Chinpoko_Master
Member
MP is where 60 FPS matters most, so I'm glad they're doing this. But now I want them to make SP 60 FPS as well. It must be more challenging with the open environments and crazy set piece moments.
Seems the MP is behind closed doors for the press.
Reading IGN's preview, judging by the scope of the maps from what is shown so far, and looking at the radar, it seems SUPPORT class is only to heal?
There doesn't seem to be any evidence of the Engineer role, meaning no ammo boxes, or turrets to repair
MP is where 60 FPS matters most, so I'm glad they're doing this. But now I want them to make SP 60 FPS as well. It must be more challenging with the open environments and crazy set piece moments.
I like this, SP being 30fps lets them go nuts on the graphics. 60fps online will be great for fast past MP matches.
I don't mind 30fps even for multiplayer if it's locked.Exactly. I wish a lot more games did this. SP is where all the flashy explosions and setpieces belong, so if it they can't go 60fps, they should lock it at 30fps.
Multiplayer is where accuracy and fluidity matters so 60fps is a must. Fuck the setpieces in multiplayer; reduce it a little to ensure more fun and fastpaced gameplay.
Yep, this is great news. Especially with a graphics showcase like Killzone, 30fps in single player will allow GG to blow our faces off, then add the fluidity and smoothness with 60fps online.
I don't know if this means the online will be toned down graphically, or just will not have as large of sprawling maps as the single player, or just less craziness going on. We will find out.
Yep, this is great news. Especially with a graphics showcase like Killzone, 30fps in single player will allow GG to blow our faces off, then add the fluidity and smoothness with 60fps online.
I don't know if this means the online will be toned down graphically, or just will not have as large of sprawling maps as the single player, or just less craziness going on. We will find out.
Did Guerilla want that effect of having to accelerate and aim more naturally vs twitch response. If they did they should make it a mechanic vs having it being well a glitch or input lag they never fixed.
Yep, this is great news. Especially with a graphics showcase like Killzone, 30fps in single player will allow GG to blow our faces off, then add the fluidity and smoothness with 60fps online.
Weight was not a feature. It was a side effect and led to alot of bad press.
What the... isn't it harder to get 60 FPS on multiplayer than single player? They must be really going all out on the visuals for single player.
I thought I saw a revive and an auto-turret in the MP that Yoshida played.
Great news, but if it plays like KZ3 it won't make a difference.
They've got to make some big design decisions
Great news, but if it plays like KZ3 it won't make a difference.
They've got to make some big design decisions
The MP lead from KZ3 is gone. It's the MP director from KZ2.
Omfg yes yes$ssssssssssssssssssssssssssssThe MP lead from KZ3 is gone. It's the MP director from KZ2.
What the... isn't it harder to get 60 FPS on multiplayer than single player? They must be really going all out on the visuals for single player.
Is no split screen confirmed?
KZ3 was better playing than KZ2 due to drastically toned downed input lag and more intuitive controls. I know alot of people enjoyed KZ2's multiplayer but I didn't, too many grenade and rocket explosions and the hip firing winning at a distance as opposed to aiming down the sights. Still, KZ3 had it's share of problems with overpowered classes (that's for you Sabouteurs). Regardless I'd like to see both team players and solitary ones being able to be successful in the mp.
Fixed
I really can't wait to play this. This and K:M = me very happy.
The MP lead from KZ3 is gone. It's the MP director from KZ2.
The MP lead from KZ3 is gone. It's the MP director from KZ2.