Honestly, i never liked the Locust. And i said the Covies having walking vehicles is another matter. As long as they don't get any two-legged ones.
Thank goodness they swapped the Gorgon for the far better looking:
I wonder if Bungie felt this same level of resistance when pitching ideas for future Halo games and Microsoft coming along and saying, "NOPE! Doesn't fit Halo.. Needs more army army marines marines shootbang humanity. Get your creative ideas out of here!"The Mantis, as a mech, doesn't fit Halo universe
I wonder if Bungie felt this same level of resistance when pitching ideas for future Halo games and Microsoft coming along and saying, "NOPE! Doesn't fit Halo.. Needs more army army marines marines shootbang humanity. Get your creative ideas out of here!"
Relationship squandered and along came Destiny with a focus on PlayStation platforms.
Yup, cool looking. Something that would fit the Covies perfectly.
This looks like an awesome land-based vehicle, like the Spectre and the Revenant had a muscle car baby. The driver can hop into a pod in the middle and two passengers could sit on the curved middly parts on the side!
Just don't ask him about Resident Evil 5.Shane Kim: "No dawg those grenades are hella OP and they might get stuck in texturez!!!!1"
If you honestly think Bungie had to "pitch ideas" to MS about what was in the game then you have a pretty limited understanding of how confident MS was in Bungie's ability to deliver amazing games.
Shane Kim: "No dawg those grenades are hella OP and they might get stuck in texturez!!!!1"
This looks like an awesome land-based vehicle, like the Spectre and the Revenant had a muscle car baby. The driver can hop into a pod in the middle and two passengers could sit on the curved middly parts on the side!
I always thought vehicle gameplay in Halo was slow because Halo had so much open spaces and somewhat good Enemies IAs so they couldnt afford more resources in other aspects.
The sabre mission in Halo Reach was okay but didnt felt dinamic as I believed it supposed to be
How is Haven any larger or wider than maps we've seen in previous games? How do games like Murder Miners have dashes, sprint, walls jumps, etc. that work well on small maps? What am I missing?think of how maps have to be scaled up to accomodate sprint
You know what I would do on those maps you described that featured a Tank but had a big hill in the middle to block sight lines? Stroll over to that hill, place the Tank on top of it, and continue to easily terrorize the other team. Using the Tank on Containment was incredible easy, but the thing that balanced it was better player routes on foot and weapons that could take it out like the lock-on Rocket.Maps that did feature the Scorpion by default that weren't direct remakes always had a giant hill in the middle or used a valley to control it's firing lines (Waterworks, Containment)
Tank in multiplayer is dull compared to the Wraith.
We need a bunch of new vehicles though.
Copy Star Wars stuff = Profit.
We need a bunch of new vehicles though.
Copy Star Wars stuff = Profit.
New vehicles would be nice as long they actually fit in so no repeats of the mantis. Snowspeeders vs Scarabs?We need a bunch of new vehicles though.
Copy Star Wars stuff = Profit.
The Scorpion ain't fun there either. I usually stick with the Gauss Hog (especially if playing with a friend), or hijack a Wraith or Chopper. Or go on foot.
Just about the only section where i do find the Scorpion okay is that Halo 2 bridge section, was it Metropolis beginning? Anyway, even then the section is more interesting with the Warthog.
New vehicles would be nice as long they actually fit in so no repeats of the mantis. Snowspeeders vs Scarabs?
The CE Tank was the most balanced Tank IMO due to its arc, slower travel time and more exposed driver without having to shoot the hatch off (seems like this became more difficult in later games).The Wraith is fun, much better than the Scorpion. I was always very disappointed you could use it in the Halo CE. The first time the thing fires at you... it was awesome.
Human tank? Meh.
The CE Tank was the most balanced Tank IMO due to its arc, slower travel time and more exposed driver without having to shoot the hatch off (seems like this became more difficult in later games).
I don't remember the shot arcing in CE. I feel like Reach had the easiest one to snipe out the driver.
Yeah this is probably correct, but that was because all the vehicles were easily destroyed/broken apart by regular bullets. I wouldn't like to see it that way again, unless they just made the cover have less hit points. Speaking of which, weak points should return in places where it makes sense, like this or the explosive tank on the Ghost.I feel like Reach had the easiest one to snipe out the driver.
