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HD Zelda

From The Dust said:
Link cuts off Ganondorf's head? not something we expect Link to do

lol I was joking since everyone got so serious all of a sudden. Also the picture shows a guy getting hit with a rock.
 
TheExorzist said:
So, wait? If it has a love story, it has to be cliché? geez, I hope you will never direct anything.


Zelda doesn't NEED a love story of any kind. And regardless of how it plays out, it WILL be cliche.
Hero saving his love the Princess.
Cliched as it gets.
Here's what Zelda needs:

1. More open and free world.
2. Items are are useful pretty much everywhere instead of just 1 dungeon.
3. Better Bosses

Things Zelda doesn't need:

1. Love story
2. Blood and "mature" themes
3. Overly realistic graphics
 
Skyward Sword (HD version :)

screen_ZeldaSkywardSword_1080p.jpg
 
MrBelmontvedere said:
Skyward Sword (HD version :)

http://i36.photobucket.com/albums/e16/josiahsuarez/screen_ZeldaSkywardSword_1080p.jpg[IMG][/QUOTE]

looks like vomit

[QUOTE=apana]lol I was joking since everyone got so serious all of a sudden. Also the picture shows a guy getting hit with a rock.[/QUOTE]

after which, David cuts off Goliath's head, killing him
 
From The Dust said:
if it has a love story, it has to have likeable love interests. I don't like Zelda.
Since it's always a different Zelda I don't see your point. Also, I doesn't even have to be Zelda. Could be someone else + Link. Imagineation guys! ;-)
 
TheExorzist said:
Since it's always a different Zelda I don't see your point. Also, I doesn't even have to be Zelda. Could be someone else + Link. Imagineation guys! ;-)

Zelda is Zelda. I hate that bitch

Link x Malon/Maron
 
I'd be fine with it if it was the Wind Waker look but built from the ground up for Wii 2. That would come very close to looking like an animated movie. I wouldn't expect it though because I think Nintendo would be worried that such a look would once again turn a lot of people off. What I'm really interested in is whether the world will be huge and have tons of stuff to do and explore.
 
I'm so glad Nintendo does what Nintendo feels is best. Most of the ideas posted in this thread are horrendous.
 
eXistor said:
I'm so glad Nintendo does what Nintendo feels is best. Most of the ideas posted in this thread are horrendous.

O Rly? Most people are just saying that they want it to look like a painting or animated movie and then giving examples, how is that "horrendous". Also I'm sure people within Nintendo have different ideas, Nintendo isn't one person and they change over time. They went with wind waker and then moved to twilight princess, both are artstyles created by Nintendo but very different.
 
Simply draping Zelda in a more realistic art style isn't going to do much for it anyway. Link is mute; he merely emotes in place of actual dialogue. He's iconic to the point of becoming an avatar that even people in the game world relate to in a completely neutral way. Increasing the fidelity of the visuals and the animation, making it more subtle than the broad strokes of the past games will only highlight what a completely empty vessel for the player Link actually is. It'll be jarring to see this complete airhead interact with more defined people.

Nintendo will never fill Link up with anything. He'll never have a voice, he'll never have a sophisticated back story or complex motivation. He is part of a recurring tale of a young brave boy that takes up sword and shield and defeats the evil Ganon. He is a component of a very basic yet oddly poignant legend, and if you commit to making one aspect of it more grounded and subtle, you really need to do so on all fronts. Ninty are happy with their simple setup, and it serves the type of game they're interested in making quite splendidly, offering a familiar backdrop whose variations - playing off of that very familiarity - become quite impactful.


With that said, it's easy to imagine countless directions you could take the premise if you were allowed to go wild with the template, and while on the topic of things that'll never happen...

I think it's pretty cool (although infinitely smaller scale obviously) how a bunch of indie developers have been tasked with interpreting Serious Sam in the drum up for Serious Sam 3.

