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GTTV on March 13th: Alpha Protocol

Timber

Member
yay i cant wait for this. my most looked forward to rpg of the year! yeah i think in total ive seen like 30 secs worth of gameplay from this. it's about time they showed some more. i hope it's already looking fairly playable/polished, and i hope the action is solid and not too clunky.
 

butsomuch

Member
1236390316_ap.jpg


Yay!
 
Probably the game that needs an extensive interview the most. I think the game looks a little lackluster compared to Obsidians previous offerings, but I'm hoping this one can catch me by surprise.
 

geoffmk

Geoff Keighley
You guys are good...yes, Alpha Protocol next week with lots of footage and an epic 2 minute gameplay trailer.

Also, we'll be world premiering the trailer for THE PITT, the new Fallout DLC which looks awesome.

Geoff
 

HK-47

Oh, bitch bitch bitch.
geoffmk said:
You guys are good...yes, Alpha Protocol next week with lots of footage and an epic 2 minute gameplay trailer.

Also, we'll be world premiering the trailer for THE PITT, the new Fallout DLC which looks awesome.

Geoff

F Yeah
 

butsomuch

Member
http://geoffmk.gametrailers.com/gamepad/index.php?action=viewblog&id=440056
Alpha Protocol and Fallout 3 Exclusive on GTTV
Posted Mar 11, 2009 11:07 pm

This week's GTTV is all about the new spy-action-RPG Alpha Protocol. The game comes from Obsidian Entertainment, creators of Star Wars: Knights of the Old Republic II and Neverwinter Nights 2. We'll be world premiering a ton of gameplay footage, an epic new 2 minute trailer, and learning more about the ladies man achievement.

You'll also see some great world exclusives, including the first-ever look at the trailer for THE PITT, the new Fallout 3 DLC coming out at the end of the Month. And we've got the exclusive on a new, never-before-seen boss in Ghostbusters: The Videogame.

Also, don't forget to check out THE BONUS ROUND this Sunday with guests N'Gai Croal, Alex Evans from Media Molecule, and USA Today's Mike Snider.

Geoff
 

jjasper

Member
gametrailers.com

I watched the Qore segment this morning before work. Looks pretty cool. Shooting looks more aiming oriented and less statistic based than Mass Effect (although I could be completely wrong.)
 

Llyranor

Member
The actual shooting mechanics are indeed actually shooting mechanics. Your accuracy isn't affected at all by your stats. Rather, investing points into various guns leads to more damage, better criticals, and new shooting special abilities.
 

Llyranor

Member
Considering that you could probably get away with less combat than you would in, say, Mass Effect (considering stealth, hacking, gadgets, and so on), that's not exactly true.
 

HK-47

Oh, bitch bitch bitch.
Azrael said:
Looks good, although I think it would be more accurate to call it a shooter with RPG elements than an RPG.

The dialogue options alone would put it in RPG territory. Gun and ability modifiers are just bonus for Obsidian games, though having nice gameplay is a good thing.

Really the reason to look out for it is because Chris Avellone and Brian Mitsoda are working story and dialogue. I keep imagining Planescape + Bloodlines = ???

Hopefully its Alpha Protocol.
 

HK-47

Oh, bitch bitch bitch.
As long as the fighting animation is solid and the facial animation is good, I really could care less about the graphics.
 

StuBurns

Banned
"Let you be an action hero, no one's done that"
Really? I'm pretty sure they have.

Alpha Protocol looks bad, but the Ghostbusters game, which I hadn't been following at all, actually looks suspiring good for a license game.

The Pitt DLC looks awesome.
 

dionysus

Yaldog
If there is any justice in the world, this game will sell more than any previous rpg; funding a grand magnum opus that will supplant PS:T, Bloodlines, and BGII in the hearts of rpg GAF.

But the universe is not a moral one, so once again these guys will release their best game only to see the studio closed.

Anyway, I've been waiting for another game along the lines of Deus Ex. This is my most anticipated game.
 

StuBurns

Banned
HK-47 said:
Like Deus Ex and System Shock 2

oh wait
Those games are great, well SS2 is, I didn't finish Deus Ex, but this is nothing like it. It's like an assy looking version of Uncharted with awful art with some dialogue trees. And though it's not totally clear from that video, it seems that they're using an aiming system based on states not on accuracy, which I really dislike.

It could be amazing, it looks like it's really early in development, but if it's not, it's going to be really bad.
 

Timber

Member
stuburns, every word you have just posted is drenched in ignorance. maybe try reading up on the game before you utter filth like "aiming system based on states" and "assy looking version of uncharted".
 

StuBurns

Banned
Timber said:
stuburns, every word you have just posted is drenched in ignorance. maybe try reading up on the game before you utter filth like "aiming system based on states" and "assy looking version of uncharted".
I've just watched a big description of the game.
I think I have a fairly decent understanding of the game. I think it fits those descriptions rather well. They showed you adjusting states for your weapon accuracy, and they described one mode as being like the VATS system. And the gameplay looks identical to Uncharted, with the addition of stealth, which Uncharted 2 has.

