LittleBusters
Banned
I'll reserve judgement for the next Halo: Infinite gameplay demo in August. If that isn't 200% better then it's in real doo-doo.
I'll reserve judgement for the next Halo: Infinite gameplay demo in August. If that isn't 200% better then it's in real doo-doo.
It took them 5 years to get to a week ago. You truly believe that a month will change things.
That's adorable. I admire it, in a way.
No amount of Raytracing will make this look next gen at launch. Its got both feet firmly planted in last gen, and if people can't accept that they will just be (more) disappointed.
This is a last gen game - think of it as backwards compatible. Think of it like Red Read Redemption when you went back and played it in 4K on your 1X for the first time.
You got to play an X360 game in high resolution and it looked so much better than you remembered and got you excited for next gen RDR.
Halo Infinite is mostly the same. Last gen game, developed over 5 years by a team who didn't have next gen hardware til a few months ago. This is a XB1 game in high res at 60fps.
Built from the ground up to play on your tablet powered XB1 designed in 2012. Lower your expectations; improved lighting will be nice, but there's no way they can overhaul all the graphics models and environments with like 90 days to go.
Blame Microsoft for spinning Halo as something it never was. Blame the fake trailer from e3. Blame 343 too, but when they were told to build a Halo game that must first and formost be designed to run on the XB1, that's their baseline. "Held back" is not some fake thing. Lots of things are scalable, but some things are only scalable to a degree. EG can play WOW on this old laptop I have from 2012, but i can't play Destiny 2 on it. I only have 1 GB of vram on the video card. Destiny requires 2GB minimum. Apply that concept to new Halo. If the new sequel still has to "run" on that 10 year old system which is limited to 1GB vram (or whatever) you will get a game designed to operate within those constraints - they have no choice. Your fancy new xbox will play it faster and look sharper, but the game it self (its potential) is held back by the old tech. A dev's imagination and talent is not the only limiting factor; in this case the tech is.
I think a 9 is probably what we'll see. My prediction.If the game is broken like Halo MCC was in the beginning, then maybe it will get a 6-7. Otherwise it will easily get a 9
Why would Microsoft do another Crackdown 3 debacle? They surely have to delay this game until it's 100% polished and ready to get a 90 on Metacritic. Also don't call me Shirley.
The gameplay looks fun so there's that.Why are people asking for delays? All the xbox fans are saying this game looks fine it was never about the graphics. This is what they want. Its a community driven game afterall right? Let them have it
I doubt it'll get bad reviews, halo 5 was shit and has a 84 on metacritic. That's with no forge, the barebones multiplayer it launched with, and the worst campaign in the series, that game got a 84...If Microsoft’s flagship game gets a 7 from ign and gamespoe it’s over for them. It’s gonna get a lower Metacritic anyway just because certain websites won’t review certain games well etc.
I would just delay it
I don't mind if they manage to fix stuff but if they 'fix' Craig they have got another thing coming.
Ryan Macafrey slams Halo, says MS will either delay the game or prioritise Raytracing for launch to fix the flat gfx referring to Digital Foundry analysis.
What do you think, will it be delayed? Will it launch on time with RT? Will RT fix the games problems?
I think people just dont want Xbox to be anything but graphics, and Microsoft has already OK'd their big series being a little more Fortnite to gain users.
The pandemic is acknowledged and has impacted the development. Surely reason to delay? No one is going to blame 343 for a delaying because of the pandemic
*thinks for a moment, then realises this is NeoGaf*
Never mind.
I'll reserve judgement for the next Halo: Infinite gameplay demo in August. If that isn't 200% better then it's in real doo-doo.
Wasnt the first 2/3 years spent producing a new engine?How long has Halo Infinite beeing in development?
5 years?
2016: no pandemic
2017: no pandemic
2018: no pandemic
2019: no pandemic
2020: Covid pandemic for 6 months
So 6 months have an bigger impact on the development than 4 years ?
