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Review Guilty Gear Strive - Reviews

Hoppa

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Dec 15, 2020
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IIRC, it's mostly numpad notations.

789
456
123

236 is traditional Quarter Circle Forward (QCF) and so forth, D is probably Dust, (P)unch, (K)ick, (S)lash, (HS) Heavy Slash.

J jump, JC (jump cancel?)
Ohhhhh!! Thanks for solving the mystery for me. I'm curious what the origin of this is.. Did anime fighting game cabinets use numpads? :messenger_tears_of_joy:
 

amigastar

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Was there mentioned when they will add the User Combo Trials? Users can make their own Combo Trials.
 
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amigastar

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Apperantly the user trial mode is called "Combo Recipe". It was in the beta, curious when it launches into the final version.
 

Con-Z-epT

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The game is tough!

Any tips for progression?

If i watch a video of an high skilled player who is trying to teach the "basics" i'm getting lost pretty quickly.
I have done about 75% of the mission and struggle to connect it all in my brain.

I can't even beat Nagoriyuki in arcade on normal and i'm getting wrecked online. Here and there i win a round but not a single match.

I'm playing now for about 5 days at least 2 hours a day.

GAF help me to strive for more!
 
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Jadsey

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Nov 22, 2019
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The game is tough!

Any tips for progression?

If i watch a video of an high skilled player who is trying to teach the "basics" i'm getting lost pretty quickly.
I have done about 75% of the mission and struggle to connect it all in my brain.

I can't even beat Nagoriyuki in arcade on normal and i'm getting wrecked online. Here and there i win a round but not a single match.

I'm playing now for about 5 days at least 2 hours a day.

GAF help me to strive for more!
Have you watched the guide by rooflemonger on YouTube?

It helped me, but I’m still pretty bad!

Remapping the controller helps too.
  • Square - Punch
  • X - Kick
  • Triangle - Slash
  • Circle - Heavy Slash
  • Dust - R1
  • Dash - R2
  • Roman Cancel - L1
  • Psych Burst - L2
 
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Con-Z-epT

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Have you watched the guide by rooflemonger on YouTube?

It helped me, but I’m still pretty bad!

Remapping the controller helps too.
  • Square - Punch
  • X - Kick
  • Triangle - Slash
  • Circle - Heavy Slash
  • Dust - R1
  • Dash - R2
  • Roman Cancel - L1
  • Psych Burst - L2
I will check out the video.

Remapping seems more like a personal preference but i will consider it.

I won two matches since the last post. It is not hopeless! :messenger_grinning:

Thanks!
 
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Jadsey

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I will check out the video.

Remapping seems more like a personal preference but i will consider it.

I won two matches since the last post. It is not hopeless! :messenger_grinning:

Thanks!
I will check out the video.

Remapping seems more like a personal preference but i will consider it.

I won two matches since the last post. It is not hopeless! :messenger_grinning:

Thanks!
I think the bit that helped is having dash, burst and Roman cancel on single inputs rather than multiple inputs.

Im new to the series and that was a game changer for me.

Good luck :)
 
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amigastar

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I will check out the video.

Remapping seems more like a personal preference but i will consider it.

I won two matches since the last post. It is not hopeless! :messenger_grinning:

Thanks!
Who's your main?
In July there will be probably User Combo Trials added. Should make the learning much easier i could imagine.
The tutorials are not the best when it comes to combos for each character.
 
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Con-Z-epT

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I think the bit that helped is having dash, burst and Roman cancel on single inputs rather than multiple inputs.

Im new to the series and that was a game changer for me.

Good luck :)
Oh man i'm an idiot.

I didn't saw that you mapped things like the Roman Cancel on to one button. Of course this makes a difference.
 

Con-Z-epT

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Who's your main?
In July there will be probably User Combo Trials added. Should make the learning much easier i could imagine.
The tutorials are not the best when it comes to combos for each character.
I play mostly with Faust.

The high end combos are out of reach for me at this point.
To learn the button inputs takes me seconds but the executions needs a lot of practice.

Sometimes i have awesome battles against people online but mostly i get annihilated.
Kinda discouraging when you get overwhelmed with attacks.

But i don't give up!

Thanks!
 
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JTCx

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I play mostly with Faust.

