So Sony had a choice. SP games were performing poorly on PC even at a reduced(-10 dollars) price. The ports were selling like shit even for huge games like Spider-Man 2.
Basically this is because the zeitgeist has moved on and it is an old game. Without a second huge marketing spend to get it back in the spotlight it's going to languish which all of their SP games have done on PC.
So they had 2 choices. Either go day and date on PC to boost SP game sales or take them off PC entirely.
So even things like console owner sentiment are a priority of the meager revenue from SP PC ports.
Look at SM2 on consoles now vs PC. It sold 16 to 1 despite being cheaper on PC.
That is a good indication of how much PC gamers don't care about current Sony first party games.
They are not must play games. And Spiderman 2 is a good example of that.
I played the first one and found it a miserable experience. Everything about it was bland and mediocre.
The combat was repetitive and boring, the story was tedious and monotonous, that I don't remember anything about it. The characters were stale and mundane.
And the thing I best remember about it is that I don't want to play another section with Mary Jane.
So when Spiderman 2 showed up, I couldn't care less. Especially considering that it was full on woke slop. And for the looks of it, most PC gamers agreed with it.
The lack of quality is just one problem. The other is pricing. A 10$ discount on a 2 or 3 year old game is pathetic, considering that most games on Steam after 2 years have more than 50% discounts, often 70%.
So for most PC gamers, it feels like paying premium for something old and stale.
And then there is the quality of the ports. Not all, but several games had major issues at launch.
A great example was Uncharted 4, that for several months had issues ranging from performance, mouse controls, stutters, etc. And still to this day, it still has a shader compilation process that takes half an hour.