Havok hypes next gen physics GDC 2013 reveal

#1
There's a countdown timer at Havok's site.

http://www.havok.com/nextgen
http://www.havok.com/physics
http://www.havok.com/unlock

Will it turn out to be



or



remains to be seen.

EDIT: Press release: http://www.havok.com/news-and-press/releases/havok-unleashes-next-gen-physics
Havok said:
It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.
Havok said:
we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory.
2K Czech said:
highly efficient utilization of all available hardware cores with a very lean runtime memory footprint
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
#9
I still think Source has among the best physics in gaming. Maybe not in overall complexity and scope, but in motion and weight. Things fall and topple with a good sense of weight and mass in Source.

I'm really big on games pushing crazy physics stuff next gen, so fingers cross Havok bring the goods.
 

JaseC

gave away the keys to the kingdom.
#16
A lot of games still use Havok. Physx is proprietary bs anyway.
PhysX is a cross-platform middleware solution, not unlike Havok. The key difference is that it supports hardware acceleration and this requires an Nvidia GPU to function without an egregious performance hit.
 
#17
I really liked what Havok was able to bring to TTT2. I will keep a eye on this. Seems like a great physics engine. PS4 and Havok seem like a good fit we have dat RAM.
 
#25
Press release: http://www.havok.com/news-and-press/releases/havok-unleashes-next-gen-physics
Havok said:
It features significant technical innovations in performance, memory utilization, usability and simulation quality, and represents a major leap forward in physics simulation for games.
Havok said:
we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory.
2K Czech said:
highly efficient utilization of all available hardware cores with a very lean runtime memory footprint
 
#42
in case people are wondering.. HL2 actually does not run Havok.. but rather a physics company gave the tech to valve.. which was then bought out by havok. Little historical details.. but yeah...