The high end combos are out of reach for me at this point.
To learn the button inputs takes me seconds but the executions needs a lot of practice.

Sometimes i have awesome battles against people online but mostly i get annihilated.
Kinda discouraging when you get overwhelmed with attacks.

But i don't give up!

Thanks!
First off stay away from Buttmongers vids. Second a lot of these "skilled" players suck at teaching the game. A lot of them have no history of guilty gear and just regurgitate stuff people in general say. Ive been with the Guilty gear scene since the #reload days. I know whose real and whose just chasing clout.

This is one of the easiest fighting games out there to learn. Probably the lowest barrier of entry. If you really want to get better then you have to play people at your skill level and at the same time learn the very basics of ypur character, fight players at the lower floors.

Since you play Faust, his main gameplan is to throw items like a madman. His cons are his combo damage sucks and only gets any kind of reasonable damage in the corner. You want to end all your combo strings into down HS into item toss, them mix it up with jump item toss for the exploding bag. Recognize what each item does. If its a bomb you can knock it towards your opponent; trumpet you get stampede; empty toss towards the sky is meteor; etc. You can also divekick and cancel into item toss from the air. Just dont stop throwing items and overwhelm your opponents. Its faust greatest strength. If the opponents are jump happy you can tag them with forward P or standing K depending on the jump arc or airdash.
 

Con-Z-epT

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First off stay away from Buttmongers vids. Second a lot of these "skilled" players suck at teaching the game. A lot of them have no history of guilty gear and just regurgitate stuff people in general say. Ive been with the Guilty gear scene since the #reload days. I know whose real and whose just chasing clout.

This is one of the easiest fighting games out there to learn. Probably the lowest barrier of entry. If you really want to get better then you have to play people at your skill level and at the same time learn the very basics of ypur character, fight players at the lower floors.

Since you play Faust, his main gameplan is to throw items like a madman. His cons are his combo damage sucks and only gets any kind of reasonable damage in the corner. You want to end all your combo strings into down HS into item toss, them mix it up with jump item toss for the exploding bag. Recognize what each item does. If its a bomb you can knock it towards your opponent; trumpet you get stampede; empty toss towards the sky is meteor; etc. You can also divekick and cancel into item toss from the air. Just dont stop throwing items and overwhelm your opponents. Its faust greatest strength. If the opponents are jump happy you can tag them with forward P or standing K depending on the jump arc or airdash.
Wow... Thanks a lot!

There is so much here that i can work on. I definitely have a deficit when it comes to throwing things. I was really quick to leave this off since not all the items he throws are super powerful.
But the more i look how others play and what you wrote here the more it becomes clear that this is integral.

He has some really strong attacks but the longer combos are not to easy.

I also have to wrap my head around all the mechanics.
All though i played many missions and cleared them, these mechanics a not integrated in my overall playstyle as of yet.
I guess it takes time for all of this to become second nature and to do split second decisions on the fly.
 
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papersleeves

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First off stay away from Buttmongers vids. Second a lot of these "skilled" players suck at teaching the game. A lot of them have no history of guilty gear and just regurgitate stuff people in general say. Ive been with the Guilty gear scene since the #reload days. I know whose real and whose just chasing clout.

This is one of the easiest fighting games out there to learn. Probably the lowest barrier of entry. If you really want to get better then you have to play people at your skill level and at the same time learn the very basics of ypur character, fight players at the lower floors.

Since you play Faust, his main gameplan is to throw items like a madman. His cons are his combo damage sucks and only gets any kind of reasonable damage in the corner. You want to end all your combo strings into down HS into item toss, them mix it up with jump item toss for the exploding bag. Recognize what each item does. If its a bomb you can knock it towards your opponent; trumpet you get stampede; empty toss towards the sky is meteor; etc. You can also divekick and cancel into item toss from the air. Just dont stop throwing items and overwhelm your opponents. Its faust greatest strength. If the opponents are jump happy you can tag them with forward P or standing K depending on the jump arc or airdash.

Great tips. Got any for my main, Milia?
 
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JTCx

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Wow... Thanks a lot!

There is so much here that i can work on. I definitely have a deficit when it comes to throwing things. I was really quick to leave this off since not all the items he throws are super powerful.
But the more i look how others play and what you wrote here the more it becomes clear that this is integral.

