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Halo |OT 20| It really does feel like Halo

squidhands

Member
Mar 16, 2009
8,169
0
0
Austin, TX
twitter.com
Halo 4: preview leaked from a barn.
Halo 5: preview written by a barn.

Can you imagine if an article like that appeared in the Wall Street Journal?

"This stock is kind of whatever with all of its moving up and down and also jetpacks and earnings. I bought a lot of shares with the new Smart Buy--which I'm totally not going to describe in any useful way because to me words are just things that come out of my mouth that only sometimes match the pictures in my head. Also: I'm so fucking sick of capital markets."
<3
 

Impala26

Member
Jun 26, 2014
2,214
0
0
Pittsburgh, PA
Yup, agreed. We're already used to watching out for melees, possession of power weapons, grenades, etc. And in Halo 2 we had to watch out for the added variable of button glitches -- something many people praised. Now we have a whoooole lot else to watch out for. Some of it might be terrible, some of it might work really consistently with the classic Halo formula.
+1

I like that it still looks like Halo in terms of weapons sandbox and gametype, but there are new mechanics to master BEYOND that. But now EVERYONE has access to them so you definitely know the breadth of what to expect from any given opponent. Honestly, it sounds like 343 is almost injecting fighting game design principles into Halo with this stuff when you look at it. And I'm not upset by that at this point, just curious.

Guess we'll have to see though...
 

-Ryn

Banned
Oct 14, 2012
4,191
0
0
I will point out that all evidence we have thus far of "evolving Halo gameplay" has in fact led to lower and lower population numbers.
I'd rather they take risks and try to do new things than just play it safe. This is how we get better games. Experimentation.

That said I don't know how much of Halo 4 was actually them thinking it would be good for Halo and how much was just them throwing in shit because it's "modern".
 
Oct 6, 2009
13,552
1
0
Pittsburgh
Hmm, I'm guessing that the Spartans in the preview pics are indeed from an old build, using Halo 4 assets. I bet the footage we see later today will be a newer build, or at the very least, what we play during the beta.

Because, those Spartans look awful. They seem straight out of Halo 4, the colors are muted, but most importantly they seem to be lacking proper details, textures and shaders.

I have my early opinions about the gameplay discussed, but I'm gonna hold off on it until I actually see it and play it. It'll hold more gravity and legitimacy that way. That said, the vaulting over objects thing is has no place in Halo IMO.
 

FUNKNOWN iXi

Member
May 27, 2012
12,028
2
525
New York
If they brought back cool weapons with unique traits, that would be enough to "evolve" the gameplay without the need for sprint/ADS. I'm talking about creative weapons like those found in Turok, Unreal Tournament, plasma stun, quick Camo with automatics, etc. Then add in default Thrusters, a better strafe, faster base movement and boom, Halo has evolved without compromising core fundamentals/gameplay.

The double jump is sure going to change things up, maybe more than sprint/ADS.


EDIT: No double jumps confirmed.
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."
.
 
K

kittens

Unconfirmed Member
So, let's make some launch plans. I've got the digital version pre-installed, so I'll be on right when it unlocks in North America (9pm for me!). I'm gonna want to mostly play H2A multiplayer, and it'd be cool to get a full lobby of eight people together.
 
Nope. It's many times worse

Please stop calling this game halo 5. It isn't a halo game.
That's fine, just don't consider it Halo and play it on its own merits, not tied to the Franchise. Lot less baggage that way.

Game could be fun so long as they do it right, Sprint sucks, ADS cosmetic is dumb, but if it's fast, has cool movement mechanics and the shooting takes skill, it can still be a fun game. Even if it's not explicitly what a lot of us are looking for in a Halo game.
 

Fracas

#fuckonami
Aug 31, 2011
17,642
2
735
The south
So, let's make some launch plans. I've got the digital version pre-installed, so I'll be on right when it unlocks in North America (9pm for me!). I'm gonna want to mostly play H2A multiplayer, and it'd be cool to get a full lobby of eight people together.
I will be there. Hopping on around 30 minutes before it unlocks to make sure everything's working and updated.
 

