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Guild Wars 2 News And Information Thread [Large Beta Weekends In March/April]

Principate

Saint Titanfall
Not with any game that has serious PvP or uses much in terms of combat depth. Anything more than like 5 or 6 hotkeys and consoles don't do so well, if the game is faster than an army of snails at least.

PSU for example, isn't even a proper MMO, and it's an action game more than an RPG in gameplay.

I personally consider gw1's pvp to be better than WoW's and that game would be easier to port to consoles than gw2.
 

Midou

Member
I personally consider gw1's pvp

I agree, but the game would port poorly to consoles. Some classes rely on hitting a combination of skills within 1 or 2 seconds of each other, radial sort of hot key menus would not work too brilliantly.

GW2 may work a bit better on consoles, since movement is less restricted, but it will depend on what sort of speed you may need to do certain actions. When it comes to the harder end-game stuff, I'd imagine there would be a noticeable delay as to who the console players are.
 
WoW's pvp is utter shite... anyway mmo's with pvp on console has again already happened.

Of course its happened. Just not on a good mmo and I think the two are mututally exclusive. If you can dumb it down enough anyone can play on a console you're skipping out on a lot of complexity. I don't want to play DCUO.
 

Arken2121

Member
Hey guys! Just to put it out there I have started up a guild and hope all of us gaffers can enjoy each others company as we travel Tyria together. PM me if you're interested. =)
 
I dunno if you guys heard, but there is apperantly going to be some region restriction shenanigans going on in GW2.
I don't really understand in what way it will restrict things, but it seems that you won't be able to play outside of the region your account is associated with, e.g if you're an american then you won't be able to log into the game while in europe unless you also purchase a EU-account.
This sounds pretty darn weird so I'd love to be corrected:

massively.joystiq.com/2012/04/05/arenanet-details-guild-wars-2s-squad-mechanics/

Is my copy of Guild Wars 2 tied to my region?

Yes. To play from North America you must purchase a North American copy of the game. To play from Europe you must purchase a European copy of the game. Note that this restriction impacts where you can play from, not which game worlds you can choose to play on.

By purchasing the correct copy of the game, you're supporting the game in your country, and you'll be connecting to your local data center, using your local customer support team, and downloading the correct language support for your country.

Here are some answers and clarifications for you! First, if you purchase the game from https://buy.guildwars2.com/ you'll automatically be sorted into the right region.

And don't worry -- we want you to play with your friends wherever you are. This policy only affects where you can login from -- not which worlds you can access. People from NA will be able to play with people from EU at launch. We've got two datacenters -- one in NA and one in EU. Those who do not fall into either of those two regions will default to the NA datacenter.

Finally, we are aware that a lot of our players travel, and we are looking into a solution for you.
 

Retro

Member
I dunno if you guys heard, but there is apperantly going to be some region restriction shenanigans going on in GW2.
I don't really understand in what way it will restrict things, but it seems that you won't be able to play outside of the region your account is associated with, e.g if you're an american then you won't be able to log into the game while in europe unless you also purchase a EU-account.
This sounds pretty darn weird so I'd love to be corrected:

massively.joystiq.com/2012/04/05/arenanet-details-guild-wars-2s-squad-mechanics/

First, most of the GW2 community has migrated to the newer thread, which can be found here; Guild Wars 2 Press Beta [Closed Beta In Late March, Prepurchase Beta In Late April]

Second, you're reading it right, though I wouldn't go so far as to call it "shenanigans"; when you purchase the game, your account is tied to the region you purchased it in and, at least in theory, you won't be able to log in from a different region. I would liken it more to Regional formats like NTSC and PAL than anything. However, you can still play with anyone from any region.

Also, right there on the facebook post you quoted, they mention that "we are aware that a lot of our players travel, and we are looking into a solution for you." So it's only an issue until they resolve it.

Why are they doing it? So "you'll be connecting to your local data center, using your local customer support team, and downloading the correct language support for your country." In other words, you won't ever have an issue and try to call tech support only to find they don't speak your native language and they're operating in a time zone 12 hours behind you. Other than that? Maybe something to do with security to prevent Chinese gold farmers from logging into your account, but that seems flimsy.
 

Valnen

Member
I think as soon as MMOs become simplified enough you can play on a console I'm done with them.

Too much for your elitist sensibilities to handle I guess.

I'm looking forward to the day it comes out, and I hope they play on the same servers as everyone else so people like this quit. God forbid someone wants to have fun in a different way than you.
 
