JimmyRustler
Member
So, wait? If it has a love story, it has to be cliché? geez, I hope you will never direct anything.AceBandage said:I hope you never get to direct a video game/movie/TV show/Youtube video...
So, wait? If it has a love story, it has to be cliché? geez, I hope you will never direct anything.AceBandage said:I hope you never get to direct a video game/movie/TV show/Youtube video...
From The Dust said:Link cuts off Ganondorf's head? not something we expect Link to do
TheExorzist said:So, wait? If it has a love story, it has to be cliché? geez, I hope you will never direct anything.
TheExorzist said:So, wait? If it has a love story, it has to be cliché? geez, I hope you will never direct anything.
MrBelmontvedere said:Skyward Sword (HD version
http://i36.photobucket.com/albums/e16/josiahsuarez/screen_ZeldaSkywardSword_1080p.jpg[IMG][/QUOTE]
looks like vomit
[QUOTE=apana]lol I was joking since everyone got so serious all of a sudden. Also the picture shows a guy getting hit with a rock.[/QUOTE]
after which, David cuts off Goliath's head, killing him
Since it's always a different Zelda I don't see your point. Also, I doesn't even have to be Zelda. Could be someone else + Link. Imagineation guys! ;-)From The Dust said:if it has a love story, it has to have likeable love interests. I don't like Zelda.
TheExorzist said:Since it's always a different Zelda I don't see your point. Also, I doesn't even have to be Zelda. Could be someone else + Link. Imagineation guys! ;-)
From The Dust said:Zelda is Zelda. I hate that bitch
Link x Malon/Maron
eXistor said:I'm so glad Nintendo does what Nintendo feels is best. Most of the ideas posted in this thread are horrendous.
Oh... I think all of them were fine, I liked the yeti couple in TP.artwalknoon said:Okay but what do you think about the npcs in WW versus TP? My main point was about how Nintendo handles npcs and hoping more for WW and less for TP or Fable as an outside example.
I agree with this but this is also why I didn't particularly like the whole Wolf thing for Link because it was an attempt for Nintendo to "fill Link up with something" It's kind of sad that a wolf version of link is somehow more emotive than human Link himself.SimonM7 said:Simply draping Zelda in a more realistic art style isn't going to do much for it anyway. Link is mute; he merely emotes in place of actual dialogue. He's iconic to the point of becoming an avatar that even people in the game world relate to in a completely neutral way. Increasing the fidelity of the visuals and the animation, making it more subtle than the broad strokes of the past games will only highlight what a completely empty vessel for the player Link actually is. It'll be jarring to see this complete airhead interact with more defined people.
Nintendo will never fill Link up with anything. He'll never have a voice, he'll never have a sophisticated back story or complex motivation. He is part of a recurring tale of a young brave boy that takes up sword and shield and defeats the evil Ganon. He is a component of a very basic yet oddly poignant legend, and if you commit to making one aspect of it more grounded and subtle, you really need to do so on all fronts. Ninty are happy with their simple setup, and it serves the type of game they're interested in making quite splendidly, offering a familiar backdrop whose variations - playing off of that very familiarity - become quite impactful.
An interesting concept. I would be game for a episodic tribute to Zelda by inviting a multitude of guest game companies to take the Zelda series and create a small half an hour chunk towards the "mythos" of the Zelda series.I think it would've been phenomenally interesting to have a bunch of dyed in the wool AAA game devs interpret Zelda. Getting everything from the Elder Scrolls-esque open ended variant to whatever somebody like Sakaguchi and Mistwalker envision it to be. You'd still maintain some key elements and themes like the dark/light worlds, a princess named Zelda, Ganon being a sorcerer transforming into a.. you know.. pig... thing.. and the visual outline and narrative significance of the Triforce, but it'd also allow for some wiggle room to re-imagine their context. In fact, giving a developer like Bethesda a wide variety of distinct, iconic environments to tackle might muster more than medieval europe-ville with a few oversized mushrooms littered around the place.
