Marketing non-existent when it was featured in almost every SoP since announcement (3/4), and was even shown at TGA?Saros should be treated as a big game. At least regarding pricing, Sony treated it like one. I think Sony really lost an opportunity here. The marketing was nonexistent. A dedicated State of Play, a lower price, and a free demo would do wonders for this game.
It's fun, it's addictive, it has great lore and a bigger focus on narrative, and it's extremely accessible.
Maybe Pragmata selling more than a million copies was just pure luck.Marketing non-existent when it was featured in almost every SoP since announcement (3/4), and was even shown at TGA?
It had a premium price because it's an inherently audience-limited game. Any price tag for less than $70 would have changed nothing, and it would have just resulted on them getting less money from the exact same people.
I'm only replying because the guy in the comment you responded to was very clear; he said 1-2 games if you're lucky, which is objectively a low number of first-party releases and doesn't generate a desire to buy the hardware. Your response, "it wasn't supposed to be a blockbuster," seems to try to defend Saros, but in reality, it only worsens Sony's situation on this issue.The vast majority of gamers don't buy more than 3-4 non-sports games per year, and for your average Western PS5 user that will be RE9, Wolverine, GTA6, and probably Phantom Blade Zero.
I'm not sure what point you're trying to make, at all. Saros is the exact type of game to appeal to people who engage on forums and discuss topics like these, i.e. hardcore gamers.
A demo for Saros would be transformative for this game.Honestly, 80% of games are overpriced at $60-$70. There have been a ton of games the past three or four years that dropped at $70 that would have benefited heavily by coming out under $60
I'm only replying because the guy in the comment you responded to was very clear; he said 1-2 games if you're lucky, which is objectively a low number of first-party releases and doesn't generate a desire to buy the hardware. Your response, "it wasn't supposed to be a blockbuster," seems to try to defend Saros, but in reality, it only worsens Sony's situation on this issue.
Am I forgetting something besides Saros this year?Its only 2 exclusives a year if you perform your little mental gymnastics
It was clearly in response to him saying that Saros flopped (such idea coming from the fact that it's not yet a million seller). Please pay some attention.I'm only replying because the guy in the comment you responded to was very clear; he said 1-2 games if you're lucky, which is objectively a low number of first-party releases and doesn't generate a desire to buy the hardware. Your response, "it wasn't supposed to be a blockbuster," seems to try to defend Saros, but in reality, it only worsens Sony's situation on this issue.
So? Pragmata has as much to do with Saros as RE9. It's pretty much a normie game in comparison.Maybe Pragmata selling more than a million copies was just pure luck.
Is $100 the standard video games pricing?By your genius logic, the price should've been $100. Hardcore players would buy it anyway
Am I forgetting something besides Saros this year?
For me its $20. If the game is really, really good with a lot of content, $40 is allowedIs $100 the standard video games pricing?
Ghost of YoteiAm I forgetting something besides Saros this year?
exclusives i think was the key wordMarathon, Token, Wolverine
Maybe 4Loop and the horizon shite,
We don't talk about marathon (outside the CCU thread)Marathon
You should just stop talking about things you don't know. You clearly haven't even played Saros if you're talking like it's some super niche game. It's much more of a cinematic shooter than a roguelike.It was clearly in response to him saying that Saros flopped (such idea coming from the fact that it's not yet a million seller). Please pay some attention.
So? Pragmata has as much to do with Saros as RE9. It's pretty much a normie game in comparison.
Is $100 the standard video games pricing?
exclusives i think was the key word
It seems you're the one not paying attention. He said 1-2 if you're lucky, and on top of that, one of them flopped (meaning it didn't generate interest). Your saying from the beginning that it wasn't meant to be a commercial success only reinforces his comment that it's not a "big loss" and that exclusives "used to be desirable."It was clearly in response to him saying that Saros flopped (such idea coming from the fact that it's not yet a million seller). Please pay some attention.
