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Herman Hulst confirms end of Single Player PS games porting to PC.

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Saros should be treated as a big game. At least regarding pricing, Sony treated it like one. I think Sony really lost an opportunity here. The marketing was nonexistent. A dedicated State of Play, a lower price, and a free demo would do wonders for this game.

It's fun, it's addictive, it has great lore and a bigger focus on narrative, and it's extremely accessible.
Marketing non-existent when it was featured in almost every SoP since announcement (3/4), and was even shown at TGA?
It had a premium price because it's an inherently audience-limited game. Any price tag for less than $70 would have changed nothing, and it would have just resulted on them getting less money from the exact same people.
 
Marketing non-existent when it was featured in almost every SoP since announcement (3/4), and was even shown at TGA?
It had a premium price because it's an inherently audience-limited game. Any price tag for less than $70 would have changed nothing, and it would have just resulted on them getting less money from the exact same people.
Maybe Pragmata selling more than a million copies was just pure luck.

By your genius logic, the price should've been $100. Hardcore players would buy it anyway.
 
The vast majority of gamers don't buy more than 3-4 non-sports games per year, and for your average Western PS5 user that will be RE9, Wolverine, GTA6, and probably Phantom Blade Zero.
I'm not sure what point you're trying to make, at all. Saros is the exact type of game to appeal to people who engage on forums and discuss topics like these, i.e. hardcore gamers.
I'm only replying because the guy in the comment you responded to was very clear; he said 1-2 games if you're lucky, which is objectively a low number of first-party releases and doesn't generate a desire to buy the hardware. Your response, "it wasn't supposed to be a blockbuster," seems to try to defend Saros, but in reality, it only worsens Sony's situation on this issue.
 
Honestly, 80% of games are overpriced at $60-$70. There have been a ton of games the past three or four years that dropped at $70 that would have benefited heavily by coming out under $60
A demo for Saros would be transformative for this game.

Unfortunately, Sony seems to think that any game with the PlayStation Studios logo behind it will automatically become a huge success on its own.
 
I'm only replying because the guy in the comment you responded to was very clear; he said 1-2 games if you're lucky, which is objectively a low number of first-party releases and doesn't generate a desire to buy the hardware. Your response, "it wasn't supposed to be a blockbuster," seems to try to defend Saros, but in reality, it only worsens Sony's situation on this issue.

Its only 2 exclusives a year if you perform your little mental gymnastics
 
I'm only replying because the guy in the comment you responded to was very clear; he said 1-2 games if you're lucky, which is objectively a low number of first-party releases and doesn't generate a desire to buy the hardware. Your response, "it wasn't supposed to be a blockbuster," seems to try to defend Saros, but in reality, it only worsens Sony's situation on this issue.
It was clearly in response to him saying that Saros flopped (such idea coming from the fact that it's not yet a million seller). Please pay some attention.
Maybe Pragmata selling more than a million copies was just pure luck.
So? Pragmata has as much to do with Saros as RE9. It's pretty much a normie game in comparison.
By your genius logic, the price should've been $100. Hardcore players would buy it anyway
Is $100 the standard video games pricing?
 
It was clearly in response to him saying that Saros flopped (such idea coming from the fact that it's not yet a million seller). Please pay some attention.

So? Pragmata has as much to do with Saros as RE9. It's pretty much a normie game in comparison.

Is $100 the standard video games pricing?
You should just stop talking about things you don't know. You clearly haven't even played Saros if you're talking like it's some super niche game. It's much more of a cinematic shooter than a roguelike.
 
It was clearly in response to him saying that Saros flopped (such idea coming from the fact that it's not yet a million seller). Please pay some attention.
It seems you're the one not paying attention. He said 1-2 if you're lucky, and on top of that, one of them flopped (meaning it didn't generate interest). Your saying from the beginning that it wasn't meant to be a commercial success only reinforces his comment that it's not a "big loss" and that exclusives "used to be desirable."

Marathon, Token, Wolverine

Maybe 4Loop and the horizon shite,

 
It seems you're the one not paying attention. He said 1-2 if you're lucky, and on top of that, one of them flopped (meaning it didn't generate interest). Your saying from the beginning that it wasn't meant to be a commercial success only reinforces his comment that it's not a "big loss" and that exclusives "used to be desirable."




Like I said mental gymnastics
 
So we are calling exclusives "tickbox exercises" now. ok..

