Ridleyscott said:
probably
candy-canes and gum-drops crap
hey, i like that crap
*nods slowly*
very true with tww and especially tp, but i think ss will be different. the combat is what they're trying to sell here, so i wouldn't think they'd screw it up.
yay puzzle quests
pansy-ass hobgoblins with leopard-print underwear
yay hobgoblins
childish talking thomas-the-tank-engine trains, boats, tricycles, bicycles, airplanes (who knows what gimmick comes next to fill Nintendo's creativity void)
haha
i like being followed around by a fairy. in hd, she could be detailed. instead of a pink light, it'd be like tinkerbell. that would be so great O_O
deku nuts and sticks were stupid in OoT, but tp took things way too far in this regard. "hey, that was a fun item to use in this dungeon huh? yeah we based this dungeon off of that item

don't be mad that it's THE LAST TIME YOU'RE EVER GONNA GET TO SEE IT"
boring and easy over-worlds
this i don't have such a problem with. it's impossible to get the density of a 2D zelda overworld and still have the same scope. it'd be like going from room to room, ala metroid prime. i prefer the scope, even if it is empty.
i wouldn't have a problem with dungeon progression being linear if you could still go anywhere you want, like the N64 zeldae. again, tp is ridiculous in that regard. and the GC zelda games take the linearity a step further, by making the dungeons themselves linear. go to room, solve puzzle, go to next room, mindlessly bash mindless enemies, grab key, backtrack a couple rooms, rinse, repeat. ZELDA
so we can be blessed by the story-telling of Nintendo's wanna be script-writers
MM and TWW had pretty good stories i thought.
more and more ridiculous-and-homoerotic-to-anyone-outside-of-japan
your post would be a shining blade right through the heart of zelda fandom if it wasn't for this part.
because Nintendo refuses to take Zelda back to what started it simply because Aounuma found the first and second Zeldas too difficult to play
that was so long ago. zelda followed the alttp model, even when aonuma wasn't the main guy. as much as i'd love a new zelda of boundless freedom like the first one, it's not likely to ever happen. so i wish it'd at least veer towards alttp, where you're free to go wherever, yet you know which order in which to take the dungeons and where they're at. but you're right in that they won't do that because they have a dumb story to tell.
and likes making puzzles because making a really good game takes too much work.
as far as tww and tp are concerned, mind-numbing puzzles at that.
Aounuma, please resign and walk away from video games forever. You Suck! If only Iwata had the balls to tell him this.
i respect aunoma too much to agree, but zelda is in dire need of new blood. of course, ss could come and prove me wrong.