I think it would've been phenomenally interesting to have a bunch of dyed in the wool AAA game devs interpret Zelda. Getting everything from the Elder Scrolls-esque open ended variant to whatever somebody like Sakaguchi and Mistwalker envision it to be. You'd still maintain some key elements and themes like the dark/light worlds, a princess named Zelda, Ganon being a sorcerer transforming into a.. you know.. pig... thing.. and the visual outline and narrative significance of the Triforce, but it'd also allow for some wiggle room to re-imagine their context. In fact, giving a developer like Bethesda a wide variety of distinct, iconic environments to tackle might muster more than medieval europe-ville with a few oversized mushrooms littered around the place.

That's not to say Link is necessarily suddenly a grim 30-something who boffs chicks for trading cards or weeps softly over girlfriends being stabbed through the chest. In fact, having the reality of the game greet a young boy aspiring to be a hero with the disbelief and skepticism that you'd actually expect could potentially be interesting in itself. Some of my favourite moments from Grandia 1 was genuinely feeling like a kid at the very beginning when you set out on adventure, essentially being approached like a kid, but at some point turning into a hero regardless.

Zelda is such a flexible set of core components in story and context terms and a fresh set of eyes (or several sets) and a difference in design philosophy would make letting other developers take a crack at it a hugely fascinating art experiment.
 
artwalknoon said:
Okay but what do you think about the npcs in WW versus TP? My main point was about how Nintendo handles npcs and hoping more for WW and less for TP or Fable as an outside example.
Oh... I think all of them were fine, I liked the yeti couple in TP.
I just didn't like the games that much tbh.
 
SimonM7 said:
Simply draping Zelda in a more realistic art style isn't going to do much for it anyway. Link is mute; he merely emotes in place of actual dialogue. He's iconic to the point of becoming an avatar that even people in the game world relate to in a completely neutral way. Increasing the fidelity of the visuals and the animation, making it more subtle than the broad strokes of the past games will only highlight what a completely empty vessel for the player Link actually is. It'll be jarring to see this complete airhead interact with more defined people.

Nintendo will never fill Link up with anything. He'll never have a voice, he'll never have a sophisticated back story or complex motivation. He is part of a recurring tale of a young brave boy that takes up sword and shield and defeats the evil Ganon. He is a component of a very basic yet oddly poignant legend, and if you commit to making one aspect of it more grounded and subtle, you really need to do so on all fronts. Ninty are happy with their simple setup, and it serves the type of game they're interested in making quite splendidly, offering a familiar backdrop whose variations - playing off of that very familiarity - become quite impactful.
I agree with this but this is also why I didn't particularly like the whole Wolf thing for Link because it was an attempt for Nintendo to "fill Link up with something" It's kind of sad that a wolf version of link is somehow more emotive than human Link himself.

However with that said, I highly disagree with stamping out an attempt to fill Link up with a more complex motivation or something to that degree. The point being he's a 8 bit/16 bit generation character in a current gen world. There has to be more to him to reflect the surroundings and more importantly the effort put into creating this world than keeping him just a blank slate that unfortunately lacks the complete blankness of a Gordon Freeman. I don't want him lamenting his ability to change his destiny or whether he should accept it or not, but at least reflect some sort of reaction to the world and wonderful surroundings created for us. Perhaps that is what's wrong not so much Link but the constant quirkiness of all characters around us that sort of doesn't allow us to experience some of the more normal and sadder people like in LTTP, OoT and Majora.
I think it would've been phenomenally interesting to have a bunch of dyed in the wool AAA game devs interpret Zelda. Getting everything from the Elder Scrolls-esque open ended variant to whatever somebody like Sakaguchi and Mistwalker envision it to be. You'd still maintain some key elements and themes like the dark/light worlds, a princess named Zelda, Ganon being a sorcerer transforming into a.. you know.. pig... thing.. and the visual outline and narrative significance of the Triforce, but it'd also allow for some wiggle room to re-imagine their context. In fact, giving a developer like Bethesda a wide variety of distinct, iconic environments to tackle might muster more than medieval europe-ville with a few oversized mushrooms littered around the place.
An interesting concept. I would be game for a episodic tribute to Zelda by inviting a multitude of guest game companies to take the Zelda series and create a small half an hour chunk towards the "mythos" of the Zelda series.
 