Earl Cazone said:well that tangled pic looks like an overblown version of windfall island
[IMGs]http://images3.wikia.nocookie.net/__cb20060517162204/egamia/images/thumb/0/01/ZeldaWindWakerScreenshot.jpg/591px-ZeldaWindWakerScreenshot.jpg[/IMG]
Sirius said:The technological leap onto N64 saw the Zelda series realised in a whole new light.
While we cannot add another dimension of depth (yet), the Wii2 should provide enough reason to, once again, entirely change the fundamental game mechanics - while still preserving the essence.
we need a smaller world dammit not a bigger one!apana said:I'm not sure why, Ocarina to Wind Waker was a huge jump in terms of graphics. I mean it definitely is possible that Nintendo could use the power in a way to change the structure of the game (i.e. bigger world) but there is nothing forcing them to.
That looks godawful.herzogzwei1989 said:Remember the old Oracle of Ages/Seasons GBC Commercial ?
http://www.youtube.com/watch?v=jsppcJqc3pc
I want an HD Zelda to look better than that.
Kozak said:TP, even with its horrible textures, looks better than Skyward Sword.
That's the type of emo sh!t i don't want in a Zelda gameShockingAlberto said:And when Link battles Ganon, Ganon will go "FUCK YOU, KNIFE EARS" and then Linkin Park will start playing and Link will cut himself to become a demon the size of Ganon and go
"NO, GANON. FUCK YOU."
It'd be like a dream come true!
Hold on there friend, you are so full sense and reason you'll end up in a lot of ignore lists.SimonM7 said:makes fantastic post
linko9 said:I really don't understand the hate that SS's art style gets. I think it's the best looking Zelda ever. I really love the color pallet, the shading, the animations, and the enemy design (obviously the red goblins are the worst of anything shown, but they look fine). My only problem is the trees. My god, the trees. Burn them all.
linko9 said:I really don't understand the hate that SS's art style gets. I think it's the best looking Zelda ever. I really love the color pallet, the shading, the animations, and the enemy design (obviously the red goblins are the worst of anything shown, but they look fine). My only problem is the trees. My god, the trees. Burn them all.
Kozak said:I'll be honest and say its because of the trees. It only takes something simple to bring a game down and those trees can do it for me.
Its not like the Wii can't do trees
![]()
TP had decent, not horrible, trees.
this is every zelda thread ever, which is the reason why though zelda is my favorite franchise i rarely post in any of the threads.POWERSPHERE said:Dude A "I like this"
Dude B "That looks horrible, I like this"
Dude C "That looks horrible, I like this"
repeat infinitely for quality thread
SimonM7 said:Nintendo will never fill Link up with anything. He'll never have a voice, he'll never have a sophisticated back story or complex motivation. He is part of a recurring tale of a young brave boy that takes up sword and shield and defeats the evil Ganon. He is a component of a very basic yet oddly poignant legend, and if you commit to making one aspect of it more grounded and subtle, you really need to do so on all fronts. Ninty are happy with their simple setup, and it serves the type of game they're interested in making quite splendidly, offering a familiar backdrop whose variations - playing off of that very familiarity - become quite impactful.
TSA said:Yeah, well, history is gonna change.
zoukka said:And I loved the look of TP. Sure it looks like crap in screens, but in motion I was blown away by most of the locales. The texture resolution was very low I'll give you that.
herzogzwei1989 said:I don't want a hyper-realistic, gritty, bloody Zelda game. To hell with that.
I just want a massive, massive ( Zelda world that looks like CG with
Nintendo's gameplay and artstyle. I don't care if it's HD or SD resolution.
What I am thinking of could easily be done in 480i/480p (of course it WILL be in HD though).
I'm saying it's got to look like a pre-rendered CG movie, but you decide where
you go and what you do. Cafe should have the power to do this.
These are beautiful:
http://i.imgur.com/uJcHS.jpg
http://i818.photobucket.com/albums/zz109/200dogz/tangled-island.jpg
http://fc07.deviantart.net/fs50/f/2009/294/6/0/In_Her_Eyes_by_Ryu_Gi.jpg