So I never played GW1, how is the PVP handled, for instance when you're questing or something? I've read that resources are specific to you, but how about quest mobs and stuff like that? Are all the servers the same besides a roleplay server having certain community rules?
 

Retro

Member
So I never played GW1, how is the PVP handled, for instance when you're questing or something? I've read that resources are specific to you, but how about quest mobs and stuff like that? Are all the servers the same besides a roleplay server having certain community rules?

1. PVP in GW2 comes in two varieties; Structured PVP and World Vs. World (WvW).

Structured PVP pushes everyone to level 80 with equal gear and skill selection (so nobody strolls in with uberswords and dominates). So far we've only seen one type of S.PVP: Conquest, where players fight to control key locations on a map to accumulate points.

World vs. World is a huge, always-on, multi-map battleground where three servers are pitted against each other for domination. There are four maps; three duplicate 'borderlands' for the red, blue and green servers, and then the "Eternal Battleground" that those maps funnel into. In order to win, players must capture and defend fortifications. Siege weaponry is involved and there are lots of ways for everyone to contribute (small groups can capture supply camps and escort supply carts to ensure those defending keeps can repair them, or get supplies to siege camps).

After two weeks, a winner is declared and within minutes three new servers are matched up and the battle begins all over again.

There is no "World PVP" ala PVP servers on World of Warcraft, because there are no player factions; everyone is on the same 'team', basically.

2. All players can gather all resources (Wood, Plants and Ore), without the need for a tool or gathering profession. All resources are instanced, so everyone can gather them and nobody fights over them.

3. Quest mobs are not instanced, but the traditional questing system has been eliminated. Instead of clicking a quest giver and killing 10 rats, you instead participate in "Dynamic Events" that are automatically joined when you enter their area. The objective of the event is global, not personal, so if the goal is to kill 100 rats, it's 100 rats total, counting everyone's contribution. Events can be failed and often lead into each other. If there's something you need to do for a dynamic event, you're not fighting anyone else over it. Unlike Warhammer's Dynamic Quests, these don't reset every 10 minutes, they scale based on how many people are participating, and everyone gets a reward.

4. No word yet on Roleplay servers. The good news, however, is that you can transfer your character to any server, any time, and play with whoever you want (world wide) without getting ripped off $25. The only restriction on this is World vs. World, where the server vs. server setup doesn't allow you to represent anyone but your own. But Structured PVP and PVE is gravy.
 

Forkball

Member
Has there been any word about if you can preorder the game on DD services, or is ANet going to make it exclusive to their website for the time being to rake in dat cash?
 

Retro

Member
1. PVP in GW2 comes in two varieties; Structured PVP and World Vs. World (WvW).

Structured PVP pushes everyone to level 80 with equal gear and skill selection (so nobody strolls in with uberswords and dominates). So far we've only seen one type of S.PVP: Conquest, where players fight to control key locations on a map to accumulate points.

World vs. World is a huge, always-on, multi-map battleground where three servers are pitted against each other for domination. There are four maps; three duplicate 'borderlands' for the red, blue and green servers, and then the "Eternal Battleground" that those maps funnel into. In order to win, players must capture and defend fortifications. Siege weaponry is involved and there are lots of ways for everyone to contribute (small groups can capture supply camps and escort supply carts to ensure those defending keeps can repair them, or get supplies to siege camps).

After two weeks, a winner is declared and within minutes three new servers are matched up and the battle begins all over again.

There is no "World PVP" ala PVP servers on World of Warcraft, because there are no player factions; everyone is on the same 'team', basically.

2. All players can gather all resources (Wood, Plants and Ore), without the need for a tool or gathering profession. All resources are instanced, so everyone can gather them and nobody fights over them.

3. Quest mobs are not instanced, but the traditional questing system has been eliminated. Instead of clicking a quest giver and killing 10 rats, you instead participate in "Dynamic Events" that are automatically joined when you enter their area. The objective of the event is global, not personal, so if the goal is to kill 100 rats, it's 100 rats total, counting everyone's contribution. Events can be failed and often lead into each other. If there's something you need to do for a dynamic event, you're not fighting anyone else over it. Unlike Warhammer's Dynamic Quests, these don't reset every 10 minutes, they scale based on how many people are participating, and everyone gets a reward.

4. No word yet on Roleplay servers. The good news, however, is that you can transfer your character to any server, any time, and play with whoever you want (world wide) without getting ripped off $25. The only restriction on this is World vs. World, where the server vs. server setup doesn't allow you to represent anyone but your own. But Structured PVP and PVE is gravy.

Awesome, thank you. Very informational.
 
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