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Halo |OT5| Believe, Again

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Apath

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Aug 4, 2009
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Halo 3 plays so much better than Reach it's ridiculous. Gun play is much better, run speed is quicker, and jumping is higher. It makes the game feel so much smoother and flows better. Plus it's great being able to use a turret and not have to constantly worry about it over heating. I really hope Halo 4 is more Halo 3 and less Reach. It's just too bad the maps in Halo 3 suck so much or I'd be playing it more often (not that Reach's are much better).
 

Fracas

#fuckonami
Aug 31, 2011
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It's better than watching porn with 40 strangers.
Did....did you do that? :0

edit: Watchmen sex scene was the most awkward thing I've seen in a movie theater. Not exactly porn, but still. I had a friend with me, he was so immature. He giggled like a schoolgirl for a good 5 minutes after that. So bad
 
Sep 24, 2011
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Halo 3 plays so much better than Reach it's ridiculous. Gun play is much better, run speed is quicker, and jumping is higher. It makes the game feel so much smoother and flows better. Plus it's great being able to use a turret and not have to constantly worry about it over heating. I really hope Halo 4 is more Halo 3 and less Reach. It's just too bad the maps in Halo 3 suck so much or I'd be playing it more often (not that Reach's are much better).
My only dislike about Halo 3's mechanics and sandbox that immediately comes to mind is how much I (and most players) relied on the BR. I couldn't play without it, it wasn't necessarily over-powered, but it was too reliable. If that makes sense.
 

PNut

Banned
Mar 2, 2010
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This should work, its VOD from like last night I think

http://www.twitch.tv/crosscounterasia/b/321634540

people all over the world were watching according to them, considering we don't have anywhere else to watch streamed tournaments, it doesn't surprise me, haha.

Zerobloom/higher movementspeed/higher jumps is actually pretty enjoyable to watch. I remember watching some tournaments when it was still 100% bloom; ugh.
Thanks!
 
My only dislike about Halo 3's mechanics and sandbox that immediately comes to mind is how much I (and most players) relied on the BR. I couldn't play without it, it wasn't necessarily over-powered, but it was too reliable. If that makes sense.
I wouldn't say the H3 BR was terribly reliable; especially if you compare it with the 85% DMR and getting 5 shot kills. H3 BR was more likely 6sk most of the time it seemed.

While the sandbox in H3 was bigger, a lot of it was junk.
 

Overdoziz

Banned
Nov 8, 2011
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My only dislike about Halo 3's mechanics and sandbox that immediately comes to mind is how much I (and most players) relied on the BR. I couldn't play without it, it wasn't necessarily over-powered, but it was too reliable. If that makes sense.
I hate reliable weapons.
 

Fracas

#fuckonami
Aug 31, 2011
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WTF. Do you feel awkward if you watch a teen-rated movie in the theater?
The content itself doesn't bother me. I just feel weird watching stuff like that with a bunch of strangers sometimes.

On top of that, I just prefer watching movies/tv by myself unless it's a comedy. You get the full effect if you're by yourself.
 
Sep 24, 2011
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I wouldn't say the H3 BR was terribly reliable; especially if you compare it with the 85% DMR and getting 5 shot kills. H3 BR was more likely 6sk most of the time it seemed.

While the sandbox in H3 was bigger, a lot of it was junk.
Magnum = Pathetic. AR = Annoying. Most other weapons are close range, BR is a utility weapon, relatively fast kill times no matter what distance you are from the enemy.
Like you said, most of the Halo 3 sandbox was relatively useless.

The carbine was great, but there weren't enough of them.

I hate reliable weapons.
Expecting a similar response. When a utility weapon beats too many other weapons in regular combat, it diminishes the sandbox, and generates stagnant gameplay.
 

HiredN00bs

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Sep 22, 2010
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Feb 14, 2010
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I wouldn't say the H3 BR was terribly reliable; especially if you compare it with the 85% DMR and getting 5 shot kills. H3 BR was more likely 6sk most of the time it seemed.