The Flash

Banned
Jun 6, 2013
12,596
0
0
Central City
So, let's make some launch plans. I've got the digital version pre-installed, so I'll be on right when it unlocks in North America (9pm for me!). I'm gonna want to mostly play H2A multiplayer, and it'd be cool to get a full lobby of eight people together.
I'm opening up a bottle of Mountain Dew and playing a few campaign missions before jumping into multi.
 

Poodlestrike

Banned
May 28, 2014
30,358
1
0
So, let's make some launch plans. I've got the digital version pre-installed, so I'll be on right when it unlocks in North America (9pm for me!). I'm gonna want to mostly play H2A multiplayer, and it'd be cool to get a full lobby of eight people together.
Sounds fun. Count me in, though be prepared for me to crash and burn :p
 

Omni

Member
Feb 19, 2012
11,461
1
560
Seems to be lots of pop-in during the Halo 2 Anniversary campaign. Like entire trees and stuff. Playing Delta Halo and the crashed drop pods in the start area pop in as I pan around. Weird
 

Fahzgoolin

Banned
Jun 12, 2014
7,439
0
0
Seems to be lots of pop-in during the Halo 2 Anniversary campaign. Like entire trees and stuff. Playing Delta Halo and the crashed drop pods in the start area pop in as I pan around. Weird
NOOOOOOooooo!!

Ugh. I had an overdose of pop-in with sunset overdrive. It's the worst.

Totally kills all the artistic value to me when playing a game. =(
 

jem0208

Member
Jul 17, 2013
11,386
0
395
I no longer have interest in playing the beta.

This sounds like a B game designers masterpiece.
Nope. It's many times worse

Please stop calling this game halo 5. It isn't a halo game.
You seem to not understand what hyperbole is.

In relation to this: "this looks good!" Is hyperbole

"This isn't a halo game" is fact.
It's like trying to sell Halo:CE as the next quake.

This game is vastly different to Halo games in every respect.
Except I don't assume.


I count 5 assumptions.


Seems to be lots of pop-in during the Halo 2 Anniversary campaign. Like entire trees and stuff. Playing Delta Halo and the crashed drop pods in the start area pop in as I pan around. Weird
Really? Damn. Pop is like the only graphical oddity I seem to notice. Everyone goes on about screen tearing and low resolution but I never notice that when I'm actually playing the game.
 

buddha0991

Member
Nov 15, 2011
11,244
0
0
Ballertown
So, let's make some launch plans. I've got the digital version pre-installed, so I'll be on right when it unlocks in North America (9pm for me!). I'm gonna want to mostly play H2A multiplayer, and it'd be cool to get a full lobby of eight people together.
Launch halo 2 quarantine zone and grab the Sputnik skull, then mess with my online profile customizing all my stuff, play a few rounds of each and every playlist, launch h2a forge and mess around for a while, then launch halo ce and start the long road to playing all of Chief's story so far.
 

Stinkles

Clothed, sober, cooperative
Sep 5, 2004
66,974
3
1,590
Arakeen
If they brought back cool weapons with unique traits, that would be enough to "evolve" the gameplay without the need for sprint/ADS. I'm talking about creative weapons like those found in Turok, Unreal Tournament, plasma stun, quick Camo with automatics, etc. Then add in default Thrusters, a better strafe, faster base movement and boom, Halo has evolved without compromising core fundamentals/gameplay.

The double jump is sure going to change things up, maybe more than sprint/ADS.

There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
 

DopeyFish

Not bitter, just unsweetened
Jun 6, 2004
37,147
1
0
I count 5 assumptions.




Really? Damn. Pop is like the only graphical oddity I seem to notice. Everyone goes on about screen tearing and low resolution but I never notice that when I'm actually playing the game.
Then you failed at counting. Just like you fail at slurping.

And don't worry Frankie, I will have literal design documents and likely math and maybe even sims just to counteract some things

I was going to do the same for reach beta but I got way too upset :(
 

Impala26

Member
Jun 26, 2014
2,214
0
0
Pittsburgh, PA
I'd rather they take risks and try to do new things than just play it safe. This is how we get better games. Experimentation.

