Is the game coming out fragmented like this, because of absolutions sales? (Don't know if they were good or not) maybe this is a way for them to experiment with people's interest in the franchise without going all in on a huge tripple a title.
So you can pay 60 for 7 at launch. Or wait for a price drop, and by then have probably 14 missions for 30. I don't really get this plan at all.
Is the game coming out fragmented like this, because of absolutions sales? (Don't know if they were good or not) maybe this is a way for them to experiment with people's interest in the franchise without going all in on a huge tripple a title.
That's like paying double the price for a movie ticket to see the first part of a movie today, the second in half a year and think the second movie is "free".
If you're only gonna give me a quarter or half a game, then don't expect me to pay 60 up front.
Give me the complete story campaign, and if it's good, then you'll get 60 dollars.
I don't like it either because if the sales are poor they can just not give a f with the rest of the game.. the potential of abuse is too high.
If season 2 is 4 or 5 missions, that would still be 11 or 12 missions total, on par with Blood MoneyI agree. I'm not paying $60 for an unfinished game that they might decide not to finish. What if season 2 is 5 missions? 4? How many seasons will there be? It seems crazy to blindly put your faith in Square Enix to do the right thing here.
Damn, seven is super slim to me. On the one hand you'll get more down the line for free... But it really doesn't encourage early adopters.
Seven is more than I thought it'd have. I guess I'll grab this at release then.
Wow 7 is not a lot. My favorite number tho. And doesnt it come out on the 7th? Thats my birthday lol
Can't say I am a fan of only having the option to go all in with the full game, when no one will be able to review or comment on the full game but rather the first season. As such, I would rather they had a reduced price for just that season; I could hear other people opinions on how that season is and then make an informed decision on whether to buy it.
Right now this just seems shady. If there is no other pricing, I'd just wait for the fully featured game to be available
Hitman missions can be pretty damn big and very, very replayable
this is probably fine
This analogy doesn't make sense. You're not paying double for the game, the content of the game is staggered.
It also sounds like they're going the KI route of doing additional seasons rather than full sequels, which could be awesome. Imagine new Hitman sandboxes every year for the next few years...
I agree. I'm not paying $60 for an unfinished game that they might decide not to finish. What if season 2 is 5 missions? 4? How many seasons will there be? It seems crazy to blindly put your faith in Square Enix to do the right thing here.
That's like paying double the price for a movie ticket to see the first part of a movie today, the second in half a year and thinking the second movie is "free".
people moan about season passes and not knowng what ur getting surely this is the same, how do you know they wont screw up the rest of the seasons or whatever they are called and be content sparse and not as long as first ?
What is the release schedule for new missions?
My thoughts exactly. If they use the same formula it should be fine. Very replayable because of the different outcomes.
I wish they'd add extracting targets like MGS. And I miss the newspaper article from I think Hitman 2. The article used to talk about the murders you committed, whether they were accidents, mass murders or assassinations. It was really cool
I like the idea, the concept. We need more new ways and format of ditribution and content for games...
But I'm very worried for two things :
- Square being behind it, could ruin it all with wrong pricing
- Slim content for a full priced game...
So you can pay 60 for 7 at launch. Or wait for a price drop, and by then have probably 14 missions for 30. I don't really get this plan at all.
I like the idea, the concept. We need more new ways and format of ditribution and content for games...
But I'm very worried for two things :
- Square being behind it, could ruin it all with wrong pricing
- Slim content for a full priced game...
So you want it to bomb but...also want to wait for the physical release? You do realize that if it bombs digitally, you're going to get a pretty shitty physical release?Really hoping this game bombs to be perfectly honest. Sure as hell don't want this setup becoming a trend for console games.
Paying $60 at launch for seven missions and then depending on IO / SE to keep releasing quality content at a good length throughout 2016??? Hell no.
No thanks, I'll wait for the full disc based release.
This kind of line of thought while absolutely rational and totally understandable, is also funny because it's essentially "I won't buy it because they might not finish it because I did not buy it".
Damn, seven is super slim to me. On the one hand you'll get more down the line for free... But it really doesn't encourage early adopters.
So you want it to bomb but...also want to wait for the physical release? You do realize that if it bombs digitally, you're going to get a pretty shitty physical release?
Let me ask this: what is the problem with having different structures for console and AAA games? If anything, Hitman is literally the perfect game for this because the missions are self-contained sandboxes
1.8 million Steam owners according to Steamspy. Not bad at all.
Nah, this isn't like Early Access. More akin to an episodic release, especially if they're going to be dividing the missions into seasonsThis new idea of triple A developers going the indie route of releasing unfinished games with long term strategies is for the birds. It's the reason I'm ignoring SFV and now this worthless excuse for a follow up.
Hope they show more levels. Someone pointed out that they showed off the Chinatown level in absolution and mostly everything else was nothing like it.
If the second level rumors are true, I'll be happy.It's kind of funny with Absolution in that they showed almost all of the sandbox levels people expected in a Hitman game. I say almost as the only sandbox level they didn't show was the second visit to Chinatown. Almost everything else was a stealthy point-A-to-B affair. It was Absolution's linear level design that prevented the approach from previous games, as even the sandbox levels fell into the problem of being painfully linear.
The mechanics in the new game even on paper make it clear it's Blood Money's formula, from using coins to loadouts. If the whole game is about taking out IAGO, they kind of have to have key players of that group in the game for the missions. Every mission in Blood Money had a target, and I believe it's still the only Hitman currently released that does. Hitman: Sniper doesn't count, as it's mostly one level, so it kind of has to have a target.
What they plan on showing this week at PAX Prime is a public version of the Showstopper level, which is the level from the alpha. Hitman games usually never demo many of the levels on offer. I would like to see more, but I imagine showing off more levels gets rid of the surprise, and so much has been spoiled due to the alpha leak, from escape routes to other things you can do in the level, to potential tasks that involve taking out specific people. I can probably play it during the beta or at launch and probably nail a Silent Assassin run first go. That's how much has surfaced on that level.
So you want it to bomb but...also want to wait for the physical release? You do realize that if it bombs digitally, you're going to get a pretty shitty physical release?
Let me ask this: what is the problem with having different structures for console and AAA games? If anything, Hitman is literally the perfect game for this because the missions are self-contained sandboxes
details
Okay, so if you're going to wait for the physical release, why would you want it to bomb digitally?I said that I'll wait for the disc based release but I never ever said that I would actually purchase the game. I don't like the way they're releasing the game. Digital only and $60 but I have to depend on IO/SE to give me quality AFTER I give them $60? Hell no. If the entire package is worth buying, then I will do so when they release a disc version but if not, I save that $60 and put it towards another game instead.
More_Badass said:Okay, so if you're going to wait for the physical release, why would you want it to bomb digitally?
More release options for games is a good thing. Episodic games delivered stuff like Life Is Strange and The Walking Dead. Early Access allowed Kerbal Space Program, Prison Architect, Don't Starve, and myriad other critical-acclaimed games to flourish.Because I don't want what they're doing to become a trend and then seeing other developers/publishers do the same thing.
Nothing about this scheme seems in any way good. Red flags all over the place.I don't like it either because if the sales are poor they can just not give a f with the rest of the game.. the potential of abuse is too high.