While the sandbox in H3 was bigger, a lot of it was junk.
Um If 6sk was the norm for you in Halo 3 I will have to say you had a bad BR. Thing was always 4 shots and once in a while 5.
 

Arnie

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Apr 15, 2007
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My only dislike about Halo 3's mechanics and sandbox that immediately comes to mind is how much I (and most players) relied on the BR. I couldn't play without it, it wasn't necessarily over-powered, but it was too reliable. If that makes sense.
To me that makes no sense, because that's exactly why I loved Halo 3. Multiplayer, anyway. I like a good varied sandbox in singleplayer.

I wouldn't say the H3 BR was terribly reliable; especially if you compare it with the 85% DMR and getting 5 shot kills. H3 BR was more likely 6sk most of the time it seemed.

While the sandbox in H3 was bigger, a lot of it was junk.
Most of the time it was a 4sk, to me.
 
Feb 14, 2010
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Magnum = Pathetic. AR = Annoying. Most other weapons are close range, BR is a utility weapon, relatively fast kill times no matter what distance you are from the enemy.
Like you said, most of the Halo 3 sandbox was relatively useless.

The carbine was great, but there weren't enough of them.


Expecting a similar response. When a utility weapon beats too many other weapons in regular combat, it diminishes the sandbox, and generates stagnant gameplay.
The carbine from the beta was awesome. Wished they kept it that way in the final build.
 

heckfu

Banned
Jun 12, 2011
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Lol reminds me when about 30 of my classmates and I watched porn. It was such a funny movie night I tell you.

Anyway is there a reason why the team slayer community don't like DMR starts?
who watches teen rated movies?
Um If 6sk was the norm for you in Halo 3 I will have to say you had a bad BR. Thing was always 4 shots and once in a while 5.
Looks like there's a new badass in these parts!
 

Overdoziz

Banned
Nov 8, 2011
14,939
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Expecting a similar response. When a utility weapon beats too many other weapons in regular combat, it diminishes the sandbox, and generates stagnant gameplay.
If everyone has a weapon that's effective in most ranges this will result in people engaging in all kinds of ranges resulting in more varying gameplay. The BR/DMR should be good in all ranges and the weapons on the map should bit above the BR/DMR in a certain range (i.e. Sniper at long range, Shotgun at short range)
 

Steelyuhas

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Apr 22, 2010
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If you were playing on default settings, the BR was simply not a 4sk most of the time. Due to the spread, hitting 12 out of 12 shots was pretty rare outside of close range. (H3)

Looks like there's a new badass in these parts!
lol
 
Sep 24, 2011
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To me that makes no sense, because that's exactly why I loved Halo 3. Multiplayer, anyway. I like a good varied sandbox in singleplayer.
From a highly competitive (MLG) point of course you want a very focused and tight, arena style sandbox, and the BR definitely fits in there. However for regular MP gameplay, as I just said, a utility weapon that is too reliable leads to boring gameplay, and the sandbox not being used to it's potential.

If everyone has a weapon that's effective in most ranges this will result in people engaging in all kinds of ranges resulting in more varying gameplay. The BR/DMR should be good in all ranges and the weapons on the map should bit above the BR/DMR in a certain range (i.e. Sniper at long range, Shotgun at short range)
Agreed, but I think we'll find our definitions of 'bit' would vary. In my opinion Halo 3's other weapons (not BR) were underpowered/not focused correctly. Reach was better but not perfect. Speaking from a sandbox shooter perspective (every weapon should have pros and cons), not an arena shooter one (each weapon should be perfect in it's own niche).
 

Fuchsdh

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Jan 14, 2012
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Did....did you do that? :0

edit: Watchmen sex scene was the most awkward thing I've seen in a movie theater. Not exactly porn, but still. I had a friend with me, he was so immature. He giggled like a schoolgirl for a good 5 minutes after that. So bad
That was such an atrocious movie--a good example of killing the final product by trying to be slavishly loyal to the original.

Then again, I still don't see what the big deal about Watchmen is. The premise for world peace at the end is so damn shaky it's laughable that everyone just agrees with it.
 
