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Guilty Gear Xrd -SIGN- announced (Unreal Engine)

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Volcynika

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Dec 17, 2007
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http://www.youtube.com/watch?v=NKGPhKu3jNg

New installment, uses Unreal Engine too apparently.

Arc System Works is proud to announce the upcoming Guilty Gear title at their "Arc System Works Festival", which took place in the Yokohama Pacifico venue on 5/19/2013.
Be sure to stay tuned, as Daisuke Ishiwatari takes the director's chair once again, to bring you, THE latest installment to the beloved fighting franchise:Guilty Gear Xrd -SIGN-!

Guilty Gear Xrd Portal Site : http://ggxrd.com/



 

Hasemo

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Better love it, since we're going to play various Accel/Super/Hyper/XXXXX versions of it for the next 10 years.
 

Slygmous

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Jun 18, 2012
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It took them long enough.

This looks kinda like what I made a topic about a month or two ago - 3D pretending to be 2D, complete with choppier animation.
Looks decent.
 

Teknopathetic

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Jun 6, 2004
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I always thought it was possible to animate 3d models as if they were a sprite and get the same feel as a 2D fighting game.
 
Sep 13, 2011
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WOW!! The OST is fabulous as always!!

Kiske's new hairstyle is kinda hilarious though XD

I always thought it was possible to animate 3d models as if they were a sprite and get the same feel as a 2D fighting game.

Yes, the effect is incredibly well rendered!
I thought it was 2D at first.
 

Takamura-San

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Feb 25, 2011
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I did enjoy arc system fighting games, but they do fall victim to over bloated fighting mechanics.

Hopefully they get toned down on this.
 

Mistle

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Jun 8, 2009
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I've never seen such 2D-looking 3D models. Honestly, I'm super impressed.

I mean seriously. It looks absolutely 2D but with the benefit of camera pans and such. They even emulate that sword drag effect, before now, I would have thought was a remnant of 2D animation.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Apr 17, 2007
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How the fuck are those graphics even possible?

Some people talk about 3D models that resemble 2D sprites but HOLY SHIT THAT ACTUALLY LOOKS LIKE 2D.
 
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