EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Let's discuss horses in video games.
Though I haven't ridden in years, I grew up around horses and so, like anybody with an inherent understanding of something, am always interested in how games handle them. Particularly their animations, rendering, and weight when controlled.
Plus who doesn't like riding off into the sunset?
Of what I've played, Red Dead Redemption probably stands out as the most satisfying and believable integration on a play level. The weight and motion of the horse and how it moves across the landscape feels great, like you're actually controlling another animal that isn't like your anthropomorphic protagonist. It helps that the environments and setting are gorgeous, and thus fitting for outback riding.
While I'm not overly fond of the gameplay implementation, The Last of Us wins big points of being the most realistically rendered horse. I said it elsewhere long ago, but Naughty Dog absolutely nailed the fur shader. Much of the time the artists stick with a basic normal map to convey the way lighting through fur casts subtle shadows on a horse's body, but it usually amounts to the horse looking like clay. Naughty Dog used a slight lighting shimmer in combination with the above and it looks fantastic.
Then there's Skyrim and Inquisition, both of which have shit horse riding.
The future is full of horses it seems. Wild Hunt has a horse, with proper terminology in its movement speeds, and seems to animate well. Phantom Pain has a horse, for stealthing and shitting. And Zelda Wii U has a horse too, one that magically avoids trees. The innevitable Red Dead Redemtion 2 will surely have horses, hopefully as good as its predecessor.
Horses are exceptionally stupid creatures that cost a small fortune and a lot of work to keep. But this thread is not for that. The real questions are: what are your favourite horses from video games? And are we entering a generation of horses?
And if so, what can we do to stop it?
Though I haven't ridden in years, I grew up around horses and so, like anybody with an inherent understanding of something, am always interested in how games handle them. Particularly their animations, rendering, and weight when controlled.
Plus who doesn't like riding off into the sunset?
Of what I've played, Red Dead Redemption probably stands out as the most satisfying and believable integration on a play level. The weight and motion of the horse and how it moves across the landscape feels great, like you're actually controlling another animal that isn't like your anthropomorphic protagonist. It helps that the environments and setting are gorgeous, and thus fitting for outback riding.
While I'm not overly fond of the gameplay implementation, The Last of Us wins big points of being the most realistically rendered horse. I said it elsewhere long ago, but Naughty Dog absolutely nailed the fur shader. Much of the time the artists stick with a basic normal map to convey the way lighting through fur casts subtle shadows on a horse's body, but it usually amounts to the horse looking like clay. Naughty Dog used a slight lighting shimmer in combination with the above and it looks fantastic.
Then there's Skyrim and Inquisition, both of which have shit horse riding.
The future is full of horses it seems. Wild Hunt has a horse, with proper terminology in its movement speeds, and seems to animate well. Phantom Pain has a horse, for stealthing and shitting. And Zelda Wii U has a horse too, one that magically avoids trees. The innevitable Red Dead Redemtion 2 will surely have horses, hopefully as good as its predecessor.
Horses are exceptionally stupid creatures that cost a small fortune and a lot of work to keep. But this thread is not for that. The real questions are: what are your favourite horses from video games? And are we entering a generation of horses?
And if so, what can we do to stop it?