Marathon, Token, Wolverine
Maybe 4Loop and the horizon shite,
It seems you're the one not paying attention. He said 1-2 if you're lucky, and on top of that, one of them flopped (meaning it didn't generate interest). Your saying from the beginning that it wasn't meant to be a commercial success only reinforces his comment that it's not a "big loss" and that exclusives "used to be desirable."
So we are calling exclusives "tickbox exercises" now. ok..The whole criticism stems around Sony's output. Not your tickbox exercise
Mental gymnastics is calling a game exclusive when it also runs on another platform.Like I said mental gymnastics
Ghost of Yotei was released last year.Ghost of Yotei
Wolverine
Phantom Blade Zero (This one is being made for PC but that will change for new titles like this moving forward)
So we are calling exclusives "tickbox exercises" now. ok..
Mental gymnastics is calling a game exclusive when it also runs on another platform.
You're right, how time flies…Ghost of Yotei was released last year.
If the basis of your argument is Im not fussed if they stop with PC ports because you're lucky to get 1 or 2 games anyway then yes, it's a tick box excercise
See above. Pick a lane. They either have the output or they don't.
What does 'cinematic shooter' mean gameplay and mechanically wise?You should just stop talking about things you don't know. You clearly haven't even played Saros if you're talking like it's some super niche game. It's much more of a cinematic shooter than a roguelike.
That's firmly subjective, tho. While most of what I'll say may not apply to Saros (given that the vast majority of its audience already played its predecessor), you could still say that something like Returnal not being a big mainstream hit doesn't necessarily mean that it wasn't desirable for a certain audience and, in turn, drove adoption to the platform. Even niche games can still be desirable.It seems you're the one not paying attention. He said 1-2 if you're lucky, and on top of that, one of them flopped (meaning it didn't generate interest). Your saying from the beginning that it wasn't meant to be a commercial success only reinforces his comment that it's not a "big loss" and that exclusives "used to be desirable."
More about your lacking of reading comprehension. The original comment was about exclusives. The lane was picked, your response was a mediocre reply to deflect. Your normal shtick.
You're basically saying that Sony chose to release only one single-player game for an entire semester, and that the vast majority of users don't care about it.
That's exactly why people are becoming increasingly uninterested in PlayStation exclusives.
Again, read."he said 1-2 games if you're lucky, which is objectively a low number of first-party releases"
You purposely obfuscate the lane so you can perform your little mental gymnastics.
Again, read.
That's who you responded to.Read what* I responded to, or stop responding with your dumbass takes
Typo, what not whoThat's who you responded to.![]()
Congratulations, out of all the comments in the discussion you found the only one where I didn't use the term "exclusive"."he said 1-2 games if you're lucky, which is objectively a low number of first-party releases"
You purposely obfuscate the lane so you can perform your little mental gymnastics.
Congratulations, out of all the comments in the discussion you found the only one where I didn't use the term "exclusive".
Now read my posts from the beginning to see that I was already referring to exclusives from the start, since that's exactly the focus of the thread.
True. Its logic.If it falied on PS. It will fail on PC.
This is just games already "only on PS5" though. You weren't getting them anyway. It's the crossgen and multiplatform sony output you should be looking at that you're no longer getting.Output of Games on PS5. Yea fam, I think we're good. Lmao.
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Fortunately bloodborne is neither (just) single player nor cinematic so its still has a chance.
Even if that chance is .01%
Jason remastering his own scoops I see
If Saros released on PC did Sony's first party output drop
Its only 2 exclusives a year if you perform your little mental gymnastics
It's a shooter with a big narrative focus, even featuring a famous Hollywood actor.What does 'cinematic shooter' mean gameplay and mechanically wise?
That's firmly subjective, tho. While most of what I'll say may not apply to Saros (given that the vast majority of its audience already played its predecessor), you could still say that something like Returnal not being a big mainstream hit doesn't necessarily mean that it wasn't desirable for a certain audience and, in turn, drove adoption to the platform. Even niche games can still be desirable.