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HD Zelda

Kozak said:
herzogz, the last pic of TP you have is running on Source engine. God forbid a Zelda looks like that.


That's Source Engine? Damn. I don't expect Zelda Cafe to look like that. It's just one of the cooler pics in this thread. I'm looking for anything that looks like CG. Is there some good CG of Zelda out there on the interwebs ?
 
Anticitizen One said:
As far as im concerned, Zelda should be reimagined as a nextgen cyberpunk adventure game. You play as Codename: L1nk a cybernetically enhanced detective hired by the G.A.N.O.N. Corporation to track down an A.I. Program called CELL-DA. Hyrule is now a heavily industralized inner city filled with mutants, humans, dwarfs, robots, and various alien species. Navi is a navigational A.I. that helps you on your quest and Midna is now a stripper who works as a bartender at the "Fairy's Den" who provides you with tips. Your adventure will take you into the various "quarentined zones" and at one point you will even travel off world!

For those of you affraid it is too big a departure from the series fear not
Later in the game you will discover ancient ruins revealing that this world is actually the far future of hyrule. So it will fit into the preexisting zelda timeline

I actually have a more detailed version of this proposal complete with concept art that I submited to Nintendo a few months back.
A tangible connection of the past and future, somewhat like Assassins Creed, sounds intriguing to say the least. You can also add some parts that play like traditional adventures games in the investigation/puzzle parts of the game. What I also like is that the setup you are envisioning would present itself really well with voice acting.

This is alot better than some of the toon nonsense or toy/kid look requests posted by some users.

Please, post the full proposal here and the sketches.
 
There are quite a few HD shots of TP assets running on the source engine.
in7hbq.jpg


2mhucxs.jpg
 
Cafe should be able to blow those source engine TP pics out of the water. An HD cell shaded game ala Skyward Sword with vastly improved geometry and lighting would be super sexy and would look alot like the concept art for SS and TP. However after seeing WW on Dolphin that art style with greater complexity and a more "full" overworld could be breathtaking too.

We probably won't have to worry about Zelda on Cafe for a good long time though, it's like people have forgotten we have a mainline pending release coming right up :P.
 
Daschysta said:
Cafe should be able to blow those source engine TP pics out of the water. An HD cell shaded game ala Skyward Sword with vastly improved geometry and lighting would be super sexy and would look alot like the concept art for SS and TP. However after seeing WW on Dolphin that art style with greater complexity and a more "full" overworld could be breathtaking too.

I agree. Cafe should be able to pull off something way more impressive, with more geometry, better lighting, shaders, and all kinds of effects.

We probably won't have to worry about Zelda on Cafe for a good long time though, it's like people have forgotten we have a mainline pending release coming right up :P.



True.
 
Source Twilight Princess looks amazing. But Nintendo really needs to step up on the overall production of their products. This shan't be a HD game with N64 production values.
 
Shikamaru Ninja said:
Source Twilight Princess looks amazing. But Nintendo really needs to step up on the overall production of their products. This shan't be a HD game with N64 production values.


I mostly agree. I think Cafe will force Nintendo to do up the production values immensely.
 
For some fucked up reason, I always thought Kentaro Miura would be a good fit for Zelda. Not necessarily his tone, just his art style.
 
DSN2K said:
man those trees are awful, hope Nintendo have changed them.

Honestly, the only thing that seems to need work in the SS screens we've seen so far are the environments. The character models look great. It's just the ground and trees and stuff that need work.
 
I like the source engine stuff but I expect HD Zelda to look far better. Last Guardian look still seems like the best videogame example I've seen of what Zelda should look like in HD:

The_Last_Guardian_Boy_Carrying_Pot.jpg
 
apana said:
I like the source engine stuff but I expect HD Zelda to look far better. Last Guardian look still seems like the best videogame example I've seen of what Zelda should look like in HD:

The_Last_Guardian_Boy_Carrying_Pot.jpg
Zelda Hd should look like generic fantasy ruins/dungeons?
 
apana said:
I like the source engine stuff but I expect HD Zelda to look far better. Last Guardian look still seems like the best videogame example I've seen of what Zelda should look like in HD:

The_Last_Guardian_Boy_Carrying_Pot.jpg

Needs more color, but I agree in that the creature reminded me a lot of the animations of Wind Waker, and made me want something like that.
 
Xun said:
The Last Guardian looks absolutely phenomenal now, but it probably wont age well.

I'd rather see Nintendo go back to a stylised look, but done well.
Bolded is how I feel.

If they can REALLY bring SS art-work to life then thats all I want.

Realism is over-rated and TP has shown that they have problems with it.
 
I say leave the generic bland brown and green only stuff to Elder Scrolls.

Zelda should have lush blues, reds, pinks, yellows, etc. That's part of the charm of the series.
 
herzogzwei1989 said:

That seems rather impudent of Link. It seems really contrary to his nature. Link seems more like a loyal servant, like Impa. Normally I wouldn't split hairs, but this picture isn't how I see Link and it isn't how I want to see Link. He's not Han Solo.
 
I think the issue with Last Guardian and color has more to do with the setting of the game as opposed to the artstyle/graphics not being able to pull of a very colorful look. Nintendo will obviously have a variety of areas in a Zelda game.

low-G said:
That seems rather impudent of Link. It seems really contrary to his nature. Link seems more like a loyal servant, like Impa. Normally I wouldn't split hairs, but this picture isn't how I see Link and it isn't how I want to see Link. He's not Han Solo.

lol wat?
 