How is my description drenched in ignorance? It might have not been particularly articulated, but I disagree that I have some highly differing opinion of what the game is.
 

Timber

Member
stuburns said:
I've just watched a big description of the game.
I think I have a fairly decent understanding of the game. I think it fits those descriptions rather well. They showed you adjusting states for your weapon accuracy, and they described one mode as being like the VATS system. And the gameplay looks identical to Uncharted, with the addition of stealth, which Uncharted 2 has.
ugh

well, okay

first of all the gameplay looks identical to uncharted because of what, exactly? because it plays in third person and you have guns? those are literally the only similarities between the two games and those features can be applied to dozens of other games out there. there is absolutely no connection between alpha protocol and uncharted outside of general trademarks of third-person action games.

"with the addition of stealth, which Uncharted 2 has"
again, UGH. Deus Ex, which is an action-RPG and comparable to AP in so many more ways than Uncharted is, had stealth. that was nine years ago. Uncharted 2 isn't even out yet, hell nothing about the stealth is even known. but if i have to play a guessing game, i'd wager that AP's stealth is much more like deus ex' thanks to their similar approach to level structure (multiple paths towards one goal), whereas uncharted is linear. and let's not forget that deus ex and AP's stealth are both rooted in the games' RPG mechanics, which uncharted does not have. ive mentioned uncharted too many times now. it is absolutely nothing like AP apart from the most shallow of similarities.

about stats and aiming: " We wanted to make sure that the player felt like they were involved with the combat as opposed to just their abilities. The abilities in the game basically enhance your shooting ability. Meaning if you have a level ten skill in pistols, you will do more damage with your pistol. So it doesn’t help you with your aim necessarily."

there is no "VATS mode". what i think you're referring to is the one skill lets you shoot enemies while they're in a sort of stasis, but this is one skill out of many and not a 'mode', and from what i've gathered it's more like red dead revolver's shootouts than VATS.

i don't know what you've been reading, but you're really misinformed about this game.
 

StuBurns

Banned
Timber said:
ugh

well, okay

first of all the gameplay looks identical to uncharted because of what, exactly? because it plays in third person and you have guns? those are literally the only similarities between the two games and those features can be applied to dozens of other games out there. there is absolutely no connection between alpha protocol and uncharted outside of general trademarks of third-person action games.

"with the addition of stealth, which Uncharted 2 has"
again, UGH. Deus Ex, which is an action-RPG and comparable to AP in so many more ways than Uncharted is, had stealth. that was nine years ago. Uncharted 2 isn't even out yet, hell nothing about the stealth is even known. but if i have to play a guessing game, i'd wager that AP's stealth is much more like deus ex' thanks to their similar approach to level structure (multiple paths towards one goal), whereas uncharted is linear. and let's not forget that deus ex and AP's stealth are both rooted in the games' RPG mechanics, which uncharted does not have. ive mentioned uncharted too many times now. it is absolutely nothing like AP apart from the most shallow of similarities.

about stats and aiming: " We wanted to make sure that the player felt like they were involved with the combat as opposed to just their abilities. The abilities in the game basically enhance your shooting ability. Meaning if you have a level ten skill in pistols, you will do more damage with your pistol. So it doesn’t help you with your aim necessarily."

there is no "VATS mode". what i think you're referring to is the one skill lets you shoot enemies while they're in a sort of stasis, but this is one skill out of many and not a 'mode', and from what i've gathered it's more like red dead revolver's shootouts than VATS.

i don't know what you've been reading, but you're really misinformed about this game.
You complain about me using Uncharted 2 because we haven't seen the stealth, in this thread you said you've only seen 30 seconds of AP. So assuming you've now also seen the GT video I just watched, if you don't think the gameplay looks remarkably like a budget title version of Uncharted I don't know what to say. Other than I completely disagree. It's over the shoulder, third person shooter with a cover system and a CQC system.

As for the VATS thing, I'm wrong because I used the word 'mode' and you're right because you used the word 'skill'? What does it matter the semantics? It means the exact same thing to anyone reading it.

There is no evidence of branching level design, that video shows a completely liner collections of 'box' like arenas end on end.

We'll see when it comes out, but it looks like utter crap, it looks like it's three years away from shipping, not six months.
 

LCfiner

Member
I think it looks pretty good. with some issues.

1. probably due to the early nature of the footage, i noticed screen earning and low framerates/ choppiness in the clips. I would hope that gets fixed up before release.

2. the default main character face is awfully generic and bland. yeah, i think they're doing that on purpose to mimic the Jason Bourne (or default Shepard from ME) look but there's nothing visually that stands out about the main character... we can make our own, right?


I'll get more excited when i can see some extended gameplay footage showing off dialogue trees and combat variety. the more RPG side of the game
 

Timber

Member
stuburns said:
if you don't think the gameplay looks remarkably like a budget title version of Uncharted I don't know what to say. Other than I completely disagree.
okay, man. thanks for your input. i'll keep in mind not to try to persuade you with logic ever again; it obviously has no effect on you.

