I'm immensely nervous about this game. I can't read the whole thread right now, but are there any impressions about how it uses the concept of psychosis? As someone that deals with mental illness I'm wary of the game and if they'll use it... respectfully I guess? Not as a storytelling caveat, basically. Is it used well or is it more like, "Ooooh she sees demons because of her psychosis!!!!"?
If you listen to what some of the participants (patients?) say in this clip, this was "no token effort," but a serious and sincere attempt by the developers to listen, understand, and integrate what they heard into the game.
In the end, it's still a videogame, so it's going to be "gamey" in some ways -- the aim is entertainment, after all, not (primarily) an authentic rendition of the psychotic experience. But it sounds to me like they did due diligence, in trying to handle the subject matter in a reasonably authentic way. It certainly sounds better than a lot of what we've seen before in videogames.
p.s. It was actually that teaser that pushed me over the edge and persuaded me that I have to play this game.
Great OP I am excited for this game and cannot wait to play tonight on the PC. I am looking forward to what they bring to the table given the subject matter and fact that they are trying to hit that sweet spot that AAA games ignore.
The review embargo is a little concerning, but maybe there's a good reason for it (spoilers, concerns about reviewers not "getting" it. whatever). No matter what though, I'm super eager to see how some of their design decisions from the dev diaries work out.
Having seen a very short scene in 21:9, I think this game will look great on ultra wide displays, with it's closer camera. Sadly I don't own such a monitor or a decent gaming pc. But if someone could capture and upload some gameplay in 21:9 that would make my day.
I think I'll stick to the high resolution mode. This doesn't look like the type of game which requires really fluid responses but I wouldn't mind playing this on the highest resolution possible. The slow pacing will make the 30 FPS cap acceptable.
Yup. It's set somewhere in Britain and the protagonist is a Celt whose village was attacked by Vikings IIRC. Which is a tiny bit confusing to me because they've said that they were inspired by a Celtic-Roman goddess called Senua which originally made me think that they were trying to suggest that the Senua in the game is supposed to be the person who was eventually deified and whorshipped during Roman times but from what I've read, the Viking raids in Britain didn't start until long after the Roman era so that can't be the case. Guess they just meant that they used that name and Celtic culture/history as a general creative jump-off point.
EDIT: Someone on Tomb Raider Forums finished the game and posted some impressions:
Finished the game.
50% love. 50% hate.
Combat is definitely the strong point.
2 hour segment in the middle of the game with not one bit of combat, whatsoever.
Good game regardless, definitely recommend for the half-price tag!
Yo did Ninja Theory just drop the Platinum God Saur in their playtests for the game https://www.youtube.com/watch?v=JRUphf0usdM That's SUPER interesting. Wonder how deep the combat actually is then, assumed it would be closer to HS than DMC because of the focus on story.