Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
- Dec 11, 2008
It’s how almost all games were back in the 80s/90s. I like it. I think 12 Minutes had a similar structure too. Dead Rising were exploring that gameplay too if you wanted to save everyone. Everything had to be done in a certain order.I still don't understand how this game is supposed to be played. The die, die again, rinse, repeat just seems boring.
Game is going to bomb and I look forward to it happening. Sony have dedicated way too much time to this shit lookin game
It's a roguelike?
Ugh. Played enough of them this year.
This is exactly where I'm at. I almost feel like it's been featured so much that it's beyond exhausting at this point.Cannot wait for it to be released so we won't see or hear about it again.
Get outta here? Just because you paid money for a gold account (LOL) doesn't mean you get to police the forum. Silly boy.Oh shut up. As if you're spontaneously having a smile and feeling sincerely happy when perhaps seeing this games sales are bad....
Really tho? Get outta here
Get outta here? Just because you paid money for a gold account (LOL) doesn't mean you get to police the forum. Silly boy.
wtf its a roguelike?
Yes. Look it up. The director in articles tries to say its not but when explaining the gameplay loop it definitely is.
Its the hot thing for edge lords. Uncharted? Play a real game like DemonSouls. TloU2? Play a real game like Hades.I still don't understand how this game is supposed to be played. The die, die again, rinse, repeat just seems boring.
Not cynical. Just a bit roguelike-d out after both Returnal and Hades (the absolute pinnacle of the genre).
In that case I apologise.My comment was made in jest in regards to you taking pleasure into seeing years worth of multiple people's work failing because of it's generous marketing.
No need to make it personal my friend.
And supporting a place I've been going to daily for over 2 decades isn't really LOL worthy I feel. But you do you.
Well said.What many people don't realise is that each of these promotional activities gets assigned a monetary value and this is how third party exclusives are paid for. People think moneyhats are cash but it doesn't work like that.
Featuring the game in the stream last night with 500k live viewers (and no doubt millions later) would be valued extremely highly by any publisher even though in this case people are fed up with seeing it.
People don't like this line of thinking because you realise it's your attention that is being monetised. It's like the adage about Facebook, if a service is free you're not the customer you're the product.