Star Falcon
Member
Its not the best in the series but people saying its 'terrible' are overreacting/bandwagoning. It has some flaws for sure but i still think its a decent game.
Excellent news, Duke Nukem Forever was my favorite Duke Nukem game since 1 (and yes, that includes multiplayer).
Everyone has different tastes, I enjoyed some of the enemy changes and new weapons.
I generally don't mind fighting cannon fodder; but it's always been an annoyance in Halo. All the cannon fodder enemies in Halo feel simply like bullet sponges taken to the extreme, like they are there to significantly slow down your progress just because. This is true for most games, but it only bothers me in Halo. Maybe it has something to do with the challenge - it takes a long time to take down the cannon fodder enemies, and no real challenge. I've only played on Normal I think, and maybe it'd be more enjoyable on a higher difficulty.
Jup, 343i showed Master Chief's face. If you beated the game solo on legendary. You'll get an slightly longer ending. In this ending, instead of the screen fading to black when his helmet is removed, the chiefs looks directly into the camera.Holy crapola, they showed his face?! Despite Halo 1-3 being some of my all time favorite games I've barely even read about Halo 4 let alone play it. Intense.
Most people hated the AAs and bloom in Halo: Reach. I'm against AAs, but I don't really mind bloom.Why don't a lot of series fans like Reach? I thought it was great; overall probably the most consistent and best-paced instalment, with a focus on the good stuff (Elites are your enemies again, Brutes are toned down so they're not such bullet sponges, most environments are really wide open with lots of tactical options, Noble 6 is not as overpowered as Chief) and the weak parts left aside (the Flood, fewer thin 'corridor' levels). I liked the hopelessness of the premise (whereas Chief always succeeds against impossible odds), and I liked seeing more of the military side of the UNSC and the fabled Reach.
I thought it was brilliant; Combat Evolved is probably my favourite still, but objectively I think Reach is probably a better game overall.
There's only one itsy pitsy tiny difference. All previous Halos had high player retention. It started to go down with Reach, but alteast Reach kept decent numbers of players online. Halo 4 proved that you can be the best selling game and still lose more than 95% of your player base within months after release. So it's not just the minority this time, that thinks that newest Halo is bad.There's so much hyperbole in this thread. It feels like we had this discussion before, with every damn halo game released.
I disagree with your basic premise. Aside from the Brutes in Halo 2, the Prometheans in Halo 4, and to a certain extent, the Covenant in Halo 4, none of Halo's enemies are bullet sponges. Bullet sponges describe enemies that simply "absorb" bullets with no noticeable damage until they drop dead. This doesn't apply to enemies in Halo, who have distinct and often exaggerated to an almost hilarious extent visual and audio feedback. Elites' shields flare brighter and brighter the closer they are to popping. The pop is noticeable, and they'll sometimes roar in frustration. Grunts squeal every time you shoot them and bleed conspicuously. Jackals cry similarly to Grunts, and their shields "explode" whenever you kill them. They also flinch if you shoot them in the hole of their shields that allows them to aim their weapon. And, depending on how the battle unfolds, both Grunts and Jackals may react by breaking formation and running away and hide. Brutes, in Halo 3 and ODST, have armor that flares up then falls off, causing the Brute to either maintain composure or charge at you. Hunters' armor, in Halo 3 and ODST, breaks off as you get closer to killing them. Finally, Drones cry out whenever you shoot them, and their death animation is greatly exaggerated.
Additionally, "cannon fodder" enemies Grunts and Jackals don't take much damage to die. Grunts are killed with a simple headshot, and Jackals can be taken care of with a grenade or two. And if you don't have grenades, make them flinch by shooting them in the hand. Then go for the headshot.
Edit:
Halo's enemies through broken English in Halo 1 and English in Halo 2 and 3 audibly react to how the battle unfolds. In Halo 3, Brutes will cry out commands and conditions of battle, like "He's hiding!" and "There he is!".
Jup, 343i showed Master Chief's face. If you beated the game solo on legendary. You'll get an slightly longer ending. In this ending, instead of the screen fading to black when his helmet is removed, the chiefs looks directly into the camera.
Yes x1000. ODST is easily one of the brightest highlights of the series. It's well paced and everything about it feels fresh. The campaign is a pattern of contrasting moods and gameplay types that's like a Best of Halo tour. So much variety. So much atmosphere. Play it to experience the soundtrack in its natural context, if nothing else. It's some of Marty's very best work.I don't play multiplayer but I went through the Halo Anniversary, Reach and 4 campaigns in a span of two weeks very recently.
Had a lot fun with Anniversary although a lot of the levels were too samey.
I LOVED Reach. Everything looked so detailed and there was a lot of level and enemy variety.
I struggled to finish Halo 4. Didn't like the new enemy type, levels were boring and it just didn't feel right. Graphics and sound were awesome though.
So while it's far from a terrible game, for me it didn't stack up to its predecessors.
I also saw some people praising ODST. Is it worth playing through the campaign?
With those awful Prometheans? How?It's funny to see the hate/love that Halo 4 gets.
I say kudos to 343i. I can't wait for the next Halo game! Halo 4 is the second bst Halo game in the series, imo.