MetroidPrimeRib
Banned
Why is Archimonde on the art for the Fist of Jaraxxus card?
And isn't the Fist of Jaraxxus the weapon you get when you turn into him?
And isn't the Fist of Jaraxxus the weapon you get when you turn into him?
Why is Archimonde on the art for the Fist of Jaraxxus card?
And isn't the Fist of Jaraxxus the weapon you get when you turn into him?
So is there a specific reason as to why 80% of the ladder is Mages right now?
The reveal on that joust 1/2 guy is stronger than people probably think. If I know I am playing a handlock from turn 1, or just a zoolock with a slow start, or even a demonlock, that is very valuable information.
How's everyone doing on gold and dust? I've been saving up everything since they announced the expansion.
I'm currently at 2435 gold and 1975 dust (been saving dust for far longer).
I pre-ordered too, so that's gonna be a fun day, opening like 80+ packs.
8 matches today, 0 mages
How's everyone doing on gold and dust? I've been saving up everything since they announced the expansion.
I'm currently at 2435 gold and 1975 dust (been saving dust for far longer).
I pre-ordered too, so that's gonna be a fun day, opening like 80+ packs.
How's everyone doing on gold and dust? I've been saving up everything since they announced the expansion.
I'm currently at 2435 gold and 1975 dust (been saving dust for far longer).
I pre-ordered too, so that's gonna be a fun day, opening like 80+ packs.
Not a fan of gadjetsan jouster at all. Even against aggro decks you're going to be playing a 1 mana 1/2 50% of the time and against control decks you just threw away a card.
So the tradeoff is pretty clear:
Zombie Chow is better early (100% chance of being a 2/3) but jouster is better late, as zombie chow can be literally unplayable in many late game situations due to its drawback. So yes, Zombie is better if you happen to draw it right away, but worse if you don't.
I don't think it's obvious how that will play out. Depends on how reliable jousting can be, and many other factors.
The problem is you are just as likely to reveal what your deck is to your opponent and they get to act on that information first.
If it is valuable information, which I doubt, you are handing that advantage to your opponent. If it is useless information, like your Hunter opponent has a haunted creeper, than just play a zombie chow.
How's everyone doing on gold and dust? I've been saving up everything since they announced the expansion.
I'm currently at 2435 gold and 1975 dust (been saving dust for far longer).
I pre-ordered too, so that's gonna be a fun day, opening like 80+ packs.
How's everyone doing on gold and dust? I've been saving up everything since they announced the expansion.
I'm currently at 2435 gold and 1975 dust (been saving dust for far longer).
I pre-ordered too, so that's gonna be a fun day, opening like 80+ packs.
So the tradeoff is pretty clear:
Zombie Chow is better early (100% chance of being a 2/3) but jouster is better late, as zombie chow can be literally unplayable in many late game situations due to its drawback. So yes, Zombie is better if you happen to draw it right away, but worse if you don't.
I don't think it's obvious how that will play out. Depends on how reliable jousting can be, and many other factors.
The presence of a haunted creeper often means it is midrange/beast as opposed to face hunter. As a rogue, that means I am going to try to save sap for highmane or houndmaster. I don't know why you presume it will be useless information. If you're in tune with what people are running, that can be a huge deal.
And zombie chow is not necessarily better in every deck.
Anyone know if the Inspire effect triggers first or the hero power triggers first?
Like if I am at 2 health as a Warlock and I have Tournament medic out... while I die or while I first heal to 2 then draw a card?
Jousting by design is meant to counter aggro and be used in control decks.You are ignoring the big problem. Whatever advantage you think you are getting, your opponent is getting the same.
So you can argue all you want about how awesome the info is, your opponent just got the same amazing info and gets to play with it first.
That is just plain bad.
That's not going to happen because if turn 1 you play Chow/Gadgetan, they are still on turn 1 as well. So they can't tap unless they coin.That example falls flat though.
Turn 1 you play chow.
Turn 2 your opponent taps.
Boom, you know their complete deck and don't have to risk a 1/2 in your deck. It is too late to change mulligans so unless you are doing some game swinging play on turn 2 like using sap on a clockwork gnome (?) you have plenty of time.
The only use I can see is seeing a coldlight oracle to avoid mill decks.
How's everyone doing on gold and dust? I've been saving up everything since they announced the expansion.
I'm currently at 2435 gold and 1975 dust (been saving dust for far longer).
I pre-ordered too, so that's gonna be a fun day, opening like 80+ packs.
That's not going to happen because if turn 1 you play Chow/Gadgetan, they are still on turn 1 as well. So they can't tap unless they coin.
Depends on the class and deck.Either way and assuming they don't have a 1 drop what difference is it ever going to make?
If I am playing a Holy Wrath Paladin deck using this card...
My argument is that information is more valuable to control decks vs aggro decks as control decks have to play reactionary vs aggro decks which just play out their hand and produce threats that need to dealt with.
How's everyone doing on gold and dust? I've been saving up everything since they announced the expansion.
I'm currently at 2435 gold and 1975 dust (been saving dust for far longer).
I pre-ordered too, so that's gonna be a fun day, opening like 80+ packs.
If you are playing against aggro you are way more likely to get a 2/3 with no draw back than a 1/2.... that's the point.That is the thing though. If it is an aggro deck, they'll have a 1 drop or they'll coin something out. Meanwhile you have already done your mulligan.
So what value is there to a control deck? If you don't realise you are playing aggro after the double leper gnome opening the information probably isn't going to help you.
Meanwhile you may have a 1/2 sitting there which isn't awful, but not as good as a 2/3 every single time.
0 mana Spell for RogueWhat cards do we need to see? I think Rogue needs something special.
Tuskarr Jouster should have neutral, paladins didn't need more heals. That's one joust card that could see general use for a lot of decks.
...well, I just got Malygos so I can add to my dust amount which is nice.
I've gotten him 3 times and have a golden version, exact same with Millhouse. Super weird since I have soooo many classic legendaries I'm missing.
Kripp thinks if it was neutral, it would be the best card in the game or close to it. I don't want that in Rogue or Handlock tbh.