Feb 14, 2010
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If you were playing on default settings, the BR was simply not a 4sk most of the time. Due to the spread, hitting 12 out of 12 shots was pretty rare outside of close range. (H3)



lol
Really? Never knew that. I only played BJ with sensitivity 10. Didn't think based on the settings you had would make a difference in your BR hitting.
 

kylej

Banned
Mar 2, 2006
12,362
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Expecting a similar response. When a utility weapon beats too many other weapons in regular combat, it diminishes the sandbox, and generates stagnant gameplay.
haha man, some of you guys regurgitate stuff like you're on Bungie's PR team. Having a useful utility weapon doesn't diminish the sandbox. That's like saying soccer is stagnant because they only use one type of ball. When you make the tools for victory predictable, and start everyone on the same footing, the game evolves and changes naturally; you don't need to hamstring people with goofy weapons in an attempt to make it varied.
 

Fracas

#fuckonami
Aug 31, 2011
17,642
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735
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That was such an atrocious movie--a good example of killing the final product by trying to be slavishly loyal to the original.

Then again, I still don't see what the big deal about Watchmen is. The premise for world peace at the end is so damn shaky it's laughable that everyone just agrees with it.
Only thing I enjoyed about Watchmen was the opening credits/montage. That's pretty much it. Although that part was brilliant.
 

Overdoziz

Banned
Nov 8, 2011
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Agreed, but I think we'll find our definitions of 'bit' would vary. In my opinion Halo 3's other weapons (not BR) were underpowered/not focused correctly. Reach was better but not perfect. Speaking from a sandbox shooter perspective (every weapon should have pros and cons), not an arena shooter one (each weapon should be perfect in it's own niche).
What weapons do you feel were too weak?
 

Trey

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Mar 3, 2010
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haha man, some of you guys regurgitate stuff like you're on Bungie's PR team. Having a useful utility weapon doesn't diminish the sandbox. That's like saying soccer is stagnant because they only use one type of ball. When you make the tools for victory predictable, and start everyone on the same footing, the game evolves and changes naturally; you don't need to hamstring people with goofy weapons in an attempt to make it varied.
It does diminish the sandbox, but that just means the sandbox was artificially expanded (just too large) in the first place. Your analogy doesn't make sense.

There is no context other than just wanting to change it up where you would use the needler, smg, AR, pistol, spiker, or plasma rifle when you have the BR in your hands. That makes them useless weapons in a practical sense.
 
If you were playing on default settings, the BR was simply not a 4sk most of the time. Due to the spread, hitting 12 out of 12 shots was pretty rare outside of close range. (H3)
This is what I was saying.

However getting a 4sk outside of the BRs intended range pretty much doesn't happen.

I still get plenty of 4sk's at midrange when I play H3, well, if the host is decent. I get a lot more 5sk's in reach though, just because its a hitscan single-shot weapon that is massively accurate at every range.

Does Halo 4 adaptation means of load outs means no more AR starts? If so best thing added to the series. People can get there AR while I have fun murking them with the Carbine, BR, DMR, and any other precision weapon.
I don't think you'll do much spawning with the AR unless you want to, which is great.
 
Feb 14, 2010
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Does Halo 4 adaptation of load outs means no more AR starts? If so best thing added to the series. People can get there AR while I have fun murking them with the Carbine, BR, DMR, and any other precision weapon.
 
Feb 28, 2011
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Halo 3 plays so much better than Reach it's ridiculous. Gun play is much better, run speed is quicker, and jumping is higher. It makes the game feel so much smoother and flows better. Plus it's great being able to use a turret and not have to constantly worry about it over heating. I really hope Halo 4 is more Halo 3 and less Reach. It's just too bad the maps in Halo 3 suck so much or I'd be playing it more often (not that Reach's are much better).
H3 netcode is garbage though.
 

Overdoziz

Banned
Nov 8, 2011
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Does Halo 4 adaptation means of load outs means no more AR starts? If so best thing added to the series. People can get there AR while I have fun murking them with the Carbine, BR, DMR, and any other precision weapon.
Meh, they should've just removed the AR.
 

