CoffeeJanitor
Member
I really want Zelda: Coffee Cafe to have an art style that is a mix between Galaxy, Gears, UC, Tetris and Oblivion (Not ES, OBLIVION).
What in the fuck would that look like
AniHawk said:looking so forward to this. this is the type of cel-shaded game i've wanted from current-gen systems since the generation began. hope we get it. :\
From The Dust said:I never said I wanted a WRPG (Zelda isn't even an RPG to me). I just want more than desert/forest/lake/medieval European town. I want something different
Yeah, I think its just from people not having the means to pin point what they like.Raging Spaniard said:Yeah I guess Im responding more to the guys that are like "I want it to look exactly like THIS". I respond more favorably to those who give a mix of inspiration.
So you basically want an overworld full of nothing?PhoenixDark said:WRPG in terms of scope, huge environments and stuff.
Jea Song said:Remember that spaceworld Zelda demo in 2001 that had link fighting gannon? I want that.
Jea Song said:Remember that spaceworld Zelda demo in 2001 that had link fighting gannon? I want that.
DarwinMayflower said:P and then Batshit insane experimental side quest pseudo sequel in the vein of Majora,Phantom Hour Class and Spirit Tracks.
The problem with windwaker wasn't the style it was how empty and barren the world was.artwalknoon said:I know this thread is more about the look of hd zelda but I figure its the best place to discuss hd zelda in general.
I just finished playing 30 minutes or so of Wind Waker, its my first time playing it in years, and I can honestly say now that if hd zelda had the same graphical style or similar but with more detail ala Ki No Kuni I wouldn't be disappointed at all. I imagine some zelda fans would want a more realistic look or something that would show greater graphical muscle but WW is just an amazing visual style. In HD and with more processing power the game would be even more fluid with less blurryness and crisper lines.
Also there is one concern I have about a next gen zelda that stems from TP and hd zelda-like games like the 3 fable games. That is that we will get larger towns and more npcs at the expense of the npcs and towns actually feeling "alive". In WW Windfall Island really feels like it has life. The npcs are all animated very well and have a fun bouncy quality to them. I think the fact that they look like cartoon characters really helps to make each npc feel different from the next. Even though they all only have 1 or 2 lines they repeat they help the world feel alive. Compare that to TP where Hyrule Town is waaay bigger but the npcs feel lifeless. IIRC many of them don't talk and for some reason they felt much more stilted. The fable games have even more large towns and even more npcs. But despite that and better AI with daily routines etc they also fail to create a sense of life, at least for me. I have a strange fear that HD Zelda will follow in this vein.
Amir0x said:I want my Zelda HD to look like Majora's Mask deep shading art work
Ahoi-Brause said:The problem with windwaker wasn't the style it was how empty and barren the world was.
They really fucked up with that.
Nintendo could've made the game an awesome adventure, with islands full of pirates, voodoo islands and lots of small treasure islands full of monsters and ghost pirates.
Instead the ocean was empty and devoid of life and navigating the boat was beyond masochistic. A windwaker with a monkey island scenario would've been so great.
What about the Philips games?Amir0x said:Let us bury this sad moment in Zelda history once and for all. We will forget and persevere. Like 9/11 survivors or some shit.
From The Dust said:What about the Philips games?![]()
Same.Amir0x said:I want my Zelda HD to look like Majora's Mask deep shading art work
$200 said:I thought it's been established a few pages back that future Zelda needs to look like Tangled.
You know this is the right answer.
this has won and there are no other choices now. Begone everyone$200 said:I thought it's been established a few pages back that future Zelda needs to look like Tangled.
![]()
You know this is the right answer.
From The Dust said:man I still need to watch Tangled
Willy105 said:A lot of choices here would be awesome (except that God of War one, way to show your terrible taste), but it's a shame that considering how long it takes to make a Zelda game (or how little they make them), we may never see enough entries within a reasonable amount of time that can satisfy all those art styles.
Do it! Do it! Do it!