LCfiner said:
2. the default main character face is awfully generic and bland. yeah, i think they're doing that on purpose to mimic the Jason Bourne (or default Shepard from ME) look but there's nothing visually that stands out about the main character... we can make our own, right?
"We steered away from a completely custom look for our Michael Thorton character, mostly because a green-skinned midget with a Mohawk would completely destroy the story we are trying to tell.

We do allow some changes in attire (glasses, hats, clothing, armor), facial hair, and accessories, but you will clearly still be Thorton. We even explain it briefly in the story, but when it comes to facial reconstruction we leave that to the plastic surgeons."
 

LCfiner

Member
Timber said:
"We steered away from a completely custom look for our Michael Thorton character, mostly because a green-skinned midget with a Mohawk would completely destroy the story we are trying to tell.

We do allow some changes in attire (glasses, hats, clothing, armor), facial hair, and accessories, but you will clearly still be Thorton. We even explain it briefly in the story, but when it comes to facial reconstruction we leave that to the plastic surgeons."


hmm... thanks

My Thornton is gonna way more visually interesting with a 70s porno moustache.
 

Timber

Member
LCfiner said:
My Thornton is gonna way more visually interesting with a 70s porno moustache.
:lol

i am not sure about this so don't take my word for it, but i seem to remember them describing the customisation options as bit more extensive earlier in development, comparing it to mass effect. maybe they hit a hurdle at one point and decided to 'gimp' it a bit. it doesn't bother me much, though. what i'm more interested in are the options presented to the player during the game, that relate to gameplay and storyline and not just aesthetics, and from what i've gathered so far this game excels when it comes to that kind of role playing.

butsomuch said:
I think Alpha Protocol looks good. Definitly not great but not horrible as like some guy said.
it's not a stellar looking game, but i'm not looking forward to an obsidian rpg because of the fancy gfx and the slick animations.
 

firex

Member
stuburns said:
You complain about me using Uncharted 2 because we haven't seen the stealth, in this thread you said you've only seen 30 seconds of AP. So assuming you've now also seen the GT video I just watched, if you don't think the gameplay looks remarkably like a budget title version of Uncharted I don't know what to say. Other than I completely disagree. It's over the shoulder, third person shooter with a cover system and a CQC system.

As for the VATS thing, I'm wrong because I used the word 'mode' and you're right because you used the word 'skill'? What does it matter the semantics? It means the exact same thing to anyone reading it.

There is no evidence of branching level design, that video shows a completely liner collections of 'box' like arenas end on end.

We'll see when it comes out, but it looks like utter crap, it looks like it's three years away from shipping, not six months.
Congratulations, you're a retard.
 
OK just watched the Alpha Protocol GTTV thing.

It seems alright (AKA I'm not sure how I feel). I like the RPG stuff they showed for the most part. Gunplay seemed a bit lack-luster. Nothing stood out as particularly interesting though, I look forward to more extended gameplay segments but right now I am very cautious of it.

Visuals had a "clean" look but at the same time very bland.
 
I'm definitly interested by what Obsidian is trying to bring to the table but the technical aspect concerns me... What we've seen really is substandard, even for a 6 monthes away from release (maybe more?) game. I'm also worried because it's a UE3 game that seems to struggle on 360 and I'm a PS3 gamer. It does not bode well :eek:/...
 

Router

Hopsiah the Kanga-Jew
stuburns said:
if you don't think the gameplay looks remarkably like a budget title version of Uncharted I don't know what to say. Other than I completely disagree.


Good Lord.
 
BrainZEROX said:
I'm also worried because it's a UE3 game that seems to struggle on 360 and I'm a PS3 gamer. It does not bode well :eek:/...

They were actually showing both versions of the game during the preview

29fo0y.png


Although I agree about the lack of polish, that was the only thing that concerned me about what was shown. But the game is still several months out from release and polish happens near the end of the development cycle.
 
......

:[

These guys made Fallout, Planescape Torment, Vampire bloodlines..... Now I'm some generic action dude.... :\ meh ill give it a shot, but its kind of bummer seeing these (awesome) guys making such a generic (imo so far) looking game. I hope it sells well though regardless, obsidian deserves have a hit.


:lol @ "why are you wasting my time?" *THWACK THWACK*

at least I can have faith in the dialogue and characters, the setting is just eh to me.... My geek fantasy would be for this to be a hit and one of their unannounced games to be a cyberpunk, post apocalypse, or vampire rpg.
 
SolidSnakex said:
They were actually showing both versions of the game during the preview

29fo0y.png


Although I agree about the lack of polish, that was the only thing that concerned me about what was shown. But the game is still several months out from release and polish happens near the end of the development cycle.
Owww... How could I miss that? I'm getting old...

This game might be the most interesting take on the action genre this year, I hope Obsidian will be able to polish the hell out of it. *** crosses fingers***
 
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