He has some really strong attacks but the longer combos are not to easy.

I also have to wrap my head around all the mechanics.
All though i played many missions and cleared them, these mechanics a not integrated in my overall playstyle as of yet.
I guess it takes time for all of this to become second nature and to do split second decisions on the fly.
Item throw is the very core of Faust's gameplay since the inception of Guilty Gear, it becomes even more so in Strive because they took away many of his other tools from the previous games so now he relies even more on his items. His items are hit or miss but its your job to adapt to whatever items come out. At fullscreen you can also threaten with forward+HS into Scalpel Pull (HCF+K) to check the opponent if they're hesitant to approach you while there's items out.

Do not bother learning longer combos especially for Faust. Keep things short and simple since hes not reliant on combos, you wear your opponent down with items and residual damage. Examples are K>down+D> item throw, S>down+HS>Item throw, air down+K>item throw.

Also learn to BLOCK. Many new players make the mistake of not blocking at all especially on wakeup, eating massive damage from counter hits. They are all so eager to press buttons trying to get a hit in. Guilty Gear games will test your defense and its your best interest to make that a habit. If you get knocked down, BLOCK. If your stuck in the corner, BLOCK. Blocking is very important and I cant stress this enough. Your opponents will eventually open themselves up because blockstrings in this game are not as overwhelming compared to the previous games. There's also yellow RC if you really need your opponent to back off if you want to spend your tension.
 
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Con-Z-epT

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Item throw is the very core of Faust's gameplay since the inception of Guilty Gear, it becomes even more so in Strive because they took away many of his other tools from the previous games so now he relies even more on his items. His items are hit or miss but its your job to adapt to whatever items come out. At fullscreen you can also threaten with forward+HS into Scalpel Pull (HCF+K) to check the opponent if they're hesitant to approach you while there's items out.

Do not bother learning longer combos especially for Faust. Keep things short and simple since hes not reliant on combos, you wear your opponent down with items and residual damage. Examples are K>down+D> item throw, S>down+HS>Item throw, air down+K>item throw.

Also learn to BLOCK. Many new players make the mistake of not blocking at all especially on wakeup, eating massive damage from counter hits. They are all so eager to press buttons trying to get a hit in. Guilty Gear games will test your defense and its your best interest to make that a habit. If you get knocked down, BLOCK. If your stuck in the corner, BLOCK. Blocking is very important and I cant stress this enough. Your opponents will eventually open themselves up because blockstrings in this game are not as overwhelming compared to the previous games. There's also yellow RC if you really need your opponent to back off if you want to spend your tension.
Thank you so much! I will report back once i improved. Much appreciated!
 
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JTCx

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Great tips. Got any for my main, Milia?
Millia is a knockdown centric character. She revolves around knocking the opponents down and to setup H disc on top of the opponent then mixing either overhead or low into combo if the opponent guesses wrong.

Her K into down+D>H disc is your basic go to. You can chain into multiple K in a combo into down+D. Example: 1. K>d+D>H disc, 2. K>k>d+D>H disc, 3. K>K>K>d+D>H disc.

After successfully setting up H disc on top of the opponent. You can go overhead with air K or d+K. Your opponent has to respect your mixup because they are forced to block the H disc on knockdown. On a successful hit with d+K or air K, the disc will knock the opponent up for free combo. Theres many more ways to vary your mixup on knockdown but thats more advanced stuff.

Her best go to normals are K and close S. These are the 2 attacks you want to use often these are her bread and butter normals. As i mentioned earlier you can chain multiple K into sweep. If the sweep is blocked go into S disc, if hit H disc. Close S is great because its a delayable normal and a frametrap. It does 2 hits and you can chain it into down+S, f+HS, or f+K. Opponents mashing will get hit by these attacks and eat big damage. You can mixup close S by not chaining into anything either and go for a throw or jump in attack.

As millia you just wanna get into your opponents face and score knockdowns as i mentioned. Shes one of the fastest characters in the game, her movement speed will help that. Also refrain from using hair slide in neutral because you are just giving away your advantage unless you have meter to cancel it. Ive seen countless new millia players throw it out only for it to get snuffed.