3e882_199233-The_Last_Guardian_Boy_Climbing_Rung.jpg


LastGuard_1.jpg


If you look at the boy, he looks almost cel shaded. The lack of colors are a result of where he is loacted, a dreary dungeon.
 
Neon_Icarus said:
Lol at people dissing The Last Guardian. Zelda HD would be lucky to look half as good.

And this is me as a Nintendo fanboy saying this.

This is nothing to do with technical graphics, we would all want a game as good looking as The Last Guardian.

We were just talking about how much color we want Zelda games to have.

Metalmurphy said:
Have you played Twilight Princess? Have you played Oblivion?

Yeah, Oblivion had more color than Twilight Princess, I think.
 
I hope they use the extra processing power not just for nicer graphics, but to make Hyrule bigger and more open.

Make the whole world a totally open, streaming world. No hidden loading screen as Link rides off into the distance with Epona. Even the dungeons; let me seamlessly walk in and out of a dungeon, instead of opening a door to empty blackness, then loading the dungeon as Link runs in.

Darksiders did it. Bar a couple areas you need to teleport to, you can make your way from one far end of the world to the other without ever relinquishing control. I don't see why Nintendo couldn't do the same with Zelda.

And towns should be big and bustling, not the tiny collection of buildings that current Zelda towns tend to be. Hyrule Castle Town should feel like something from Assassin's Creed. Maybe not quite as huge, but the same general concept. It should feel like a city.

Last, and not really related to HD, but just Zelda in general - I hope they make Link more fun to control. As is, he feels... stiff. Like a robot. He's just not that fun to control, either in basic traversal and exploring mode or combat mode. Despite a handful of additions throughout the series, he doesn't feel too far from how he did in OoT.

Now I'm not saying he should control like 3D Mario with Devil May Cry's combat system, but... actually, you know what, scratch that, that would be pretty cool. But no, he doesn't necessarily have to be that athletic. Just more mobile than he already is. Maybe it's finally time Link got a jump or climb button. And he could definitely do with some new animations; the ones they're using as of Twilight Princess look ripped straight from the N64 games.
 
Princess Skittles said:
I say leave the generic bland brown and green only stuff to Elder Scrolls.

Zelda should have lush blues, reds, pinks, yellows, etc. That's part of the charm of the series.
What? Elder Scrolls games have very vibrant, colorfull worlds.
 
low-G said:
That seems rather impudent of Link. It seems really contrary to his nature. Link seems more like a loyal servant, like Impa. Normally I wouldn't split hairs, but this picture isn't how I see Link and it isn't how I want to see Link. He's not Han Solo.


I don't care for the scene of Link and Zelda getting close, I just like the quality of the graphics.
 
PounchEnvy said:
Yeah a jump button in a 3D Zelda game would be great. Some platforming wouldn't hurt Zelda.
More reason for Aonuma to do something else and get off Zelda. I remember hearing how he doesn't do jumping because he doesn't like jumping. Doesn't like Mario because of jumping.
>:/
 
Zelda could easily have platforming in the vein of Assassin's Creed, Skyward Sword even has a similar run-climb mechanic to that series. We'll see if Aonuma gives a single fuck about that.

BTW comparisons to TLG are pointless because Nintendo will never make something that is even remotely like Ueda's games.
 
jett said:
Zelda could easily have platforming in the vein of Assassin's Creed, Skyward Sword even has a similar run-climb mechanic to that series. We'll see if Aonuma gives a single fuck about that.

BTW comparisons to TLG are pointless because Nintendo will never make something that is even remotely like Ueda's games.

I wasn't talking about gameplay in regards to TLG.
 
Black-Wind said:
More reason for Aonuma to do something else and get off Zelda. I remember hearing how he doesn't do jumping because he doesn't like jumping. Doesn't like Mario because of jumping.
>:/
Wait really? I trusted you Aonuma! How could you have such terrible opinions?!?!?!
 
I actually wouldn't mind Zelda looking a bit like Assassins Creed.

AC2_S_06_PC_Horse_SanGimignano_100204134615.jpg

108horseLogo.jpg


The game had a good amount of colour but I could see the need by Nintendo to "fantasy" it up a bit but I think the general style would work well for Zelda.
 
Assassin's Creed is too similar to Twilight Princess, and so is Oblivion.

We want more variety, so once we get our fill of artistic Zelda, we can go back to some photo-realism.

Maybe after Skyward Sword.
 
jett said:
Zelda could easily have platforming in the vein of Assassin's Creed, Skyward Sword even has a similar run-climb mechanic to that series. We'll see if Aonuma gives a single fuck about that.

BTW comparisons to TLG are pointless because Nintendo will never make something that is even remotely like Ueda's games.
and i will remember to sacrifice a lamb to Zeus every morning to show my gratefulness for that.
 
I'd like an HD Zelda to expand on the SS style or WW style. Make it bright and colourful and stylised. A realistic HD Zelda would be great too, but I'd love to see something like WW in HD. Like, same graphics rendering style but different design.
 
Shikamaru Ninja said:
Source Twilight Princess looks amazing. But Nintendo really needs to step up on the overall production of their products. This shan't be a HD game with N64 production values.

I'm pretty sure that is the reason they are trying harder for 3rd party support because development time will take even longer and they will need other developers to fill the gaps.

edit~I guess you are talking more about money, where I was talking about development time.
 
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