OP, you raise an interesting point about modern game design. There has become a dichotomy between designing games that are fun to play vs. Games that compel you to play.
On one hand you have something like Mario Kart or Mario Party, where there is not much long term purpose or goal, the primary draw is the moment to moment gameplay. The other end of the spectrum is something like clash of clans, where certain aspects are fun, but the game is designed more to hit psychological triggers to make you want to play it more and more in pursuit of some long term goal within the game.
Unfortunately, someone figured out that free to play mechanics are very good at getting people to play your games, and have started bringing these compelling elements into console games too.
Now that my playing time is more limited, I personally strive to play more games that provide either tons of fun or an interesting experience rather than psychological tricks to get you to play for 100s of hours.
I'm not sure what the answer is. But I greatly prefer games that offer an interesting or fun experience instead of something that is very samey but has hooks to keep you playing for hundreds of hours.
On one hand you have something like Mario Kart or Mario Party, where there is not much long term purpose or goal, the primary draw is the moment to moment gameplay. The other end of the spectrum is something like clash of clans, where certain aspects are fun, but the game is designed more to hit psychological triggers to make you want to play it more and more in pursuit of some long term goal within the game.
Unfortunately, someone figured out that free to play mechanics are very good at getting people to play your games, and have started bringing these compelling elements into console games too.
Now that my playing time is more limited, I personally strive to play more games that provide either tons of fun or an interesting experience rather than psychological tricks to get you to play for 100s of hours.
I'm not sure what the answer is. But I greatly prefer games that offer an interesting or fun experience instead of something that is very samey but has hooks to keep you playing for hundreds of hours.