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Halo 4 Interview With Footage, Probably No Beta [Up: Official Making Of Video]

TheOddOne

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Jan 13, 2008
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Update 2:

Unlocks are coming.

VG247 said:
Outside of the high concept of what Halo 4 is aiming to achieve, we see some specific multiplayer. Two maps are revealed – Wraparound and Warhouse, both small arena-style levels – and we see fly-throughs and gameplay itself.

Characters are now fully customizable in multiplayer; Spartans will have load-outs. The big news for Halo online fans is that 343 has decided to include game-changing unlocks in return for level progression, a similar system to that found in Call of Duty, for example.

When I ask Frank and Kiki about the inevitable comparisons to popular military FPS, they’re well-prepared.

“It’s super-dangerous to chase somebody else’s tail, but it’s also incredibly dangerous to ignore the changing habits of players, so really rather than looking at the specific games and their functionality, you look at changing and emerging trends for players and what players expect,” says Frank.


“That’s a really important one to get. You have to at least meet their baseline expectation for various gameplay features. But if you chase someone else’s tail and do it badly then it’s twice as bad as if you hadn’t. We have to make sure that the things we’re adding are our things, from our vision, and, yes, they’re modern and involved. Halo has such a grand history of, if not revolutionizing the console FPS space, at least pushing it and nudging it forward, and we’re going to to try to continue to do that in our own way.”

Kiki adds: “There are very few things we could do that wouldn’t put us in danger of someone saying, ‘Oh, you’re chasing this or that.’ The reality is that the industry moves in different directions and we have to look at what’s best for Halo and what’s best for the Halo player.

“Also, how do we bring people into the IP? It’s been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are. But for us it’s about what is uniquely Halo, and how do we make that uniquely Halo thing something that’s differentiated and fun for the player.”
Source: http://www.vg247.com/2012/03/05/halo-4-multiplayer-and-chief-vision-shown-in-ca/

Update:

Frank O'Connor Halo 4 Interview at Microsoft Spring Showcase 2012

FOOTAGE!

Bringing Humanity to Master Chief — Halo 4 first details
Multiplayer

- Story wraps around the multiplayer experience for the first time in the franchise.

- Players now control Spartan IV’s, which promise to be just as powerful as Master Chief.

- There is a reason why red and blue soldiers are killing each other.

- Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV’s abilities and weapon loadouts, altering their gameplay styles for the first time.
A lot of focus has gone into giving players a better sense of weight.

- Audio design has been much improved and really gives a player a sense of where shots are coming from.

- Maps have been built from the ground-up.

- Two maps have been announced so far: War House and Wrap Around.

- War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant.

- Wrap Around is a small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic.
 

Coolwhip

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Mar 28, 2011
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I always thought 'meh' when thinking of Halo. But it looks like 343 are trying to spice it up. I'll keep my eye on this one.
 

Plywood

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May 27, 2009
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Gorgeous, really want some HD footage to come out.

Glad to see better lighting, glad to see the color return.
 

Izayoi

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Jul 25, 2010
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Hopefully we get more than just that gameplay-wise. Impossible to tell what's going on.

Lighting looks pretty good, if a bit overdone on the Forerunner level.
 

shinobi602

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www.twitter.com

 

SparkTR

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Jul 16, 2008
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Did they mention SP will have a sandbox aspect, or did I mishear? I was disappointed in Halo 3's SP offering, but that sounds pretty cool. I hope 343 remember there are those of us that don't like the multiplayer component that much.
 

DMeisterJ

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May 15, 2008
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I'm absolutely in love with the return of color. And the burst fire BR being back is amazing (though I didn't hate the DMR). No beta makes me sad.
 

DaBuddaDa

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Sep 12, 2004
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Looks like a solid, top-tier graphical entry in the current console generation. The make or break will be if the framerate can hold steady. I kinda wish they had held this back for next gen, though.