That said I don't know how much of Halo 4 was actually them thinking it would be good for Halo and how much was just them throwing in shit because it's "modern".
I love the CE Pistol as much as anyone, but I also certainly loved the addition of certain mechanics over the years with each Halo entry that I felt improved gameplay:

Halo 2: Dual wielding (made some crap guns half-decent) and Vehicle Boarding (changed the dynamics of vehicle combat)

Halo 3: EMP disables vehicles (gives an ancillary function to the Plasma Pistol) and "Heavy Weapons" (powerful, but slows your movement speed)

Halo Reach: Best Forge mode to date (barring H2A's yet to be seen long-term)

Halo 4: Well, nothing solid added to the "core" (imo), but I thoroughly enjoyed the new multiplayer gametypes of Regicide, Dominion, and Ricochet.

Let's wait and see how this Halo 5 stuff REALLY shakes out before getting into a tizzy just yet...
 
Oct 6, 2009
13,552
1
0
Pittsburgh
Halo 5 seems to be using some basic real time reflections which is exciting:



Let's hope the armor and visors are placeholder, and we get to see some shine and reflections there as well.
 

Poodlestrike

Banned
May 28, 2014
30,358
1
0
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
Yeah, this must have been a weird couple of days for you guys :p
 

The Flash

Banned
Jun 6, 2013
12,596
0
0
Central City
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
Scratchin' double jump off the list
 

-Ryn

Banned
Oct 14, 2012
4,191
0
0
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
Stinkles savin' the day once again
 

TTUVAPOR

Banned
Jan 28, 2014
2,429
0
0
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
Frank, can you please confirm or deny that ads is in Halo 5?

Real simple answer, yes it is or no it isnt. :)
 

philipnash19

Neo Member
Oct 23, 2013
52
0
0
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
Stinkles I think everyone is handling themselves a lot better today in terms of waiting for the full story from you guys instead of "freakin" thank god :) I trust you guys
 

GoDs DeMoNaToR

Neo Member
Jan 2, 2014
41
0
0
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.

I like this guy.
 

Overdoziz

Banned
Nov 8, 2011
14,939
0
0
The round-based elimination gametype could be interesting. Hopefully it's more than just Team Slayer with only one life per round.
 

jem0208

Member
Jul 17, 2013
11,386
0
395
Let's hope the armor and visors are placeholder, and we get to see some shine and reflections there as well.
The armour definitely is placeholder. It's exactly the same model as the default Recruit armour from Halo 4.

Then you failed at counting. Just like you fail at slurping.
No, I think you're the one who fails to understand the meaning of assumption.


5. You assumed that you don't assume.
Actually 6, he makes 2 assumptions in one of his posts.




Edit: And I love the how being positive is considered a bad trait around here. I'm hardly over positive as well, just far less negative than some.
 

dwells

Member
Dec 9, 2013
1,245
0
0
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
Legitimate question, not intended to be harsh: how much does our feedback on the beta actually matter? I ask since a very sizable portion of the Halo community has been vocal about their dislike of sprint ever since Reach, but it's been in Halo 4 and now Halo 5. Same thing with ADS - it's been said by the community many, many times that we don't want to see ADS or anything like it, but here it is in Halo 5.

So it kind of seems like a lot of our feedback in the past hasn't been impactful, so I'm kind of skeptical of how much it will matter for the beta.
 

-Ryn

Banned
Oct 14, 2012
4,191
0
0
I love the CE Pistol as much as anyone, but I also certainly loved the addition of certain mechanics over the years with each Halo entry that I felt improved gameplay:

Halo 2: Dual wielding (made some crap guns half-decent) and Vehicle Boarding (changed the dynamics of vehicle combat)

Halo 3: EMP disables vehicles (gives an ancillary function to the Plasma Pistol) and "Heavy Weapons" (powerful, but slows your movement speed)

Halo Reach: Best Forge mode to date (barring H2A's yet to be seen long-term)

Halo 4: Well, nothing solid added to the "core" (imo), but I thoroughly enjoyed the new multiplayer gametypes of Regicide, Dominion, and Ricochet.

Let's wait and see how this Halo 5 stuff REALLY shakes out before getting into a tizzy just yet...
I think one of the key problems with Halo 4 was the fact that it didn't really add anything to the "core" gameplay of Halo. Most of it was just fluff that only cluttered things. What Halo 5 is doing will actually add to the core gameplay.
 