Theres a lot more i could get into but these are the basics. Oh yea use f+P on opponents who jump in on you.
 
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BazookaBadger

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First off stay away from Buttmongers vids. Second a lot of these "skilled" players suck at teaching the game. A lot of them have no history of guilty gear and just regurgitate stuff people in general say. Ive been with the Guilty gear scene since the #reload days. I know whose real and whose just chasing clout.

This is one of the easiest fighting games out there to learn. Probably the lowest barrier of entry. If you really want to get better then you have to play people at your skill level and at the same time learn the very basics of ypur character, fight players at the lower floors.

Since you play Faust, his main gameplan is to throw items like a madman. His cons are his combo damage sucks and only gets any kind of reasonable damage in the corner. You want to end all your combo strings into down HS into item toss, them mix it up with jump item toss for the exploding bag. Recognize what each item does. If its a bomb you can knock it towards your opponent; trumpet you get stampede; empty toss towards the sky is meteor; etc. You can also divekick and cancel into item toss from the air. Just dont stop throwing items and overwhelm your opponents. Its faust greatest strength. If the opponents are jump happy you can tag them with forward P or standing K depending on the jump arc or airdash.
Heeeeeellllllllloooooooooooo annnd wwweeeeeellllllllcoooooooommmm!

Yeah fuck that guy lol. I don't get how he gets views.

To add something constructive, your right about blocking especially when you wake up. Getting counterhit in this game is a death sentence for the most part. If you don't have a dp don't wake up with buttons.
 
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amigastar

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I just wish Metacritic would have featured Guilty Gear Strive longer on their New and Notable page.
I mean Cyberpunk 2077 was on there for a half a year.
 
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Heeeeeellllllllloooooooooooo annnd wwweeeeeellllllllcoooooooommmm!

Yeah fuck that guy lol. I don't get how he gets views.

To add something constructive, your right about blocking especially when you wake up. Getting counterhit in this game is a death sentence for the most part. If you don't have a dp don't wake up with buttons.
I love when he says "and my friends !" everytime :messenger_tears_of_joy:

Sometimes i watch only the first minutes of his videos just for that lol.
 

Con-Z-epT

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Thanks to the insightful tips and suggestion of JTCx JTCx i was able to climb up two levels in the tower very fast.
I didn't even found that much time to play or to train this week but by incorporating what he wrote i was immediately able to improve my playstyle.

Thanks again.

Felt really good to not be on the receiving end and instead feel quite comfortable in dominating the match.
Although i'm back where i started since i play on a higher rank now. But these are different fights now.

The whole tower system and the match making that comes with it needs to be praised.
It always feels fair and i'm under the impression that even when i loose i had a chance to win.
Having said that does anyone know what goes into the calculation of the level?

I still can't beat Nagoriyuki in the Arcade Mode.
 
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Faust

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Millia is a knockdown centric character. She revolves around knocking the opponents down and to setup H disc on top of the opponent then mixing either overhead or low into combo if the opponent guesses wrong.

Her K into down+D>H disc is your basic go to. You can chain into multiple K in a combo into down+D. Example: 1. K>d+D>H disc, 2. K>k>d+D>H disc, 3. K>K>K>d+D>H disc.

After successfully setting up H disc on top of the opponent. You can go overhead with air K or d+K. Your opponent has to respect your mixup because they are forced to block the H disc on knockdown. On a successful hit with d+K or air K, the disc will knock the opponent up for free combo. Theres many more ways to vary your mixup on knockdown but thats more advanced stuff.

Her best go to normals are K and close S. These are the 2 attacks you want to use often these are her bread and butter normals. As i mentioned earlier you can chain multiple K into sweep. If the sweep is blocked go into S disc, if hit H disc. Close S is great because its a delayable normal and a frametrap. It does 2 hits and you can chain it into down+S, f+HS, or f+K. Opponents mashing will get hit by these attacks and eat big damage. You can mixup close S by not chaining into anything either and go for a throw or jump in attack.

As millia you just wanna get into your opponents face and score knockdowns as i mentioned. Shes one of the fastest characters in the game, her movement speed will help that. Also refrain from using hair slide in neutral because you are just giving away your advantage unless you have meter to cancel it. Ive seen countless new millia players throw it out only for it to get snuffed.