Yup, making a gunner seat was a good decision.Also, neutering tanks (removing their cannons without killing them) was a pretty fun addition.
The new Unreal Tournament being a "community driven" game sounds exciting and something I'd love to see for Halo multiplayer in terms of customization (tweaking weapons stats, etc.).
Yeah this is probably correct, but that was because all the vehicles were easily destroyed/broken apart by regular bullets. I wouldn't like to see it that way again, unless they just made the cover have less hit points. Speaking of which, weak points should return in places where it makes sense, like this or the explosive tank on the Ghost.
The CE Tank was the most balanced Tank IMO due to its arc, slower travel time and more exposed driver without having to shoot the hatch off (seems like this became more difficult in later games).
New vehicles, yes. Copy SW stuff, no.
destiny tho
I will direct you to this post:New vehicles would be nice as long they actually fit in so no repeats of the mantis. Snowspeeders vs Scarabs?
PERFECT. Too baller.
I miss Paridiso fun times. Banshee or a tank you could be pretty much unstoppable against most randoms.That island level in Reach was a nightmare at times if you had an enemy scorpion piloted by someone with good situational awareness.
So much raging.
Snow would make it better I think it would be a nicer environment.Damn, I actually want this. Just... Not in the snow, but in the sand.
Perhaps but it wasn't fun. Having to shoot 10 times to hit something from range wasn't fun, and the tank wasn't nimble enough for close range battles (the machine gun being inaccurate didn't really help any).
It was actually the fastest Scorpion in any Halo though it had slow acceleration.
Or shoot out the driver seat cover, leaving the driver exposed for body/headshots. These are the little details that make Halo feel special.As for driver vulnerability... you just destroy the whole tank or hijack it in the later Halos.
Forerunner camel tho.that poor fucking camel...
343 Industries will unveil Halo 2: Anniversary. This is a full (multiplayer included) visual makeover of Halo 2, it will also include the same options as Halo Anniversary (Including both visual modes) skulls etc. It will include the E3 2003 mission as a bonus unlockable and the maps from the PC version.
Halo 5 will get its release date.
The new Unreal Tournament being a "community driven" game sounds exciting and something I'd love to see for Halo multiplayer in terms of customization (tweaking weapons stats, etc.).
Yeah this is probably correct, but that was because all the vehicles were easily destroyed/broken apart by regular bullets. I wouldn't like to see it that way again, unless they just made the cover have less hit points. Speaking of which, weak points should return in places where it makes sense, like this or the explosive tank on the Ghost.
EDIT:
Yup, making a gunner seat was a good decision.
Apparently Microsoft's E3 Press Conference details have been leaked by some blog. I have no idea if the source is legit or not so don't get your hopes up. With that being said, here is the blog post: http://thecutanddry.blogspot.co.uk/2014/05/leaked-microsoft-e3-2014.html
Written within the blog is this:
And also this,
There is also some other cool stuff written as well. Although if this isn't true, it's still cool to believe. And we all know that H2A is coming, so this gives us a little more Halo news to chew on while we wait for E3. I'm very excited whether this leak is real or not but I feel it's pretty fake judging by some of the stuff written in it but any news is news.
Also I want to make it clear that this is indeed a random blog so don't take it all in. I saw this on reddit and thought it'd be cool to post here. Just for your thoughts.
How is Haven any larger or wider than maps we've seen in previous games? How do games like Murder Miners have dashes, sprint, walls jumps, etc. that work well on small maps? What am I missing?
Random blog posts something? I call it fake.
Would be neat if true, of course. And perhaps some of those things will be true, but only because the writer guessed them.
EDIT i feel it is made as a response to yesterday's "Sony leak", which i also think is fake.
I miss Paridiso fun times. Banshee or a tank you could be pretty much unstoppable against most randoms.
Snow would make it better I think it would be a nicer environment.
True there's lot's of interesting environments it could be in. I wonder how much time we will be in that desert?I was actually just thinking about the E3 announcement, set in the desert.
But sand would mostly allow the scene to not be a total star Wars rip-off.
All aboard the hype train!"This info comes from the highest source"
must be true then
"This info comes from the highest source"
must be true then