Halo: Reach |OT7| What are They to Say Now?

New article at Misriah Solutions. Not Destiny-related.



Rip it a new one, HaloGAF.
I literally wouldn't print that out to shit on as some kind of colorful, make-shift toilet paper.

I've seen my dog vomit out more insightful things than what you just typed on wordpress and submitted as an "article."

If you ever find a map and locate inspiration, let me know.


i mean...nice work!11!
 

Plywood

NeoGAF's smiling token!
New article at Misriah Solutions. Not Destiny-related.



Rip it a new one, HaloGAF.
Okay I was skimming and this caught my eye:

(As a side note, the start of the voting round should be signaled by a distinct and clearly audible sound. Reach attempts this but the sound is too quiet and players often miss it while browsing the start menu, Xbox guide, or refrigerator.)
Could not agree more.
 
New article at Misriah Solutions. Not Destiny-related.



Quitting Halo

Rip it a new one, HaloGAF.
The upvote/downvote system is a bit complicated in terms of visual accessibility. Perhaps a simple yes or no vote for each option would be best.

The Arena voting system is brilliant in that you can't see other people's votes. Too often, people are swayed by popular opinion -- be it to vote for the popular choice or for a party to troll the lobby with a terrible gametype and then quit. My suggestion would be a yes/no voting system where votes lock in and voting results are not shared until the end.

I didn't agree with your point to give everyone reduced credit payouts for games that end with a surrender. Winners shouldn't be punished for winning.

Otherwise, great article. Keep up the good work!
 
The upvote/downvote system is a bit complicated in terms of visual accessibility. Perhaps a simple yes or no vote for each option would be best.

The Arena voting system is brilliant in that you can't see other people's votes. Too often, people are swayed by popular opinion -- be it to vote for the popular choice or for a party to troll the lobby with a terrible gametype and then quit. My suggestion would be a yes/no voting system where votes lock in and voting results are not shared until the end.
I can understand your point on visual accessibility. I'm sure some of the UI wizards at Bungie /343 could design a similar system in a much cleaner way.

Arena's hidden, locked votes are good but it makes it even more likely that your vote will be wasted.

The yes/no system would be a touch better than what we have now. I just think players would just end up voting "Yes" for their top option and "No" for everything else, which makes it act just like the current system.

I didn't agree with your point to give everyone reduced credit payouts for games that end with a surrender. Winners shouldn't be punished for winning.
If the game is that lopsided (by team skill or team size), a reduced Game Completion payout is a small price to pay for ending the game early and moving on to a good match.

It's no different than Reach having Game Completion be based on how long a game lasts, only in this case it would only be lower when the game ends due to surrender.

Otherwise, great article. Keep up the good work!
Thanks. :^)

Still waiting on your mysterious good news that probably has something to do with Trendy.
 
I heard the rings are comprised of material that can section itself off, like links of a chain and reform into different configurations.
Pfffft, you clearly know nothing of Halo at all. Obviously you havent played the games or read the books.

Ill add an "lol" for the sake of my sarcasm/joking possibly being lost

Hm, I better get some sleep now. Long day, and a long week ahead of me.
 
Nothing personal Duncan, but you've invited a ripping and I'm happy to try. =)

You ranking of the reasons why people quit is just total guesswork, you don't have the faintest idea why people actually quit the game and the attempt to rank the reasons is just silly. Even going by anecdotal evidence the ranking is bizarre. You don't even attempt to explain why you think one reason is more likely than the other. I honestly think half of that list is irrelevant.

The whole voting "solution" you put forward is a complicated mess and solves a problem that barely even exists. Saying that 343/Bungie could make the complicated mess look nice is irrelevant as it's a flawed idea. You'd need to explain how the system worked to players and even then some just wouldn't understand it. It asks many times more of a player than the existing system (choose your favourite selection versus rank four selections individually). As has already been stated, a blind vote would improve things and little else should be done. If it's broke, don't fix it. And certainly don't add on a heap of useless crap for no reason.

Your surrender idea is poorly thought through and open to abuse. Any possible surrender option would need to be carefully considered and implemented but your proposed "solutions" could easily be exploited. Winning teams would be constantly and consistently denied a victory if given your ideas any merit and it shit up matchmaking altogether. It takes just one quitter on a team and the whole then is abused to hell and back.

A surrender option may actually be good idea and it's one the community has been floating for a very long time but not your proposed idea.

Your booting idea; again a "solution" to a problem that doesn't or barely exists. It is flawed and would actually make the situation worse.

Firstly, you are punishing the "victim" player for wanting to boot a player more than forgive them. You force them to read multiple walls of text and hold buttons for seconds versus a quick button press. This eats into gameplay time and removes the player from control during the game, which could lead to more griefing too. To add insult to injury, even if a "victim" jumps through all of your proposed silly hoops, the offending player isn't even booted. Nope, because you've introduced a system wide upon to abuse that rewards dicks and punishes their victims: the three strikes system. So some tosspot can dick around until the final strike causing even more grief than they could under the existing system.

Not to forget that you've decided to toss all the information towards one player and not the other. The griefer would need to have the consequences of his actions explained, particularly under the three strikes system otherwise its even more a useless deterrent if the offending player doesn't even understand it.

Your idea is flawed, broken and just makes a mess of everything all the while it would make it worse.

The credit "punishment" idea wouldn't work. Credits can always be earned. No one could possibly care about losing a few hundred or thousand credits. It's a horrible punishment which lacks more balls than Reach's already defanged "punishment" system and is even more likely not to work.

And time out? Again, a nice idea that's been floated around a ton in the community.

Your original ideas lack substance. Your foundations are based on flawed guesswork and your best ideas are stolen from the community. If your original ideas were actually implemented, macthmaking would be a joke, winners would be punished more than losers, assholes would increasingly make games unplayable. But the quit rates might just decline because the majority of what's left of Halo's population would quit the game for good and you'd be left with a small bunch of asshole trading shitty experiences with one another.
 
The whole voting "solution" you put forward is a complicated mess and solves a problem that barely even exists. Saying that 343/Bungie could make the complicated mess look nice is irrelevant as it's a flawed idea. You'd need to explain how the system worked to players and even then some just wouldn't understand it. It asks many times more of a player than the existing system (choose your favourite selection versus rank four selections individually). As has already been stated, a blind vote would improve things and little else should be done. If it's broke, don't fix it. And certainly don't add on a heap of useless crap for no reason.
This too. To fix the voting all you need to have is blind votes and make it so that you can't change your vote after it has been cast (the amount of people who don't take it seriously and constantly change their vote... Force people to make the decision properly).
 
This too. To fix the voting all you need to have is blind votes and make it so that you can't change your vote after it has been cast (the amount of people who don't take it seriously and constantly change their vote... Force people to make the decision properly).
I'd like to see them experiment with this setting outside of the Arena in other playlists. Then again, I'd like 343 to actually ship a new Reach gametype.