And by awful, you mean sublime and under-appreciated.Medalion said:That is awful
And by awful, you mean sublime and under-appreciated.Medalion said:That is awful
The game was pretty much a pleasent surprise. He was referring to the artstyle though, i think.Cataferal said:And by awful, you mean sublime and under-appreciated.
Kozak said:Twilight Princess is a superior Zelda game to Wind Waker.
this confuses meShiggy said:It's just a presentation done by Climax, no publisher wanted it :/
(After that they worked on Silent Hill Shattered Memories and Gormiti)
A.KU.MU said:Let me wash your mouth.
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How the fuck is this a bad thing!? I'd murder millions of kittens to get a Zelda that looked like PonyoUtako said:Nintendo games will continue to look like Disney and Studio Ghibli movies.
Pain-inducing, but not a complete loss for gamers or the world at large.
Elbrain said:I want this as an hd version, anything but this is not tolerated!
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PwnCakes said:Everyone I know drudged through WW, but I loved it. I know it's blasphemy, but I still never beat OoT. I've beaten every other game in the series though o_o
NeonZ said:I think Zelda is the one franchise Nintendo might attempt to take in a more realistic direction, in order to showcase the system's new visuals.
Although the better graphics would be visible even with an OoT-like animeish style or even Wind Waker's much more stylized take, a more realistic look probably would be used as a showcase, especially considering how Nintendo doesn't have any other relevant franchise that can use a more realistic visual style.
The character design probably still wouldn't be compltely realistic though, of course, but I don't think they'll go for any style that can produce strange lighting or backgrounds.
Raging Spaniard said:Nintendo's idea of photo real is TP so I dont see them going into something so hardcore like Lords of Shadow.
Once they move into HD I expect a lot more texture, sure, but also a lot more attention into mood, they will use HD to enhance gameplay first and foremost. Nintendo always does a great job at coming up with a distinct style, so its nearly impossible to predict what will things look like.
Personally Im much more interested in seeing how they use next gen tech to come up with new gameplay ideas.
apana said:That's also one of the things I wanted to discuss in this thread. Most people seem to think extra power will be used for a seamless large overworld.
I really like it. That style would fit the Zelda series very well.apana said:By posting that David and Goliath and God of War image I am not saying that Link needs to be ultra violent or realistic. What I am saying is that the baroque/oil painting look could work incredibly well with Zelda. Link would still look cartoonish, but more like he was a painting in a musuem. Last Guardian would also be perfect look for Zelda, just replace the kid with Link and make it a little bit more cartoony. I'm sad no one is talking about my second David and Goliath picture.
Dascu said:I really like it. That style would fit the Zelda series very well.
Honestly, I wouldn't want the overworld to be too large. I just want it to be busier than it has been in the past, where attention to detail and exploration really pay off.apana said:That's also one of the things I wanted to discuss in this thread. Most people seem to think extra power will be used for a seamless large overworld.
It was done by a Scott Cameron, as cover art for this book:apana said:Yes it really does. Does anyone know who is the artist who made it? Or what kind of style is it?
Rash said:I know that Zelda is neither. It's an action-adventure game. But I think it's favorable to go in a direction where the overworld is of reasonable size and there are a ton of small details and rewarding opportunities for "outside the box" exploring. Both TP and WW had great ideas but with HD Zelda Nintendo really has to work on removing the "emptiness" sort of overworld padding that's been present before.
Rash said:Honestly, I wouldn't want the overworld to be too large. I just want it to be busier than it has been in the past, where attention to detail and exploration really pay off.
But I think it's favorable to go in a direction where the overworld is of reasonable size and there are a ton of small details and rewarding opportunities for "outside the box" exploring. Both TP and WW had great ideas but with HD Zelda Nintendo really has to work on removing the "emptiness" sort of overworld padding that's been present before.
zoukka said:Make the world too busy and full of things to do, and the average gamer stops right there.
I think Windu Wanka would've been perfect in terms of content if they'd managed to create the missing dungeons and add something relevant to every island that already existed. And even as the state the game was released, it still felt epic in size.
Leaving the home island for the first time... holy mother of god.
mr stroke said:
The missing dungeons really hurt Wind Waker. Perfect example of how Zelda games should never be rushed to market.zoukka said:I think Windu Wanka would've been perfect in terms of content if they'd managed to create the missing dungeons and add something relevant to every island that already existed. And even as the state the game was released, it still felt epic in size.
sajj316 said:Twilight Princess + high res pack. If Nintendo is going for the "realistic" look.
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Rash said:The missing dungeons really hurt Wind Waker. Perfect example of how Zelda games should never be rushed to market.
I agree that Wind Waker has a sort of vast nature to it that's hard not to appreciate, but at the same time I'm thinking it would've been just a bit better off if the world map was aligned in a 6x6 grid, as opposed to the 7x7 one we got. Less isles, but more content per isle and less time dedicated to sailing.
I NEED SCISSORS said:Careful, soon you'll have the purists coming into the thread to moan about how it ruins the original art.
You then proceed to explore a gigantic hyrule with deep valleys, large mountains, ruins etc.
I NEED SCISSORS said:Careful, soon you'll have the purists coming into the thread to moan about how it ruins the original art.
dc89 said:That screen you quoted. Does the game actually look like that or has that had some sort of polish added.
dc89 said:That screen you quoted. Does the game actually look like that or has that had some sort of polish added.
sajj316 said:Twilight Princess + high res pack. If Nintendo is going for the "realistic" look.
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bdizzle said:how would i go about making this happen? Looks incredible
Willy105 said:The examples on the OP do not look good or appealing at all. I definitely do not want something like that on Zelda.
Something like what Shiggy and RedSwirl suggested would be best, in my opinion. Zelda is a fantasy, and fantasies work best when they aren't washed down with grit.
apana said:So my second David and Goliath image or Last Guardian don't work at all with Zelda? Also there is a difference between mimicking an art style and mimicking the themes.
mr stroke said:
Ducky_McGee said:Since most fake Zelda fans are retarded we will never have another Zelda like Majora's Mask.
THE BEST 3D ZELDA.
Also the art style of Wind Waker is one of the few saving graces that game had. Otherwise it's a half finished disappointment.
Kozak said:Whats so good about Wind Waker?