If the basis of your argument is Im not fussed if they stop with PC ports because you're lucky to get 1 or 2 games anyway then yes, it's a tick box excercise

Mental gymnastics is calling a game exclusive when it also runs on another platform.

See above. Pick a lane. They either have the output or they don't.
 
This is a good decision to make PS5 desirable. Sony do need to keep the cost of exclusives down to manageable level so they don't desperately try to push their own games to other platform just so to recover the cost of developing it. 300m for a single player game like Spider Man 2 is just insane.
 
If the basis of your argument is Im not fussed if they stop with PC ports because you're lucky to get 1 or 2 games anyway then yes, it's a tick box excercise



See above. Pick a lane. They either have the output or they don't.

More about your lacking of reading comprehension. The original comment was about exclusives. The lane was picked, your response was a mediocre reply to deflect. Your normal shtick.
 
The Steam Machine is what prompted this pivot.

I am not sure it is going to matter that much going forward. Sony's developers are putting out a game once every 6 years. PS6 exclusives will be few and far between.
 
You should just stop talking about things you don't know. You clearly haven't even played Saros if you're talking like it's some super niche game. It's much more of a cinematic shooter than a roguelike.
What does 'cinematic shooter' mean gameplay and mechanically wise?
It seems you're the one not paying attention. He said 1-2 if you're lucky, and on top of that, one of them flopped (meaning it didn't generate interest). Your saying from the beginning that it wasn't meant to be a commercial success only reinforces his comment that it's not a "big loss" and that exclusives "used to be desirable."
That's firmly subjective, tho. While most of what I'll say may not apply to Saros (given that the vast majority of its audience already played its predecessor), you could still say that something like Returnal not being a big mainstream hit doesn't necessarily mean that it wasn't desirable for a certain audience and, in turn, drove adoption to the platform. Even niche games can still be desirable.
 
More about your lacking of reading comprehension. The original comment was about exclusives. The lane was picked, your response was a mediocre reply to deflect. Your normal shtick.

"he said 1-2 games if you're lucky, which is objectively a low number of first-party releases"

You purposely obfuscate the lane so you can perform your little mental gymnastics.
 
You're basically saying that Sony chose to release only one single-player game for an entire semester, and that the vast majority of users don't care about it.

That's exactly why people are becoming increasingly uninterested in PlayStation exclusives.

"he said 1-2 games if you're lucky, which is objectively a low number of first-party releases"

You purposely obfuscate the lane so you can perform your little mental gymnastics.
Again, read.
 
I still have my dusty PS5Pro so it is not a big deal to me. Nothing Sony has put out this generation has really blown me away though, so I doubt I'd care either way. I think it is a smart business move on their part.
 
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"he said 1-2 games if you're lucky, which is objectively a low number of first-party releases"

You purposely obfuscate the lane so you can perform your little mental gymnastics.
Congratulations, out of all the comments in the discussion you found the only one where I didn't use the term "exclusive".

Now read my posts from the beginning to see that I was already referring to exclusives from the start, since that's exactly the focus of the thread.
 
When you're dealing with the kind of bulk, industrial-volume sales Yotei and Saros bring in, those extra Steam sales can actually make it worse for Sony. Hear me out: Accounting the however few hundred million that Steam could bring them actually adds a bunch of admin costs, marketing weirdness and frankly it makes certain people uncomfortable in meetings. So really it's better for the bottom line if they sell less games. Plus it makes people buy the PlayStation 5 Pro. PC gamers look at that $900 beauty, glance at the calendar and say; it's fucking time. Off to Circuit City to go console shopping. This plan is inspired.
 
What does 'cinematic shooter' mean gameplay and mechanically wise?

That's firmly subjective, tho. While most of what I'll say may not apply to Saros (given that the vast majority of its audience already played its predecessor), you could still say that something like Returnal not being a big mainstream hit doesn't necessarily mean that it wasn't desirable for a certain audience and, in turn, drove adoption to the platform. Even niche games can still be desirable.
It's a shooter with a big narrative focus, even featuring a famous Hollywood actor.

The gameplay is totally accessible. You can use modifiers to make the game harder or easier. But of course, you don't know anything about it because you haven't even touched the game.

Just shut up and stop spreading misinformation. You are doing a disservice to this game, and honestly, the devs don't deserve more of this shit.
 
Well apart from wolverine I don't think there is anything else of interest, I reckon they'll revisit this in a few years time when game development balloons even further than it has with incompetent management, I don't think hulst will be around then.
 
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