Earl Cazone said:
well that tangled pic looks like an overblown version of windfall island

[IMGs]http://images3.wikia.nocookie.net/__cb20060517162204/egamia/images/thumb/0/01/ZeldaWindWakerScreenshot.jpg/591px-ZeldaWindWakerScreenshot.jpg[/IMG]
Zelda%20WW%2033.jpg
 
The technological leap onto N64 saw the Zelda series realised in a whole new light.

While we cannot add another dimension of depth (yet), the Wii2 should provide enough reason to, once again, entirely change the fundamental game mechanics - while still preserving the essence.
 
Sirius said:
The technological leap onto N64 saw the Zelda series realised in a whole new light.

While we cannot add another dimension of depth (yet), the Wii2 should provide enough reason to, once again, entirely change the fundamental game mechanics - while still preserving the essence.

I'm not sure why, Ocarina to Wind Waker was a huge jump in terms of graphics. I mean it definitely is possible that Nintendo could use the power in a way to change the structure of the game (i.e. bigger world) but there is nothing forcing them to.
 
Graphics wise I think we can all expect a new visualisation of the game world with Zelda HD, yet I sincerely hope Nintendo takes this opportunity to reinvent the underlying game mechanics as well.

Nintendo are shaking things up with Skyward Sword, & I love Z-targeting and the 3rd person perspective, however I cannot imagine that the Zelda of the future will stick with the same mould forever - varying only in theme, story and visuals. I definitely don't want another OoT - but I would kill for a new Zelda which can inspire the franchise as much as OoT did.
 
I don't quite understand citing OoT as a significant step anywhere in terms of Zelda's fundamental structure. If anything, OoT was completely faithful to LTTP's layout and progression, and whatever new things that were going on in its first 3D outing were derived exclusively from its new perspective.

The most dramatic departure the series has seen was Zelda 2, but the others have pretty much just been the go-to evolution of the same core concept. I dunno what the dynamics are in the team that's doing these games, but there seems to be a real reluctancy to diverge from this set path in more ways than tinkering with elements of it. Skyward Sword has the Motion Plus stuff going on, and that will make a huge difference to how the meat of the game - its core mechanics - will feel, and I don't think they feel the need to alter the surrounding framework in addition to that. In fact, I think it may even be a comfort to have that in place when you're experimenting with this new spin on the core.
 
apana said:
I'm not sure why, Ocarina to Wind Waker was a huge jump in terms of graphics. I mean it definitely is possible that Nintendo could use the power in a way to change the structure of the game (i.e. bigger world) but there is nothing forcing them to.
we need a smaller world dammit not a bigger one!
 
since people asked for it, took some shots quickly from the opening, unfortunately dont have decent save file currently to show off some of later parts of the game...

Personally I wouldnt be happy with just Twilight Princess in HD, Texture work is so poor in places.

Dolphin-2011-05-08-15-08-57-22.jpg


Dolphin-2011-05-08-15-05-02-85.jpg


Dolphin-2011-05-08-15-11-18-55.jpg
 
Kozak said:
TP, even with its horrible textures, looks better than Skyward Sword.

Well we haven't seen SS in a while (right?), plus the only levels we have seen is that generic grassy area (and dungeon?? maybe, cant remember). Can't wait to see other areas.
 
ShockingAlberto said:
And when Link battles Ganon, Ganon will go "FUCK YOU, KNIFE EARS" and then Linkin Park will start playing and Link will cut himself to become a demon the size of Ganon and go

"NO, GANON. FUCK YOU."

It'd be like a dream come true!
That's the type of emo sh!t i don't want in a Zelda game :( ,excuse my expression please. Nintendo should just limit itself to emulate the type of violence you see in games like Mad World or construct a rich plot like we have in God of War. Also more effort is needed in other aspects, for example NPC and enemy design, latest ones from Syward Sword look made out of Froot Loops.