Arnie

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Apr 15, 2007
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From a highly competitive (MLG) point of course you want a very focused and tight, arena style sandbox, and the BR definitely fits in there. However for regular MP gameplay, as I just said, a utility weapon that is too reliable leads to boring gameplay, and the sandbox not being used to it's potential.
It's not the case of 'highly competitive' and the rest, it's dependant on how you interpret the multiplayer experience. I play multiplayer to pit my own skills against a series of opponents, as do most of my friends, none of which fit into this 'highly competitive (MLG)' category you're talking about.

For this reason, the BR was supreme. It didn't break the sandbox in the same way the DMR does, for example, it wasn't devastating at long ranges; however it was reliable enough to properly facilitate this pitting of skill between opponents. In this respect I'm opposed to the loadout system, as for me and my friends who treat Halo as a game whereby challenge and competition is a draw (again distinct from the ultra competitive MLG style), having people on a level playing field is part of the point.

And that's why I said I enjoy a varied sandbox in singleplayer, because then it's not a test of human ability, it's about testing the limits and vulnerabilities of the excellent AI.
 

Arnie

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Except for that terribly narrow FOV, feels like looking down a cardboard tube sometimes.

Spartan animations are pretty meh as well, but that's really beside the point for a competitive game ;)
Exactly. On a list of things to prioritise for a good multiplayer experience, animations linger somewhere in the bottom half.
 

The Librarian

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Apr 22, 2008
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I was playing Halo 3 co-op with Squidhands earlier today and I had my mind blown by a path I never knew was there. In the last part of the barracks, you can open a side door that brings you behind the Chieftain. It was a holy shit moment for me.
 

kylej

Banned
Mar 2, 2006
12,362
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It does diminish the sandbox, but that just means the sandbox was artificially expanded (just too large) in the first place. Your analogy doesn't make sense.

There is no context other than just wanting to change it up where you would use the needler, smg, AR, pistol, spiker, or plasma rifle when you have the BR in your hands. That makes them useless weapons in a practical sense.
It makes perfect sense. His point is if you make the BR the best weapon in most situations, it'll make the game stagnant. No, it won't. The amount of tools you have or don't have at your disposal to beat your opponent does not have any correlation with stagnancy.
 
Sep 24, 2011
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What weapons do you feel were too weak?
You're waiting for me to say AR, so I won't. It's difficult to say though, it's more of a reverse thing, with the BR being 'too convenient' rather than each other weapon being underpowered.

It's difficult to justify, but I think most of us can agree that the BR was definitely the goto utility all rounder weapon, and if you were good with it, there's hardly a reason to use other weapons (exc. Shotgun, Rockets and Sniper).
 

Overdoziz

Banned
Nov 8, 2011
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Oh stop, you'll never have to spawn with it again and you can poop all over the BKs that do.

Let them have their spray and pray weapon, and just hope it isn't as derp-proof as the one from Reach (hitting shots outside of the crosshair lulz).
As a spawn weapon I think the skill-gap is too small in previous Halos. (Doesn't seem very different in Halo 4 from what I've seen)
 
As a spawn weapon I think the skill-gap is too small. (Doesn't seem very different in Halo 4 from what I've seen)
It definitely is too small, it should ride up significantly like the SMG did; at least you kind of had to try to modulate your fire so it wouldn't get out of control.

You're waiting for me to say AR, so I won't. It's difficult to say though, it's more of a reverse thing, with the BR being 'too convenient' rather than each other weapon being underpowered.

It's difficult to justify, but I think most of us can agree that the BR was definitely the goto utility all rounder weapon, and if you were good with it, there's hardly a reason to use other weapons (exc. Shotgun, Rockets and Sniper).
That's because those are power weapons, which are better in some/most situations than your 'all-around' weapon (br/dmr).

Regular weapons should be on equal footing to the 'all-around' weapon in some situations.

This is the ideal, but like I said before, most of the weapons in h3's sandbox were junk; so of course you're going to use the (somewhat unreliable) BR in most situations.
 
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