Theres a lot more i could get into but these are the basics. Oh yea use f+P on opponents who jump in on you.

Any tips for Ram and Anji? Not sure who the best youtubers are to follow for this stuff. I have mostly stuck with Max over the years and he is less teaching and more hype man.
 

JTCx

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Any tips for Ram and Anji? Not sure who the best youtubers are to follow for this stuff. I have mostly stuck with Max over the years and he is less teaching and more hype man.
Ram - Shes a very straightforward character. Her gameplan revolves around carrying the opponent to the corner because thats where she shines the most. Ram's best buttons are K, far S, HS. At midscreen you want to stay around midrange and poke with far S>HS. You can combo them into swords for corner carry. Approach from the air with jump S. At the corner you want to be more in your opponents face and abuse her sword launch because of the massive advantage on block. Get in close with stand K, d+K, or close S. Do a simple combo string from those then launch swords and you can continue pressure. Your opponent will be forced to block. Her reversal super (mortobato) is ridiculously strong, abuse it to put in that fear when youre getting pressured. Do not mindlessly throw swords at midscreen, very hard to get them back against a good opponent and shes really weak without swords.

Anji - He is a bit more tricky because of his reliance on guardpoints and reading the opponents. The lesser experienced players will tell you to just abuse fuujin but that can only take you so far. You want to incorporate his guardpoint into your offense because without it Anji is very limited in the neutral. Examples of his guardpoints are spin, holding fuujin, holding kou.

His most important normal is his close S, you want to use this the most. The disadvantage on block is very little. You can chain into any combination of d+S,HS,d+HS,f+HS into fuujin. You can also slightly delay close S>d+S to create a frametrap which will eat your opponents trying to mash. His options from close S are really good. Standing K or HS can also be used sometimes in the neutral.

Another important tool you want to use a lot is Anji's throw. He has one of the better throws in this game as it gives a full knockdown into butterfly. Once the butterfly is setup you run in mixup with an overhead, low, pressure with close S shenanigans, or throw them again. Rinse and repeat.

Know his options from Fuujin. His fuujin>P is good, gives advantage on block to continue pressure but be careful being too predictable with it. Fuujin>S is the safe option, delayable to catch mashing opponents. Fuujin>K another great option, after landing go for a throw or close S pressure. Fuujin>HS very risky great reward as its free combo launcher, use sparingly because this can be heavily punished.

Use kou or f+P to snuff out air opponents.

Theres not a whole lot when it comes to character specific stuff from youtube. Many youtubers covering this game are not guilty gear players and are mostly there for the hype, they tend to spread misinformation/sometimes useless. Check out lordknights channel, hes an old blazblue player but he knows his stuff. Once in awhile he puts up good useful tutorials/information. Avoid max at all cost if youre trying to learn or get better at the game. You are right hes just a hype man. His skills in fighting game are average and even below average when it comes to guilty gear especially the older games. When you have the basic understanding of the game and how your character works then its best to watch vids of good player matches to see their approach.
 

Keihart

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Theres not a whole lot when it comes to character specific stuff from youtube. Many youtubers covering this game are not guilty gear players and are mostly there for the hype, they tend to spread misinformation/sometimes useless. Check out lordknights channel, hes an old blazblue player but he knows his stuff. Once in awhile he puts up good useful tutorials/information. Avoid max at all cost if youre trying to learn or get better at the game. You are right hes just a hype man. His skills in fighting game are average and even below average when it comes to guilty gear especially the older games. When you have the basic understanding of the game and how your character works then its best to watch vids of good player matches to see their approach.
Lord Knight is alright, Kizzie Kay is even better at teaching stuff i think.
Don't forget Sajam and Jiyuna too, since they are commentators who know the games, they are really good at explaining what is going on.
Max is good at explaining the basic mechanics, but it's hardly his focus often anymore, his assist me series was super good.

I'll never understand people downplaying him or giving him shit, the dood makes good content.
 
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SSfox

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Kinda weird to see this, i wonder if it has something to do with UE4 to be more friendly with PC than consoles usually. PS5 should be able to run any fighting game with perfect input lag, Sony need to do something about this asap.