$200 said:I thought it's been established a few pages back that future Zelda needs to look like Tangled.
You know this is the right answer.
they tried that before (well kinda) and it sucked. that's why the enviroments will be smaller in SSPhoenixDark said:WRPG in terms of scope, huge environments and stuff. Not gameplay/visual style
No thanks.TheExorzist said:I'd really like to see a Zelda with Witcher 2 graphics, a lot of blood and a very mature storyline.
That would be something.... but I really need to wake up now.
Ahhh... no imagination....Souldriver said:No thanks.
TheExorzist said:I'd really like to see a Zelda with Witcher 2 graphics, a lot of blood and a very mature storyline.
That would be something.... but I really need to wake up now.
I'm curious: Why do you want these elements in a Zelda game? Zelda's never really been about "mature" storyline or violent, bloody combat. Do you really want to see a dark revenge plot with a brooding Link chopping off Ganondorf's head with blood gushing out all over the place? Or do you just want a Zelda-like game (meaning dungeons and puzzles and stuff) with such a story and aesthetic, but it doesn't have to be about Link and the Triforce?TheExorzist said:I'd really like to see a Zelda with Witcher 2 graphics, a lot of blood and a very mature storyline.
That would be something.... but I really need to wake up now.
TheExorzist said:Ahhh... no imagination....
...have to people who made the Witcher 2 art style. Talk about bland.TheExorzist said:Ahhh... no imagination....
Dascu said:I'm curious: Why do you want these elements in a Zelda game? Zelda's never really been about "mature" storyline or violent, bloody combat. Do you really want to see a dark revenge plot with a brooding Link chopping off Ganondorf's head with blood gushing out all over the place? Or do you just want a Zelda-like game (meaning dungeons and puzzles and stuff) with such a story and aesthetic, but it doesn't have to be about Link and the Triforce?
apana said:Link kills Ganondorf in an epic way:
http://www.examiner.com/images/blog/wysiwyg/image/goliath.jpg[IMG][/QUOTE]
Link cuts off Ganondorf's head? not something we expect Link to do
And when Link battles Ganon, Ganon will go "FUCK YOU, KNIFE EARS" and then Linkin Park will start playing and Link will cut himself to become a demon the size of Ganon and goTheExorzist said:I'd really like to see a Zelda with Witcher 2 graphics, a lot of blood and a very mature storyline.
Well, that's a good question. ;-)Dascu said:I'm curious: Why do you want these elements in a Zelda game? Zelda's never really been about "mature" storyline or violent, bloody combat. Do you really want to see a dark revenge plot with a brooding Link chopping off Ganondorf's head with blood gushing out all over the place? Or do you just want a Zelda-like game (meaning dungeons and puzzles and stuff) with such a story and aesthetic, but it doesn't have to be about Link and the Triforce?
TheExorzist said:Well, that's a good question. ;-)
See, first of all: I really like mature storylines. OoT was great (really loved it), WW was not so great and TP.... well, I never saw the credits. I really think the series has to move forward and as it seems this will not happen with SS. Moving in a more realistic and mature direction would be one (of many possible) steps forward - IMO. You could include a love story between Link and Zelda and with that make it more emotional. I would really have some (IMO!) great ideas for a potential Zelda-story. I always thought that there is room to tell a really epic story in Zelda - LotR-epic-style I mean.
Oh, and I would throw out many things. Ganondorf would be one them. Seriously, how often do you want to fight him? Triforce as well. It just feels so aged. I can't believe so many people can enjoy the same thing over and over again. I would leave the dungeons be, make them more varied and not built-on exactly the same though. Ah, I have way to many ideas to explain them here. Hardly anyone would agree with me anyway. ;-)
Just a personal preference here. No one has to feel offended so please calm down.
Funny you're refering to "copping of head". See, as far as I know Zelda trailers have often Conan - The Barbarian - music in the background. You know what happens at the end of Conan? ;-)From The Dust said:Link cuts off Ganondorf's head? not something we expect Link to do