*thinks for a moment, then realises this is NeoGaf*
Never mind.
If I remember correctly Kena is also cross gen like Infinite but unlike Halo they dont have the same man power or budget and yet in my opinion it look sooo much better.
Yap, I LOOOOOOVE the art direction for this game, it make me crazy excited to just know and explore the world.I love this!
no way they cancel this game with sex out in a couple of months.I honestly think this game is going full Scalebound.
Wasnt the first 2/3 years spent producing a new engine?
no way they cancel this game with sex out in a couple of months.
Yes but it's difficult to develop a engine and a game simultaneouslyYes, the engine with focus to Halo
They showed 2018 the Trailer of Halo Infinite runing on this engine.
this is the reason why i always hope for games to take all the time in the world before release.You're right, it's pretty unlikely.
It does feel though as though it needs a least 6 months in development, possibly even a year.
Judging by Neogaf/Internet reaction... disappointing is being generous.July reveal wasnt disappointing. No sir! Plenty bangers shown!
Thats why they had a huge budget, a huge team and 5 long years.Yes but it's difficult to develop a engine and a game simultaneously
I dont disagree with anything you say.Thats why they had a huge budget, a huge team and 5 long years.
Anthem 2.0
The weird part is this:
No matter if Halo Infinite is a technical failure or not, surely the devs know that expectations for visuals were a let down.
So, if they tell us that the world is so big, the combat so dynamic etc., why not showcase that instead?
I guess they wanted to show the opening. But it's very anti climatic on its own. I don't care much about graphics, but if they don't show off with graphics, they need to show off with something else to impress people. And they didn't.
Either the marketing department had the wrong priorities, or the game just doesn't get much better than what was shown.
I hate that this is true.Anthem is much more refined.
I hate that this is true.
Outdated animations, lots of pop-in, very poor effects overall... those are valid criticisms, dude. I mean that's kind of the point of a next-gen showcase though, especially when you've been hyping the POWER of your machine. It's anything but stupid.Did this game receive
any other criticism besides not looking next-gen enough? Because if so, this whole controversy feels pretty stupid.
I'm hoping so, but I'm done holding my breath. It is what it is. They got something to prove at this point. Just waiting on results.Halo Infinite dev responds to negative reactions, telling players "your voice matters"
The in-depth reveal of Halo Infinite during July's Xbox 20/20 event was met with negative criticism from some fans. One dev has now responded to say this feedback isn't "falling on deaf ears."www.trueachievements.com
Dan Chosich Halo Infinite's narrative experience director replied to one fan saying "I've been in your shoes. I know what it's like to have expectations built + feel let down. I want you to know your voice matters + is heard. You're not falling on deaf ears. I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that."
Aaron Greenberg spoke to inside gaming last week and said "Listen, we're in the middle of a global pandemic. It's July; we're far from Holiday, you're seeing a work-in-progress game," adding, "It's very hard to show the full power and graphic fidelity of what Xbox Series X can deliver for you over a stream, so go back and look at it in 4K/60. It is a work in progress. We see build check-ins every week, and they make progress week after week, so between now and Holiday, it's going to get better and better."
Do you guys expect a lot to change?
I'll say it outright. I want Game Pass and PS Now to fail and I would gladly take a price hike over the inherent endgame services like that will bring.It hurts my head how many people here want Gamepass to have a catch, or to even outright fail.
"Sixty dollars is the price of a game and that's the price you should pay." Suggesting a way of making it cheap and more accessible is ridiculous and making it any more expensive results in mass hysteria.
Anthem 2.0
Since XSX got revealedSince when do we judge games this way without looking at the gameplay, campaign story and multiplayer?
Bungie was in the exact same spot on halo 2 and 3. You forget how they scrapped the canned demo from E3 and later had nothing to show for it?RT will not fix the problems.
Having no noteworthy games vs the PS5 at launch could get real ugly.
We need a miracle... Hire Bungie!