And please some voice acting, and yes, that includes Link. Don't have to ruin the experience to everybody just because some players are so retrograde and think Link is some sort of hand puppet for them.
SimonM7 said:
makes fantastic post
Hold on there friend, you are so full sense and reason you'll end up in a lot of ignore lists.
 
The bizarre thing about Skyward Sword is that nothing looks like it belongs to the same art direction. Especially jarring are the shots of Link fighting the goblins. Whereas Link's proportions and facial structure look somewhat rooted in reality-as-performed-by-anime, their Servbot like giant heads and heavily stylized eyes make them look like dudes in costumes. Meanwhile, the vegetation around them looks stuck in some sort of artistic limbo between Wind Waker and Ocarina of Time.

Twilight Princess struggled with some occasionally upsetting texture quality, but artistically it was all completely consistent. My impression of this one - and it may be informed by the rumours that the art style went through dramatic changes prior to the reveal and caused a lot of internal disagreements - is that Link looks redone last minute and now appears to be a normal dude stuck in giant toy land.

Hopefully it all comes together well in the end.
 
I really don't understand the hate that SS's art style gets. I think it's the best looking Zelda ever. I really love the color pallet, the shading, the animations, and the enemy design (obviously the red goblins are the worst of anything shown, but they look fine). My only problem is the trees. My god, the trees. Burn them all.
 
TP looks great there. It always looked great, but Nintendo pretty much sent it out to get ridiculed by gimping its output.

SS looks better I think, and will look CONSIDERABLY better by the time its about to release.
 
linko9 said:
I really don't understand the hate that SS's art style gets. I think it's the best looking Zelda ever. I really love the color pallet, the shading, the animations, and the enemy design (obviously the red goblins are the worst of anything shown, but they look fine). My only problem is the trees. My god, the trees. Burn them all.

Yeah the trees looks like they're coming from classic WoW. Hell, even the trees from the expansions looks better than that.
 
linko9 said:
I really don't understand the hate that SS's art style gets. I think it's the best looking Zelda ever. I really love the color pallet, the shading, the animations, and the enemy design (obviously the red goblins are the worst of anything shown, but they look fine). My only problem is the trees. My god, the trees. Burn them all.

I'll be honest and say its because of the trees. It only takes something simple to bring a game down and those trees can do it for me.

Its not like the Wii can't do trees

the-legend-of-zelda-twilight-princess-20061117071920024-000.jpg


TP had decent, not horrible, trees.
 
I agree with all the people saying that tp is a horrible clustefuck of clashing visual ideas.
And THOSE FUCKING TREES.
Those can't be excused anymore in 2011.
 
I know there was that fake paper Zelda rumor, but damn I think it could work. Like a 3D version, too. It'd be totally different and maybe let another studio handle it like Retro. Could have potential.
 
Kozak said:
I'll be honest and say its because of the trees. It only takes something simple to bring a game down and those trees can do it for me.

Its not like the Wii can't do trees

the-legend-of-zelda-twilight-princess-20061117071920024-000.jpg


TP had decent, not horrible, trees.

No, those are Gamecube's trees.

But I never really payed attention to those trees.

The only thing about TP's graphics that were deficient to me was when you were in the desert, and it went from day to night. The hills became colored like PS1 polygons.
 
Dude A "I like this"

Dude B "That looks horrible, I like this"

Dude C "That looks horrible, I like this"

repeat infinitely for quality thread
 
POWERSPHERE said:
Dude A "I like this"

Dude B "That looks horrible, I like this"

Dude C "That looks horrible, I like this"

repeat infinitely for quality thread
this is every zelda thread ever, which is the reason why though zelda is my favorite franchise i rarely post in any of the threads.
 
As far as im concerned, Zelda should be reimagined as a nextgen cyberpunk adventure game. You play as Codename: L1nk a cybernetically enhanced detective hired by the G.A.N.O.N. Corporation to track down an A.I. Program called CELL-DA. Hyrule is now a heavily industralized inner city filled with mutants, humans, dwarfs, robots, and various alien species. Navi is a navigational A.I. that helps you on your quest and Midna is now a stripper who works as a bartender at the "Fairy's Den" who provides you with tips. Your adventure will take you into the various "quarentined zones" and at one point you will even travel off world!

