Doc Evils said:I think people will like the 4 player co op aspect.
Mammothtank said:I thought Haze had 4-player splitscreen. The OP says 2-player splitscreen. Is this certain?
yoopoo said:There are now 82 threads about Haze, and two on the off-topic forum...not about the game though.
hc2 said:Does that mean it's getting Hazy in here?
gamerecks said:It is, 2 player local, 4 player online.
:lol :lol :lol :lolmethane47 said:hc2 said:Does that mean it's getting Hazy in here?
....dont quit your day job
Both Halo 3 and Call of Duty 4 were games that natively supported a lower resolution and were then upscaled. Both games looked great on the Xbox 360 and COD4 looked great on the PlayStation 3.
3rdamention said:3. Spanish people love Haze
The acting for the various rebel soldiers was performed by a group of Mexican actors who happened to be in the UK performing Shakespeare at the time when Free Radical were recording the voices.
Consequently, the accents and inflections are spot on, and that's one of the reasons the Spanish press seem to have really latched on to Haze.
3rdamention said:However, just like that other FPS, it is an emotional ride with a great story and a real sense of involvement. The main difference between the two titles is the switch from one distinct style of fighting (when playing as the dosed-up Troopers) to another (the nimble and resourceful rebels).
Of course, this is only in Normal difficulty. Hard is particularly challenging and completing the game in that mode unlocks Extra Hard, in which you die... a lot!
SappYoda said:That doesn't make any sense at all. Spanish people hated halo2 because voice acting was performed by mexicans.
SappYoda said:That doesn't make any sense at all. Spanish people hated halo2 because voice acting was performed by mexicans.
Geek said:You don't have to beat it on Hard to unlock Extra Hard. "Great story and a real sense of involvement" is also factually incorrect.
*That* doesn't make any sense, as Spanish people *are* Mexicans and vice versa...
aren't they?
madmook said:I hope the retail version doesn't have that "blur filter" or whatever is on the demo. Anybody know?
Geek said:*That* doesn't make any sense, as Spanish people *are* Mexicans and vice versa...
aren't they?
madmook said:I hope the retail version doesn't have that "blur filter" or whatever is on the demo. Anybody know?
You can customize the controls any way you want. You can even do it in the demo. I used a COD4 like scheme and had no problems whatsoever.PistolGrip said:BTW anyone know if you can change your controls? I didnt particularly like the demo's control scheme.
Thanks, just preordered because of your postNightz said:You can customize the controls any way you want. You can even do it in the demo. I used a COD4 like scheme and had no problems whatsoever.
PistolGrip said:hmm thinking about preordering on amazon. They say it comes out tomorrow.
BTW anyone know if you can change your controls? I didnt particularly like the demo's control scheme. Another thing that rub me the wrong way was that I got a bit dizzy from the environments since a lot of the areas in the demo looked identical.
HomerSimpson-Man said:No, technically "Spanish people" is supposed to refer to European Spaniards, not Mexicans, or anyone one else South American. It is incorrectly used to refer many to Spanish speaking people as a catch all term.
Doc Evils said:What I would exactly expect from kotaku.
antiloop said:Pixel counting. Didn't you learn that in school?
This is one thing i also wonder about. I didnt see this setting in the demo, but i wonder if it is in the retail game.Big Tunaaa said:also I didn't see any sliders to adjust the sensitivity.
Geek said:Here's something else I didn't know until now--sarcasm is easily lost on the internet.
Lulz.
Big Tunaaa said:I enjoyed the 4 player co-op aspect of it, even though no one talks. Does this game have runble support? I couldn't find the on/off option, also I didn't see any sliders to adjust the sensitivity. I may get it but I still haven't even completed the first mission of GTA4. Damn you school damn you to hell! :lol
Final judgment: More narratively cohesive than the Halo trilogy, but less inventive and compelling than Resistance: Fall Of Man, Haze does finally give us a self-aware portrait of videogame soldiers, and a foil for all the head-butting, "boo-yah" behavior that's been the norm for far too long in the medium. Too bad it's paired with one of the more pedestrian FPS games to come along in recent years.
A.V. Club Rating: C+
Grimm Fandango said:IGN has reviewed it... results not so good...
4.5
http://ps3.ign.com/articles/875/875229p1.html
This game still interests me though.
Speevy said:Yeah, but Haze doesn't look great.
Grimm Fandango said:IGN has reviewed it... results not so good...
4.5
http://ps3.ign.com/articles/875/875229p1.html
This game still interests me though.
BlockBastard said:Woah, that's pretty surprising. I thought the demo was dull as all hell, but I never thought it would get scores lower than 7's. What the hell happened?
The worse example of this has to be the visuals for the flamethrower, the Dragon de la Gente, which vomits a horrid cone of supposed flame that looks visually on par with what you'd find from the 386 PC days 15 years ago. The same could be said of the reboot text for Mantel troops, which looks blocky, heavily aliased and nondescript.