Onikaan

Member
Jan 23, 2013
1,299
37
430
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."

Save the freakin until tonight at which point it will be evidence based and 100% legitimate. And for the love of god (Dopey) make sure that your feedback on the beta stays coherent and insightful. That's going to be key for you and us.
Frank, where will we be able to watch the reveal when I wake up?

Will it be on the Halo Channel?
 

BigShow36

Member
May 11, 2010
2,003
0
0
Frank, can you please confirm or deny that ads is in Halo 5?

Real simple answer, yes it is or no it isnt. :)
I think it's pretty obvious that there is an ADS animation; the functionality is the debate. Personally, I think it's going to merely be "cosmetic" in that it functions the same as classic Halo zoom. It would be a rather egregious mistake on their part to make it function like CoD ADS.
 

Stinkles

Clothed, sober, cooperative
Sep 5, 2004
66,974
3
1,590
Arakeen
Legitimate question, not intended to be harsh: how much does our feedback on the beta actually matter? I ask since a very sizable portion of the Halo community has been vocal about their dislike of sprint ever since Reach, but it's been in Halo 4 and now Halo 5. Same thing with ADS - it's been said by the community many, many times that we don't want to see ADS or anything like it, but here it is in Halo 5.

So it kind of seems like a lot of our feedback in the past hasn't been impactful, so I'm kind of skeptical of how much it will matter for the beta.
There's a reason it's almost a year out.

I think it's pretty obvious that there is an ADS animation; the functionality is the debate. Personally, I think it's going to merely be "cosmetic" in that it functions the same as classic Halo zoom. It would be a rather egregious mistake on their part to make it function like CoD ADS.

Brofist.
 

FUNKNOWN iXi

Member
May 27, 2012
12,028
2
525
New York
There is ZERO double jump. That is bad translation of Italian weirdness and I am going to be honest, that leak this morning didn't even make sense.

I was like, "huh, what is he talking about? It doesn't do any of that."
Nice, that's great news. Thanks for the response.

On the topic of double jumps though, ever tried messing with 'em as a Power-up? Rhetorical since I know you can't answer that lol. Could be a cool idea to coincide with Speed Boost as it provides something similar for gameplay, except instead of impacting horizontal movement like SB, it'll be more for vertical movement. Double jumps + Thrusters could be a seriously fun time for the 15 or so seconds it would last.
 

jem0208

Member
Jul 17, 2013
11,386
0
395
I think it's pretty obvious that there is an ADS animation; the functionality is the debate. Personally, I think it's going to merely be "cosmetic" in that it functions the same as classic Halo zoom. It would be a rather egregious mistake on their part to make it function like CoD ADS.
This has already been confirmed I thought? Josh Holmes' tweets confirmed it wasn't mechanically similar to ADS at all.




Also I'm kinda sad we don't have double jump... I love being able to jump around loads. I suppose it would have been a pretty big move away from classic Halo movement though.

Don't worry, Ragnarok the Redundant isn't here to smear his explosive diarrhea all over our posts.

Realistic optimism, bruh. It's a good thing.
Aye, I wasn't optimistic at all when I first saw the ADS footage. After watching it a few times I realised it wasn't anywhere near as bad as everyone was making it out to be. I like being optimistic until we get evidence which proves otherwise.
 

Omni

Member
Feb 19, 2012
11,461
1
560
NOOOOOOooooo!!

Ugh. I had an overdose of pop-in with sunset overdrive. It's the worst.

Totally kills all the artistic value to me when playing a game. =(
I should have been a bit more precise with my comment. I've only really noticed it on the level I'm on now (Delta Halo) and the third level while you're driving along the beach. Rest of the time it's been good. Just when it happens, it's huge. Like big trees and stuff for like a split second while panning.
 

Fahzgoolin

Banned
Jun 12, 2014
7,439
0
0
Edit: And I love the how being positive is considered a bad trait around here. I'm hardly over positive as well, just far less negative than some.
Don't worry, Ragnarok the Redundant isn't here to smear his explosive diarrhea all over our posts.

Realistic optimism, bruh. It's a good thing.