different manufacturers. When he has a few minutes to spare, or he want to check a certain element in the game, he makes a tour, Im told by an employee. Is that GT thats running there? The answer is yes and they invite me to take place behing a Nismo Farladie Z on the Nürburgring. Unbelievable, unhoped for Im going to play the new GT! Off course, in this stage of development, nothing has been finalised yet. Kazunori tells us that there wont be two, but four different driving positions to choose from. There will be a cockpit view that will show the dashboard. All the details are here, the Nürburg has been perfectly modiles down to the slightest detail, but the scenery is not finalised yet. Last year Kazunori has had the occasion to ride the real Nürburgring. He said that, after playing it on screen, he could find every detail as it was from the real track. Maybe that is the reason they are showing this 22km long track first to promote their full hd? The next GT will actually be GT4 in full HD with 750 cars, about 50 tracks. Two versions will be available, Classic and Premium. Some features are online garage, carrière mode, challenges, one versus one, also a chat feature, equipment for each model, an online spectator mode, etc. Everyone can create their own GT according to their taste. It appears that these online features in GT HD bis will serve as a platform were the real GT5 will be build upon. There are also some balancing stuff build in to make the cars behave and react more realistically. At the dinner later, an employee shows a slideshow on a screen. Its all Japanese so impossible to understand but they can read the word Indianapolis. One of the most famous circuits in the next GT? We still dont know for sure
ThirdEye said:Have you played GTHD? If so what's your impression about it?
Who said they aren't? GT4 if you had read earlier was done with PS3 in mind. The HD models are already there on that beast of a server. Putting them on PS3 with various tweaks will not be a problem. Also they have more car data than any gaming company out there.disc said:Seems like a bizarre story in my opinion. Didn't Sony announce that they would focus on GT5?
The people working in the studio can live completely without any help from the outside. Someone opens the door of a large room: there are music instruments in here, training devices, a library with books, DVD, newspapers, video gaming consoles are available in the corner as well, Everything is available so everyone can amuse themselves when they take a break . Most of the time, when a game is almost finished, programmers stay in the studio. There is a kitchen, showers, rooms and even a washing machine! The tour continues. Kazunori opens some drawers, takes out some brochures and explains to us how
RavenFox said:Who said they aren't? GT4 if you had read earlier was done with PS3 in mind. The HD models are already there on that beast of a server. Putting them on PS3 with various tweaks will not be a problem. Also they have more car data than any gaming company out there.
VonGak! said:Deaf people shouldn't comment on sound just like blind people should refrain from commenting on graphics.
They'll just end up making them self look dumb.
GT has gone through many sound enhancements and much wider sound array for engine sounds.
One should be much more worried about DVD based racing titles trying to compete with GT in the amount of cars, the sound bit-rate is clearly the first thing they'll cut to save space.
VonGak! said:One should be much more worried about DVD based racing titles trying to compete with GT in the amount of cars, the sound bit-rate is clearly the first thing they'll cut to save space.
... And the GT bashing over here is really sad.
Pimpwerx said:This is what I'm talking about right here. Do it, Kaz. For all the bitches moaning about damage, give them REAL damage. It doesn't have to manifest itself externally on the car, but show people the real consequences of leaving the driving line. Show people like Fight For Freedom that you have a choice to play the game like an asshole, or realistically. There's nothing arcadey about GT's gameplay, it's the people who choose to play it like bumpercars that are the problem. The game is a driving simulator, and the reward is in proper driving. A 30+ mph impact should end your race in any production car. For racing cars, you can probably double that. Ha! Then people will complain that the game is unfair.
People don't want realism. They want some arbitrary handicap b/c they can't restrain themselves from cheating. But give them realism, and they'll pull their hair out in frustration. Why do most people skip going for golds on the license tests? They challenge you the most on driving skill, and even small cockups can result in failing the test. Isn't that realistic? Or is that too realistic?
Bah, I don't care about cosmetic damage. I don't care much about AI. Give me a good driving model, and give me online. That's all I'll need. PEACE.
Pimpwerx said:WTF? GT:HD in-car video?
This looks like a mish-mash of placeholder graphics, but there can't be any mistake. That is Midfield, and that is an in-car view. Those are the same cheesy sound effects. Props to GTAce at E-mpire. Not sure where he got this from, though. PEACE.
Pimpwerx said:So, any chance this is GT4? I'm still thrown by the presence of Midfield and what appear to be placeholders. I'm probably really reaching on that, though. Still, it seems odd. That swinging camera is garbage indeed. It would at least make a little sense if it was aligned with the driver's helmet. PEACE.
Goldrusher said:That looks fake. Like some kind of hack to put the camera lower, inside the car.
Also, why would they centralize it ? Put the camera where the driver's head is...not in between the seats.