For those of you affraid it is too big a departure from the series fear not
Later in the game you will discover ancient ruins revealing that this world is actually the far future of hyrule. So it will fit into the preexisting zelda timeline

I actually have a more detailed version of this proposal complete with concept art that I submited to Nintendo a few months back.
 
SimonM7 said:
Nintendo will never fill Link up with anything. He'll never have a voice, he'll never have a sophisticated back story or complex motivation. He is part of a recurring tale of a young brave boy that takes up sword and shield and defeats the evil Ganon. He is a component of a very basic yet oddly poignant legend, and if you commit to making one aspect of it more grounded and subtle, you really need to do so on all fronts. Ninty are happy with their simple setup, and it serves the type of game they're interested in making quite splendidly, offering a familiar backdrop whose variations - playing off of that very familiarity - become quite impactful.

11104734_gal.jpg

Yeah, well, history is gonna change.
 
Marty's performance at the 1955 Enchantment Under the Sea dance never had any chance of outdoing Link's "4-man" jam session at the Milk Bar that one time.
 
Hey all. I'm playing through Twilight Princess for the first time in a couple of years and I cannot help but to get excited over what EAD could accomplish on hardware that's somewhat more powerful than Xbox 360 and PlayStation3 in graphics. It's not just about going to HD resolutions (720p, 1080i, 1080p). It's also about geometry complexity, lighting, shaders, HDR, AA, and a whole host of other things. I marvel at how Well Twilight Princess is put together. It's a stunning achivement in level-design, thought, artwork, etc. Sure it's got low-resolution textures everywhere, but that's not something that really gets in the way of how beautiful the world is. Just think what could be done with Zelda Cafe with hardware that's a generation+ beyond Wii. It boggles the mind.
 
zoukka said:
And I loved the look of TP. Sure it looks like crap in screens, but in motion I was blown away by most of the locales. The texture resolution was very low I'll give you that.



I agree with you. I too was blown away by many of the locales in TP.
 
I would have spent hours in Lake Hylia if there were only some way to swim around like being in a Zora Mask. Such a great area and the music was perfect.
 
I don't want a hyper-realistic, gritty, bloody Zelda game. To hell with that.
I just want a massive, massive ( Zelda world that looks like CG with
Nintendo's gameplay and artstyle. I don't care if it's HD or SD resolution.
What I am thinking of could easily be done in 480i/480p (of course it WILL be in HD though).
I'm saying it's got to look like a pre-rendered CG movie, but you decide where
you go and what you do. Cafe should have the power to do this.

These are beautiful:

uJcHS.jpg


tangled-island.jpg


In_Her_Eyes_by_Ryu_Gi.jpg
 
herzogzwei1989 said:
I don't want a hyper-realistic, gritty, bloody Zelda game. To hell with that.
I just want a massive, massive ( Zelda world that looks like CG with
Nintendo's gameplay and artstyle. I don't care if it's HD or SD resolution.
What I am thinking of could easily be done in 480i/480p (of course it WILL be in HD though).

I'm saying it's got to look like a pre-rendered CG movie, but you decide where
you go and what you do. Cafe should have the power to do this.

These are beautiful:

http://i.imgur.com/uJcHS.jpg

http://i818.photobucket.com/albums/zz109/200dogz/tangled-island.jpg

http://fc07.deviantart.net/fs50/f/2009/294/6/0/In_Her_Eyes_by_Ryu_Gi.jpg

Agreed, except for the bold part about HD or SD. It has to be HD.

But I do agree that it's not like we need a super gritty bloody Zelda. Just one where it actually looks high quality. TP was rough because it was a GC to Wii port. And honestly it's not like SS is looking that great. It's not the cel-shaded, I don't mind that. It's the art style. It looks like a complete mess.
 
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